Guns have no recoil?


(BiigDaddyDellta) #121

Apparently you want them to go overkill on the recoil. there IS recoil, just look at the shotguns or pistols or long barrel there’s lots of recoil. your watching the new vids where they are mostly using that small snub nose smg and they pull up the IRON SITES (not scopes) and have a bunch of abilities attached to their characters. it’s not that there isn’t recoil it’s that they’ve upgraded their skills and are just better at using the weapons at this point.


(dazman76) #122

“CoD has ragdolls” - that made me chuckle :slight_smile: It also gave me a taste of nostalgia, as I remember the very same comments made shortly after ET:QW release. I like what ragdolls can bring to games, but I never, ever miss them when they aren’t present. EVER. True story™ :slight_smile:

Also, “CoD has <this feature>” is a negative comparison towards CoD in my opinion. The less that Game X has in common with CoD, the more I like Game X. I appreciate there are different tastes out there and each to their own - but I personally don’t like the simple, almost dumb nature of CoD online. I got bored of playing that kind of FPS in the 90s. SD’s flavour of game has so much more to offer in almost every way - in fact it’s for this reason, that people who’ve played SD’s games find the statement about recoil to be ridiculous. Given the seriously good **** already on offer, such a minor absence is hardly noticeable enough to even be… noticed :slight_smile:


(Mustang) #123

I think Brink’s PC lifetime will outlive it’s console lifetime


(BiigDaddyDellta) #124

Of course it will, because SD doesn’t shunt the mod community and modders will make new maps games ect. while us console guys only get DLC… obvious.


(KAS--Will) #125

According to some ESL guys, there’s recoil. You’ll never know until you play though. :slight_smile:


(Diablo85) #126

And console players tend to jump more to the next big thing every time, while PC players are more loyal to their games.


(Luk) #127

I honestly hope there’s some upwards recoil. It DOES add (even if it’s tiny) an amount of skill to the game. I would rather it be like CSS recoil (random pattern), than 1.6 recoil (set pattern), however. 1.6 recoil was definately more skill based (as I remember watching videos of pros controling their recoil and them going over exactly in what order the gun kicks what way), but CSS is a happy medium between the two styles. IDK, maybe I’m biased cuz CSS was the only game I was ever able to get to CAL-Main in :[


(RadBrad31) #128

I guess I have trouble realizing how recoil adds to the skill it takes to kill people? The skill to correct your wandering gun barrel? Especially if it’s random, I think it actually takes away from the skill of the player when you have something that he has no control over when it comes to aiming.

Just my opinion though.


(Luk) #129

[QUOTE=RadBrad31;289618]I guess I have trouble realizing how recoil adds to the skill it takes to kill people? The skill to correct your wandering gun barrel? Especially if it’s random, I think it actually takes away from the skill of the player when you have something that he has no control over when it comes to aiming.

Just my opinion though.[/QUOTE]

If there is a method to controling a “wandering” gun barrel, then it is on more thing you have to do while aiming, staying alert, watching objectives, etc. Eventually it becomes second nature, making you more skilled at the game than the next guy. No “wandering” recoil is 100% random, if it was then your barrel would lower it’s self as much as it raised. All in all it’s just one more thing that you have to master, making the skill cap of a game that much higher.
This is all coming from a competitive CS/CSS player though, so maybe its just my history.


(Szakalot) #130

[QUOTE=Luk;289682]If there is a method to controling a “wandering” gun barrel, then it is on more thing you have to do while aiming, staying alert, watching objectives, etc. Eventually it becomes second nature, making you more skilled at the game than the next guy. No “wandering” recoil is 100% random, if it was then your barrel would lower it’s self as much as it raised. All in all it’s just one more thing that you have to master, making the skill cap of a game that much higher.
This is all coming from a competitive CS/CSS player though, so maybe its just my history.[/QUOTE]

things cant be 50% random.

They are random, or they are not random. Just because the recoil doesn’t pull the gun down, doesn’t mean its not random.


(Luk) #131

I would have to disagree… 50% of a pattern or grouping can be generated randomly.
If theres 10 points and 5 are placed in certain areas, and then the other 5 are placed randomly on the graph, I’d say (while I may be TECHNICALLY wrong as those points placed in certain areas are 0% random and those that aren’t are 100% random), that the graph as a whole 50% random. If not then you still get my point.

In the case of CSS, the general direction of the recoil is not random, but the specific points the bullets land are.


(RadBrad31) #132

In CSS, people weren’t able to parkour, vault, or slide either. I think being able to hit a moving target like that with recoil (as I said earlier in this topic) would be ridiculously hard to do. Given that people also have more HP than some of the other games out there (I’ve never played CSS so I can’t compare it to that) I just don’t see recoil being something necessary to make shooting people harder than it already will be.


(Luk) #133

I don’t see it as necessary either. I would just personally like to see it implemented :]


(hazzzen) #134

This was an interesting topic as I can see both sides points of view. I personally don’t like having to fight imaginary recoil when playing a FPS. I love what splash damage is trying to do with Brink…the game has the makings of a true classic. If this debate gets really heated then I hope the feature gets added so that the community stays strong. I know the PC modding community will have a ball with this. I for one am excited at the thought that S.D. and Bethesda will release the SDK after the game drops on the 10th.


(Nail) #135

if people actually understood the recoil of a gun doesn’t make the barrel lift, it makes it go back 180’ to the target, it can only do this, it’s a law of physics. You holding the gun and having it push back on your shoulder makes you pivot at the waist and lift your arms, lifting the barrel. Don’t believe me ? Shoot a gun with a bipod on a bench and see if the barrel jumps up.

well positioned stance and no lift


(II Captain K II) #136

^this. it’s kickback pretty much


(Luk) #137

[QUOTE=Nail;289786]if people actually understood the recoil of a gun doesn’t make the barrel lift, it makes it go back 180’ to the target, it can only do this, it’s a law of physics. You holding the gun and having it push back on your shoulder makes you pivot at the waist and lift your arms, lifting the barrel. Don’t believe me ? Shoot a gun with a bipod on a bench and see if the barrel jumps up.

well positioned stance and no lift[/QUOTE]

I don’t believe the point of it is to mimic realistic recoil. I believe the point is to give the game a type of recoil that can be fought (which in many situations, is realistic).


(Nail) #138

but you’d be wrong, it does mimic realistic recoil

proper stance will always minimize recoil effect


(Luk) #139

[QUOTE=Nail;289802]but you’d be wrong, it does mimic realistic recoil

proper stance will always minimize recoil effect[/QUOTE]

Right. But realistically, YOU minimize the recoil by your position/stance/etc. This is just another way to control your recoil actively. You position yourself, the world/gun doesn’t do it all for you. Dont think it’s made to be ultrahypersuperrealistic as I said above, but that’s just my opinion.


(brbrbr) #140

[QUOTE=ThePuzzldPirate;283207]I’m confused, what is your definition of skill exactly?

I had the idea that skill was the understanding of rules and working effectively in them.
So if everyone is under the same rules, how is skill not applied?[/QUOTE]

gaming skills mean.
but “working effectively” isnt bad substitute, if you subtracts good reflexes and tactical awareness/strategy.