Grenade Binds


(Ryan) #1

After all this discussion I believe that this topic should get it’s own thread.

The grenade throw is build like this:
You press the “G” key and you will automaticly select and prime your grenade.

On previous SD games it was bound to a weaponbank like any other weapon which u then could select and prime/throw with mouse1, the regular _attack button.

Preventing from players choosing their own binds is not a good desicion in my opinion and I will state the various pro’s and cons about the weaponbank system asswell as the auto-prime.

And NO, you CANNOT throw a grenade and shoot at the same time!

Auto-prime;
Pro’s:

  • You can immediatly throw your grenade. (hurah :s)

Con’s:

  • Pressing the “G” key is limiting your movement because one finger has to press and HOLD the G button.
  • You can bind it to another key on your mouse offcourse, but this will affect your aim, and once you have thrown your grenade you have an emtpy mousebutton, which could be used for more important things. (VoIP, SMART, etc)
  • Besides, why would u need a seperate _attack button JUST for a grenade?

Weaponbank;
Con’s:

  • (Dunno any…)

Pro’s:

  • It is what we are used to in any other SD game.
  • It doesn’t limit your movement. You can select the grenade with your weaponbank key and hold/prime it with your mouse1. The “regular” _attack button.
  • It is as fast paced as W:ET
  • You can use your mouse buttons for something more important!
  • You don’t have to start cooking the grenade immediatly, thus surprising the enemy by delaying/timing your grenade.

Thus, I think a solution to have it both implemented in the game for players to choose is a good option.

(Offcourse, when u vote for the weaponbank only, I think it makes SD to consider the possibilty even more :))


(H0RSE) #2
  • You can bind it to another key on your mouse offcourse, but this will affect your aim,

First off, you can bind it to another key in general, not just a mouse button, and stating that it will affect your aim is an opinion, not fact…that’s the whole purpose of rebinding it.

Besides, why would u need a seperate _attack button JUST for a grenade?

The new Bad Company game has it as well


(Ryan) #3

[QUOTE=H0RSE;209853]First off, you can bind it to another key in general, not just a mouse button, and stating that it will affect your aim is an opinion, not fact…that’s the whole purpose of rebinding it.
[/QUOTE]

ANY key on your keyboard that you would need to press and hold is going to affect your WASD + SHIFT + SPACEBAR fingers. Thus to not intervent it with your movement you would have to give up a mousebutton.
(Yes you say you can press spacebar with the palm of your hand, but really, I can’t and I don’t think many players can asswell)

[QUOTE=H0RSE;209853]
The new Bad Company game has it as well[/QUOTE]
Does that makes it good?
Wolfenstein had it ass well too. That game failed though.

I am glad you choose the option to have both. I wouldn’t see why not. :slight_smile:


(murka) #4

With avg mice having 5-6 buttons these days, why not to use all of them? I even used my mx revolution to play with only one hand.


(tokamak) #5

1, to piss everyone off.


(Apoc) #6

IMHO the weapon bank is an absolute must, its incredibly useful and i have to agree with the whole affecting aim thing.
I have a 8 button mouse and all of the buttons on it other than right and left click go on weapon binds.


(shirosae) #7

I hold my mouse with fingertips, not my palm. Binding weapon firing to thumb buttons screws up my aim whenever I use them. Trying to bind weapon firing to keyboard keys screws up my movement.

Thumb buttons are fine if I’m only binding ETQW’s use button or something, but not anything that needs me to be able to move and aim properly whilst I’m doing it.


(Jamieson) #8

Have always prefered being able to select grenades rather than holding down a set key to throw them.


(MILFandCookies) #9

Without a doubt, every weapon / item on a separate bank. I’m also against the ‘throwing a nade in one hand with the gun in the other’ feature… although I’m guessing I might be in the minority here. : /


(tokamak) #10

No I don’t particularly like it either, it trivialises grenades.


(darthmob) #11

You forgot to add the compromise to the vote.

http://www.splashdamage.com/forums/showpost.php?p=208736&postcount=72

Best solution in my opinion.


(Ryan) #12

I can’t believe people vote for ONLY the auto-prime key.
…people who don’t want other people to be able to select their preferred method?

So far to get the weaponbank key in is 14|3. I hope SD will reconsider :slight_smile:


(H0RSE) #13

Does that makes it good?
Wolfenstein had it ass well too. That game failed though.

The game didn’t ‘fail’ because it had a dedicated nade button though. Bad games can still have good features.

I can’t believe people vote for ONLY the auto-prime key.
Selfcentered people who don’t want other people to be able to select their preferred method?

But in the same respect, many people would vote for ONLY a weaponbank…it works both ways.


(Ryan) #14

[QUOTE=H0RSE;209909]The game didn’t ‘fail’ because it had a dedicated nade button though. Bad games can still have good features.
[/QUOTE]

Wolfenstein didn’t have any good features. If all, it had some basic features and bad features.

[QUOTE=H0RSE;209909]
But in the same respect, many people would vote for ONLY a weaponbank…it works both ways.[/QUOTE]

Yea I know :wink:
Though one feature is already in and I hardly doubt they would delete it rather then adding a second feature.

PS: Lol H0rse :smiley:
I see you have an Xbox reward. (That explains maybe some stuff about how u feel about the keyboard layout, but anywayz…) When you hover over it, it says: “All about the G’s” LOOOOL :smiley:


(Ragoo) #15

[QUOTE=shirosae;209871]I hold my mouse with fingertips, not my palm. Binding weapon firing to thumb buttons screws up my aim whenever I use them. Trying to bind weapon firing to keyboard keys screws up my movement.

Thumb buttons are fine if I’m only binding ETQW’s use button or something, but not anything that needs me to be able to move and aim properly whilst I’m doing it.[/QUOTE]

This and

this.

Please consider SD :slight_smile:


(H0RSE) #16

PS: Lol H0rse
I see you have an Xbox reward. (That explains maybe some stuff about how u feel about the keyboard layout, but anywayz…) When you hover over it, it says: “All about the G’s” LOOOOL

I am a PC Gamer at heart, and I will always prefers using a m/kb over a controller. PC games are better in practically ever aspect when compared to there console counterparts. The only reason I play games on Xbox is 1) my friends play on xbox. and 2) I am currently broke, and am in dire need to upgrade my PC and can’t at the moment. My opinion has nothing to do with me owning or playing on a console.


(Senyin) #17

[QUOTE=MILFandCookies;209893]Without a doubt, every weapon / item on a separate bank
[/QUOTE]

110% agreed.


(knippon) #18

I’m another one for the weapon bank.

Despite the points presented for the autoprime, I don’t really see a clear advantage to going with this route. If its speed, then its negligible at best. I can press “4” and “mouse1” and execute a nade throw just as quick a autoprime. The only advantage I see is that you will automatically be back to the original weapon that you were using.

I would be interested to see how stats are distributed among weapon bankers and autoprimers. If SD has stats I’ll be keeping a watchful eye on HORSE’s nade stats. I’ll be expecting no less than 8 kills per minute. :eek:


(Jamieson) #19

I don’t understand the mentality of over complicating things.

1 = knife
2 = pistol
3 primary
4 grenades

hit the key you want to select your weapon and fire. simple.

I appreciated that ETQW let you select weapons by scroling through them but the system was inferior because there was the chance of over shooting your intended weapon.

One of the advantages of preselecting a grenade is that the enemy does not know when it is going to go off. You could have started cooking it as soon as you selected the grenade or yould could delay for a second or to.

With the hit (this key) and the grenades starts to cook they can just count in there head and will practically be able to predict when it is going to go off.

I don’t think the switching back to your gun is an advantage either for autoprime. I want to be in full control of what weapon/tool I select. what if i want to select a grenade cook it then get my objective tool out, I can’t im forced to switch back to my main gun then to the obj tool.

just my thoughts anyway.

Will be annoyed if its like COD4 though just another example of how gaming is being watered down for the masses.

P.S for the love of god let us pre select objective/class tools before we get to the objective. Dont do what wolfenstein did that was apsolutely terrible.


(shirosae) #20

As I understand, the advantage of SD’s system is that you can throw a grenade whilst keeping a one-handed weapon active.

The advantage of having grenades as their own weapon is that you can throw them with proper timing/aiming because they’re on mouse1.

Why you wouldn’t offer both options simultaneously in your control system so people can choose whatever is best at any given time is beyond me.

+1 for this too. Preselecting tools is too useful not to have.