Grenade Binds


(H0RSE) #141

I was reacting to this rather dumb comment of you.
Because we proved like a MILLION times that ANY key interferes with your movement keys, and your responds is:

Yea, you can’t press the movement keys, but hey, you can ALMOST press em.

gaaawdd :<

No, I’ve already pointed out to you plenty of times that my setup has no movement constrictions. It’s not my fault that you have poor dexterity, and can’t perfom multiple actions at the same time.


(Ryan) #142

And therefor the possibility of doing so should be dissabled??


(Ryan) #143

Ok, type it 1 more time then.

What fingers u use for MOVEMENT.
Cause the only setup I have seen for you is how you use your fingers for MULTIPLE buttons/actions. Which offcourse is impossible to do at the same time.


(H0RSE) #144

I dunno, was ET:QW a military sim? I don’t think it was?

But it catered to a ‘seasoned’ crowd. Rahdo has said multiple times in interviews that QW was not made for casual players.

“When you start Quake Wars, you get thrown into the deep end of the pool, and it’s sink or swim, good luck sucker. Oh, by the way here’s five thousand icons on the screen! Oh god, I love how you bring up the mission menu, which is great, it’s a good idea, it’s a good step…hey! how bout we list everything everybody can do, as opposed to just the stuff you can do…it’s just information overload, it just explodes in your face.”

They want to streamline the game, and this includes controls. A dedicated button for nades that is always ready, and automatically equips your weapon when you’re done is much easier than “equip nade, throw, equip weapon again.” It also eliminates the “I would have killed you if I could have equipped my weapon in time,” since re-equipping your weapon is done automatically.


(Ryan) #145

[QUOTE=H0RSE;210244]Well for me it is:

Pinky=Caps, shift, ctrl (sprint, crouch, prone)
Ringfinger=A, Q (move left, previous weapon)
Middle finger=W,S (move forward/backward)
Index finger= D, E, R, T, (move left, next weapon, reload, chat, use)
Thumb=spacebar, Z-B, F (jump, context menu/tools, use)

Your thumb can easily access Z-B and Alt, with your thumb still being close to spacebar. There is no logical reason why you couldn’t use any of those buttons…and I have small hands.[/QUOTE]

So you use:

Pinky = sprint
Ringfinger = move left
Middle finger = move forward/backward
Index finger = move left
Thumb = jump

previous weapon, next weapon and reload only require you to press the button, not HOLD.

Now tell me, which of your 5 fingers can u lift OFF from the movement keys to press and HOLD G to cook your grenade without interfering with movement?


(Senethro) #146

[QUOTE=Ryan;210249]I would have to bind jumping to my mouse then?
Then what should I do with the spacebar?
and I rather have voip on my mouse4.
[/quote]
If its that important to you, yes. Clearly it is as you’re making such a fuss about it.

Besides, what happends to people who don’t have more buttons on their mouse?
They suppose to stay crippled?

They’re already crippled by having a small number of buttons. Either they’re casual players and dont care or they’re the owner of a gaming computer who somehow can’t shell out enough cash for a gaming mouse.

I know that using a weaponbank would get rid of any movement issues right away.

And introduce plenty that have already been well described.

And how is using a weaponbank complicating things when half the weapons are ALREADY in a weaponbank.
Now you have 2 systems. One for your guns, and one for your grenades. That’s complicating things.

Try reading. They’re no longer in a weapon bank. Did you not read what SD have said?

You won’t have grenades permanently selected. You won’t run around them all the time in your hands and its a CHOICE you would need to make. (Shall I equip my grenade now, with the chance of getting shot or later)
When u selected your grenade with G there is no way back either.
Besides, I might not WANT to get my gun back after I have thrown a grenade, maybe I would like to revive someone or plant on an objective rather then having my gun forced back into my hands.

