It kind of sounds like a play-on of what a lot of RTS and Action-RTS (League of Legends, DotA, etc.) are doing… Your unlocks are available per game, rather than forever… To keep everyone on equal level. That would be great, but Brink doesn’t really support that.
It’d be an interesting FPS, that’s for sure.
Here’s what it made me think:
You only LEVEL up in-game, but RANKS are persistent. Levels are reset to 0 after every game (games aimed to last around 30 minutes, rather than 20) while your Rank displays, essentially, your overall skill in the game and your progress.
Before you start joining games, you select skills as you would normally, but these skills are not available to you instantly (excluding the class defaults like; repairing, revival and such) and place them in your assignment slots (d-pad for console players). You can also buy the “upgrade” skills, but they only become available to you once you hit a certain level in-game.
Ranks determine what skills are available for you to pick before you join a game. You still have your ranks 1-5 (maybe more, depending) and you still get ability points (to determine what loadouts you have available).
Level in-game are relatively quick… On average, everyone should be a fairly decent level by the end of the game (near max, whatever they may be). It’s yet another way of proving your worth to the team as a whole and such.
I was inspired by ARTS games, but with a common FPS flair (rank system).
I think that sounds fun as all hell, but not necessarily for Brink.
EDIT: I read a few comments that hate the leveling at all in the shooter and I have to ask, why did you pick up the game then…? It was known from day one this game was a FPS/RPG hybrid (yes, that’s exactly what it is)… If you don’t like RPG, such as leveling, you should have bought another game. One that was a pure FPS. = /
Just sayin’. I for one LOVE the hybrid. I don’t care for most pure FPS nor RPG, but the two combined is addictive.