After all this discussion I believe that this topic should get it’s own thread.
The grenade throw is build like this:
You press the “G” key and you will automaticly select and prime your grenade.
On previous SD games it was bound to a weaponbank like any other weapon which u then could select and prime/throw with mouse1, the regular _attack button.
Preventing from players choosing their own binds is not a good desicion in my opinion and I will state the various pro’s and cons about the weaponbank system asswell as the auto-prime.
And NO, you CANNOT throw a grenade and shoot at the same time!
Auto-prime;
Pro’s:
- You can immediatly throw your grenade. (hurah :s)
Con’s:
- Pressing the “G” key is limiting your movement because one finger has to press and HOLD the G button.
- You can bind it to another key on your mouse offcourse, but this will affect your aim, and once you have thrown your grenade you have an emtpy mousebutton, which could be used for more important things. (VoIP, SMART, etc)
- Besides, why would u need a seperate _attack button JUST for a grenade?
Weaponbank;
Con’s:
- (Dunno any…)
Pro’s:
- It is what we are used to in any other SD game.
- It doesn’t limit your movement. You can select the grenade with your weaponbank key and hold/prime it with your mouse1. The “regular” _attack button.
- It is as fast paced as W:ET
- You can use your mouse buttons for something more important!
- You don’t have to start cooking the grenade immediatly, thus surprising the enemy by delaying/timing your grenade.
Thus, I think a solution to have it both implemented in the game for players to choose is a good option.
(Offcourse, when u vote for the weaponbank only, I think it makes SD to consider the possibilty even more :))