Your argument is assuming that SD want to create a particular gaming experience which punishes people for selecting grenades at the wrong time. I’d probably play such a game but that may not be what Brink is aimed at right now.
When I’ve selected my grenade with Mouse4 (Not G because G is a bad button) then I probably want to throw the grenade. I wouldn’t want to go back. Its like how I press Mouse1 to fire my gun. I likely intended to.
As for switching to revive tool or whatever, most weaponswitch animatiosn in games have been able to be cancelled instantly into other weaponswitch animations. I doubt switching back to gun will in any way delay you hitting your revive tool key and pulling it out.

So the auto-prime is better because it takes more time to fix it then to leave it crappy?

No, its better because its simpler and more accessible. This is about the 5th time I’ve had to say it so either say why I’m wrong and offer a solution feasible for SD taking into account what they’ve posted in this thread or stop repeating yourself.

I am not asking for extra buttons to press.

Yes you are.

If any, the G key is an extra button I have to pres, which I don’t have enough fingers for.

No its not because its you who is insisting that the only keys available are bad keys. Horse and I have given you a bunch of good alternatives.


(H0RSE) #147

Perhaps not, but it should be a secondary feature. The new, streamlined, dedicated button should be first and foremost.


(Senethro) #148

[QUOTE=MILFandCookies;210256]If I can jump out of an icarus, throw a teleporter in the air,then teleport at a greater height, then switch to rail and ‘parachute’ down while railing you in the face… do you really think I care about what is complicated in a game champ?

Nothing complicated about weapon banks. At least in my opinion ;)[/QUOTE]

Ok, you clearly want your e-peen stroked, why not tell us your ETQW account? Also tell us why Brink should be made for you and everythign should be so complicated that only you can play it?

In case you haven’t noticed the world doesn’t revolve around you and most people would prefer less complicated in their control schemes.

Edit: Reread your post, noticed I’d missed the point. Having simple operations available for grenades in no way stops you from doing useless air railing. In fact it likely makes complicated things more possible by all the individual things being easier.


(Senethro) #149

[QUOTE=Ryan;210272]So you use:

Pinky = sprint
Ringfinger = move left
Middle finger = move forward/backward
Index finger = move left
Thumb = jump

previous weapon, next weapon and reload only require you to press the button, not HOLD.

Now tell me, which of your 5 fingers can u lift OFF from the movement keys to press and HOLD G to cook your grenade without interfering with movement?[/QUOTE]

I press Mouse4 m8.


(jazevec) #150

Yet they forced everyone to have two keys, one for Special, second for Enter Vehicle just so that new players could easily repair vehicles with Special. They sacrificed long-term convenience for the sake of newbies. They made it so you could do nearly all special actions with Special key.

They introduced auto-generated missions specifically to make things easier for new players. So that new players would know what to do.

Early on, they raved about clutterless interface and communicating things in different ways, like being able to see how many grenades an opponent is carrying.

Clearly, they put a lot of effort to make the game approachable for new players. If Rahdo said what you say he said, then 1) he doesn’t know what he’s talking about, or 2) isn’t telling the truth.


(alias) #151

i want every button too toss an nade…
why i dunno why yet i do… the pineapple express for everyone… :slight_smile:

ontopic:
xbox 360 or ps3, doesn’t get custom binding schemes i guess…?


(Voxie) #152

First of all, this thread is rapidly spiraling out of control; just because your views differs from someone else’s does not mean that you have to call people names. A locked thread will in no way help make our opinions heard. /end_rant

Secondly, seven pages in it seems like few of you paid any attention to RR2DO2’s post.
To quote him:

“[Brink sports off-hand cooking, like the old Team Fortress games]. Brink features a dedicated button for a grenade, you press [and hold] it for priming, release for throwing. [A feature found in most of the TF games allowed you to] press the dedicated grenade button once to prime it (your grenade timer audio starts ticking) and you press it once more to throw it. However, this isn’t as new player friendly.”

My preposition is simple, instead of adding a weapon bank for nades – which will require man-hours better spent on other things (as stated before by Rahdo, if i remember correctly) – why not make this alternative priming system part of Brink? In the gameplay options, let us choose if we want the grenade button to be held or toggled. To me this seems like a feasible way to cater to “weapon bankers” without having to rewrite loads of code.

