Yes. Spread takes just as much skill I think. You have to time your shooting for more accuracy rather than twitch your wrist around to compensate. I prefer a growing cone more than a moving cursor.
[QUOTE=ryryelectro;280931]Please Splash Damage, put some recoil into the guns for PC.
We beg you. This is such a wonderful game, and it cannot be ruined by such a stupid feature![/QUOTE]
You don’t really have an argument, just an opinion that you think should affect all games. That’s all anyone can ever come up with these days. “But this OTHER game has THAT.” This is why there have been 30 Call of Duties, they’ve managed to train everyone to want the same thing over and over. Because you didn’t even think this through and persist, you’re trolling at this point.
Ryryelectro, no one is agreeing with you because you have no point. Learn to reason and argue. Cone/Recoil/Both still provide a bullet spread that doesn’t equate to 100% always hit whatever the center of the screen it. If you believe it makes it too easy to aim then how does that detract required skill from the game? You imply any noob then can easily target and hit someone. So that means any time you see an enemy they’re likely to be hitting you if they’re firing at you. You’re going to need to get better at avoiding them, aiming faster, or staying close to a medic. If you can aim for the head better than they can then your worries are negated. You do know the game has hitboxes, right? Aim at a small moving target on screen I would say does take more skill than a casual sit down regardless of the handling.
You really didn’t look at the whole picture. Games are not one-dimensional in what skill is required. Not seeing that still makes you a casual gamer. This is like the millionth thread where some kid thinks he knows everything about video games because he can spot the difference between another game and say that’s wrong.