Something that has cropped up recently in a few threads is the issues of grinding, having something to unlock as you play along.
It’s been said that Brink has too little grind or folk are getting all the unlocks that are in the game too quickly. It was suggested that by simply adding more and more abilities, clothes and ranks/levels to unlock it would keep people quiet and also boost play retention.
However how about a different approach?
Let’s have a look at SD’s first title Wolfenstein: Enemy Territory (W:ET)
It suddenly dawned upon me that this game actually has some ‘grind’, as you play a campaign over 3 maps long (more if the server allows), you unlock class abilities and universal abilities as you progress, silent footsteps, faster repair, more ammo, akimbo pistols etc etc. You also get higher military ranks as you level up with XP. All feels very rewarding I’m sure for those who like this sort of stuff.
However the difference in W:ET is that once the campaign is over the slate is wiped clean for all, everyone starts the next campaign from zero. You have to unlock all them goodies all over again. Personally I think this is quite nice, I’ve never been a fan of persistent unlocks in multiplayer FPS games. Assuming you start a campaign from the start everyone has equal chance, no one has all the upgrades and are able to dominate on the back of that.
Now onto SD’s second title Enemy Territory: Quake Wars (ET:QW)
Again we have the same business as before, during play you unlock your abilities that are valid till the next campaign. However ET:QW introduced persistent stats, ranks and medals. You could unlock medals by meeting certain criteria whilst playing that were tracked all the time, not just within a campaign. There was such criteria as kill 100 people with a pistol, destroy 50 deployables, hack 25 objectives, and such, they were broken into categories, class, vehicle , weapon and universal and probably some others.
Most importantly upon getting a medal your rank went up by 1, your rank would be displayed ingame next to your name in the player list, you had something to show off basically. Unfortunately in ET:QW that rank could only be achieved in ranked server which has some unfortunate affects, however that’s for a different topic.
So back to Brink(2).
I don’t know if it can be checked or not but assuming the average player sticks around for lets say 4 maps before leaving a server then maybe you could build an unlock ability system set around campaigns that are 4 maps long or so. So lets assume the next title has twelve maps, that’s 3 separate campaigns to have a bash at trying to get as many unlocks as possible for those who like to grind, as before once the campaign ends the slate is wiped clean.
However keep ET:QW’s ranking system but make this more in line with Brink, how about once you get a new medal/rank, you unlock some appearance customisation options. Some to appeal further to the grinders that gives them something pretty to look at.
Thoughts?

