Guns have no recoil?


(beute) #21

SO what are we actually talking about?

do you mean:
gun/crosshair bouncing arround like crazy (CS and like 100% of the military shooters)

or
bullet spread?
bullet spread doesnt have to be tied to animations like bouncing weapons etc.

but no matter what, your “no recoil=no skill” claim is just stupid.

How does it come that quake is probably the most skill requiring shooter in existence?
that games has zero bullet spreading and there is also no bouncing crosshair.

Such a claim makes no sense, it’s the same for everyone, so the better player will come out on top.
it doesnt matter if there is recoil or not.
you could even argue that recoil is surpessing real skill… how often does it happen that you die to someone who is just spraying his whole magazine in you, ignoring proper aim, and yet he kills you.

it goes both ways:
You could argue that it’s harder to aim, and thus it require more skill.
but on the other hand “Noobs” could just aim miserably and yet score a kill because the recoil balanced out their bad aim through coincidence…

without recoil it’s ALWAYS the same, the guy that has the better aim/reaction wins.
no lucky recoil actions involved.


(raib) #22

Actually TF2 requires much less aim than ET or Quake, compared to them it doesn’t really “take skill” in that regard. It’s not because of recoil though. Every class except scout is slow and easy to hit, and distances are short.

A lot like in Brink, apparently.


(Auzner) #23

[QUOTE=raib;281027]Every class except scout is slow and easy to hit, and distances are short.

A lot like in Brink, apparently.[/QUOTE]
I think it’s more fun when it’s arcade like. You get shot which alerts you and then you get a moment to react. Rather than just dying, not learning anything, and resetting locations. That just trains you to be more impulsive I think. I’m just not into the “alright this is hyper-real, my gun strays all over and I could die in one shot” type of game play.


(raib) #24

Me neither. I like how you need to hit more often. The reaction time it gives makes getting kills not only more difficult but also more fair to both sides. That’s one of the main reasons I prefer games like TF2, QL and W:ET over CoD and BF.

It’s the movement speed that bothers me. Does it matter if guns do less damage, if people are really easy to hit? It makes reacting look kind of pointless if you can hardly ever get behind something fast enough.


(madness) #25

[QUOTE=ryryelectro;280931]Please Splash Damage, put some recoil into the guns for PC.

We beg you.[/QUOTE]

No, we don’t.


(Dr. Herbert West) #26

Just so you know SD, the op does not speak for me.

Recoil fits well in games where health is very limited and one shots are part of the intended system, BRINK doesn’t have one shots and health is well not very limited in a sense(heals, medic, abilities etc.)recoil just wouldn’t fit well in this game. Consider also how fluid the movement is, adding recoil would interfere with that and I don’t think it would work well together.


(Bullveyr) #27

Spread > Recoil

  • both should be low/controlable

just my opinion


(system) #28

[QUOTE=ryryelectro;280931]Please Splash Damage, put some recoil into the guns for PC.

We beg you. This is such a wonderful game, and it cannot be ruined by such a stupid feature![/QUOTE]

Correction, SD should put recoil only on this guy’s guns. And make so big he falls on his ass everytime he shoots.


(hamstein) #29

I like CS where the first hits are always perfectly accurate so the first shot is always about having good aim, then it comes down to controlling recoil to finish him off or kill more than one person.


(beute) #30

yeah, something like that wont happen anytime soon.
not as long as consoles thrive.

maybe the new red orchestra, but that is a indie PC exclusive anyways.

you cant control such a recoil with an analog stick, hell you can barely aim at someone without aim assist.
Add that to the fact that people love to spray their whole magazine into someone instead of using short good aimed bursts of fire.
Console gamers would get lost, and even PC gamers that are new to it would get lost.
It explains the current decline of CS as THE esport game.


(Herandar) #31

I’m watching this new gameplay video: http://www.youtube.com/watch?v=R5abtol8Tno&feature=youtu.be

… and I notice That you have to aim up and down !!! That’s something that is terribly bad, especially on PC. I hope this is only for consoles and PC players will get to shoot at one dimensional hitboxes like my favorite game of all time, Wolfenstein.

Having to navigate two dimensions = no skill and no fun.[/PARODY]


(Bridger) #32

I think what the OP wants to talk about is controllable recoil. There is certainly recoil modeled in the game. You’ll notice that the aiming circle gets bigger the longer you shoot. That means you get less accurate if you just hold down the trigger. That is one model of recoil, but it’s not controllable.

Controllable recoil is the kind modeled in CS, where your entire screen moves as each bullet is fired and you can control it to some degree. It is certainly true that no controllable recoil = less skill (because you are throwing out an entire category of skill: countering recoil), but it certainly doesn’t mean “no skill.” Without that kind of recoil the focus shifts to other skills, which I think I’m in favor of.


(Seyu) #33

The recoil kicks in when you’re shot at.

Edit: “It is certainly true that no controllable recoil = less skill”

Of course, Brink isn’t a game about getting the most kills. Having a high amount of recoil would be redundant and more of an inconvenience in Brink.


(Jamieson) #34

I want the least amount of Recoil and spread as possible, there is nothing more annoying than someone just praying and spraying and getting a lucky kill. Fast movement + no spread and recoil and you have some good firefights, thats what made ET so good. Bullets go where people aim, you suck at aiming then your going to do crap and thats how it should be.

If I remember correctly the recoil in ETQW was minimial, at least on the Assault rifle and Lacerator but the spread in vanilla was terrible.


(Walks) #35

Well Said Auzner…


(ryryelectro) #36

I’m the OP and I’m not talking about bullet spread. I’m talking about gun recoil. The game already has enough bullet spread. The game needs some recoil.

The entire competitive scene is laughing at the video I posted here because of these ludicrous no recoil guns.


(Herandar) #37

You started the thread, you don’t own it.


(Seyu) #38

I didn’t know the entire competitive scene comprised of just you, CoD is quite the cancer for nice things.


(ryryelectro) #39

Excuse me? When did I claim rights to this thread?


(H0RSE) #40

The entire competitive scene is laughing at the video I posted here because of these ludicrous no recoil guns.

So I guess games like Quake 3, UT, RTCW, and W:ET have no competitive scene?