Glory of the Weak - Work in Progress


(Dthy) #21

looks very nice, lighting creates an eerie atmosphere (at least for me anyway)


(light_sh4v0r) #22

Yep, good work Don, I like the bluish fog on the floor :slight_smile:


(m0nsta) #23

Need. New. Maps. This. Looks. Awesome!


(Donnovan) #24


(light_sh4v0r) #25

Not so bad :slight_smile:


(Apples) #26

Yeah this is very nice! cant wait to play on this!


(m0nsta) #27

Yeah looks interesting! Is it hard to include the the jupiter/abandon without needing the TA mod? Or do we get the promised vampire with airstrikes from Brinkstar? :cool:


(Donnovan) #28

The yard is a little better now:


(Donnovan) #29

Tunnels:


(light_sh4v0r) #30

Cool, looks like AvP :slight_smile:


(Ashog) #31

mhhhhhhhhhhhhhhhhhhhh :slight_smile:


(Donnovan) #32

Again this yard? Yes…!

Remember, this will motivate my self to do a better map.


(Donnovan) #33

Some images at post #24 was changed.


(light_sh4v0r) #34

Starting to look really nice Don :smiley:


(edxot) #35

once i have been in a conference from a guy who made code for gta. he said something about making maps in a random fashion, just detaling in the areas where the action should take place.

maybe you can use this concept, if you arent already.


(edxot) #36

if i may suggest something, there was a map for w:et where to win you should control 5 spawns. it was something else.


(Donnovan) #37

Interesting. What he said about this random fashion way to do maps, its good, its bad?

On myself experience, most ideas comes during execution.

You know the map name?


(Donnovan) #38

New shot:


(edxot) #39

i supose it was worth it. to develop faster large areas.

i tried to see the map name but no luck. site i went had screenshots but also a zillion maps to check.


(m0nsta) #40

If you need an OSX beta tester just let me know :cool: