based on which is easier to use, remember when you took a math course in University and you were having trouble despite being a Math wiz in High School?
Same thing here. It is more of getting used to a certain control setup, which is why some people prefer controllers over keyboard and mouse, or playing the game with mouse sensitivity cranked all the way up as opposed to others who have it at a minimum.
I bet that for those who haven’t taken any math courses for the past 5 years, I’d bet that you couldn’t even do a single Calculus or Linear Algebra problem in 3 minutes.
Having a dedicated button is much easier just because you don’t have to press more buttons, but if people got used to the weaponbank thing, it’s like saying a person took so many biological courses, that when it comes to basic Calculus, it becomes hard.
Trust me. I took intro Calculus 3 years ago, and I am now taking advanced Calculus. Betwen those years, no calculus courses in between. Now I’m so screwed for the course because I forgot how to do everything. I’m sure if you stopped using whatever control setup, and switched to another, and you return to your original control setup, you’d find it harder to use.
Back in high school 4 years ago, all that polynomial stuff is easy and I could do those things in seconds. Now, it takes me an hour to do them.
For that, I’d like to have control options open. This is why I hate games with fixed control setups, like blah blah default, southpaw, and all that nonsense. I’d like to have every game on every system have customizable controls. Too bad console version of Wolfenstein and console version of ETQW does not have it.
This is how I think games should be. Game developers make the final decisions in game design, but gamers should choose their own control setup.