[QUOTE=zenstar;376066]If you take the extremes, level 1 vs level 24, then the grind has made a fair difference. It is largely lessened by the speed at which you level and the relatively low level cap but there’s still a reward for time put in that mitigates skill of the individual players up to that point. An advantage, no matter how small, is an advantage. Look at the QQ around the greeneye scope. IMO a very small advantage if an advantage at all, but people complained bitterly about it not being exactly the same as the coga.
One of the first things that you need to buy is the life increase. That’s an advantage given to you for grinding and another pip of life makes a big difference. Take 2 perfectly equally skilled players. one level 1 and one level 2 with the pip of extra life. They meet on the battlefield. level 2 will always beat level 1 if all other factors are equal (same number of random misses / headshots / etc). That’s an advantage from grinding. It may be a small advantage but it’s tilting the balance in the favour of the player that has put more time into the game.
I kinda like the leveling for the first character as an introduction, but every character made after that should be created at your highest character level. I see no reason to have to grind again for a new character simply because you wanted to change the look or try a different class. Classes are not different enough to require 24 levels of xp to learn them.[/QUOTE]
I wouldn’t really refer to ANYTHING in Brink as a grind. It’s a short term levelling system that requires very little time played to max out. A “Grind”, I think, is exactly what it sounds like: Grinding away giving HUGE amounts of hours.
Going back to some of the comments about click click click play, you make a good comparison there. But NOONE should be put down for enjoying what the general masses also enjoy. Zynga’s Mafia Wars is a big hit for a reason: It’s addictive. (I should know, I was on the MW patches for a long time). Integrating this into FPSs is the next logical step.
But it’s not just FPSs that are copping it. Racing Simulators, Fighting, Action Adventures and even 2D scrollers are getting the “click click click” treatment these days. And it is not affecting the purists or those who just play to play. Those types of gamers can still do what they do regardless. As for those who like to level, it just adds another dimension to the game and keeps those ones around a little longer.