Not only will this allow players to instantly prime their nades, it will also not be a hindrance to your movement at all; tapping the nade button once to prime, then again to throw it clearly obstructs your aim and movement less that scrolling to the nade slot with your mouse wheel/pressing the corresponding key, then holding your left mouse button.

So, who’s with me?


(H0RSE) #153

xbox 360 or ps3, doesn’t get custom binding schemes i guess…?

There’s a good chance they will. Previous Bethesda games have, and Rahdo said it is a goal of his.


(Senethro) #154

Said the random guy on the internet who likely enough hasn’t got the development of successful games under his belt.

Rahdo was correct. ETQW was not easily accessible although what measure SD took did improve things.


(Senethro) #155

[QUOTE=Voxie;210286]First of all, this thread is rapidly spiraling out of control; just because your views differs from someone else’s does not mean that you have to call people names. A locked thread will in no way help make our opinions heard. /end_rant

Secondly, seven pages in it seems like few of you paid any attention to RR2DO2’s post.
To quote him:

My preposition is simple, instead of adding a weapon bank for nades – which will require man-hours better spent on other things (as stated before by Rahdo, if i remember correctly) – why not make this alternative priming system part of Brink? In the gameplay options, let us choose if we want the grenade button to be held or toggled. To me this seems like a feasible way to cater to “weapon bankers” without having to rewrite loads of code.

Not only will this allow players to instantly prime their nades, it will also not be a hindrance to your movement at all; tapping the nade button once to prime, then again to throw it clearly obstructs your aim and movement less that scrolling to the nade slot with your mouse wheel/pressing the corresponding key, then holding your left mouse button.

So, who’s with me?[/QUOTE]

What you need to remember is that in TF grenades could be cooked while you were still pewpewing with your main gun. Not likely to be a feature of Brink. The alternative priming was necessary because TF players were likely still fighting while cooking which is impossible in current games.

I also don’t think the alternative priming solves the particular problems of the weaponbankers.


(Voxie) #156

Yes, I remember that (still boot up TFC to conc jump from time to time). :slight_smile:

The only real argument I’ve seen from those who are against auto-priming aside from the “I’m used to this method” and “seeing someone with the grenade equipped but not primed adds tactical depth” is that it is a hindrance to your aim and movement, which this would outright fix while still being as fast as auto-priming. Would be nice to hear if someone from the weaponbank boosters think about this.


(.Chris.) #157

[QUOTE=Voxie;210286]Not only will this allow players to instantly prime their nades, it will also not be a hindrance to your movement at all; tapping the nade button once to prime, then again to throw it clearly obstructs your aim and movement less that scrolling to the nade slot with your mouse wheel/pressing the corresponding key, then holding your left mouse button.

So, who’s with me?[/QUOTE]

Sounds pretty good compromise to me, I could live with that as my only problem was with the holding down of a grenade button not the existence of such a button.


(DarkangelUK) #158

Well I just got confirmation that the script works fine, with some added zestiness of a ui_showgun toggle to visually indicate what mode you’re in to save confusion. For me, that more than satisfies my needs… press G and the weapon disappears to indicate grenade mode, press again and you’re back to gun on screen and ready to shoot. It’s all rebinds so the change is instant. All purely testing purposes of course, as always… notheeeeeeeeeeeeeeng is final!

Big huge thanks to Rahdo for taking the time to test it and get back to us, he’s a gentleman and a scholar!


(Jamieson) #159

All this arguing is silly.

The poll has already demonstated that the majority of the people on this forum would like the option of choosing there desired method. While the poll is not representative of the entire Brink community I believe most people would agree choice is best.

either SD will implement a weapon bank system as well as the autoprime or they wont. Its your choice whether you buy the game or not. SD I appreciate your involvement in the community and would implore you to fix this issue, thanks.


(Senethro) #160

The poll isn’t a sample of prospective Brink customers. Its barely even a sample of this forum, its just those who have clicked the thread in the past couple of days. Besides, people have barely had time to read the counter arguments put forward today and change their vote.