Garand is so goddamn worthless it makes me cry.


(Ranstaton) #41

I had thought the garand reloaded a bit faster…

Although this does help the garand out a bit, you still do not want to go into a fight with less than a full clip. Because while you are reloading, the enemy will be blasting away with their rifle/smg.

I think that the devs should either fix this, and make them identical or (the incredibly improbable option) change all the weapons around so none of them are identical.


(NOP) #42

I think you people are making too much of this problem. Yeah the garand holds 2 less bullets and you can’t reload. So what? Personally I never even noticed and if you do you’re playing this game way too much. These are just small details and in my opinion don’t affect the genral gameplay at all. If you’re constantly getting killed it’s not because you got a bad gun, but because you SUCK, and you probably would no matter what gun you were using. I seriously doubt anybody gets a large improvement in their kills/deaths ratios when they play with k43 vs when they play with garand. And even if you do it’s probably got a lot more to do with the fact that you’re on the deffense side rather than the fact that you’re using the K-43.
In conclusion this is an exellent game and best of all it’s free, so quit your bitching and complaining.


(schmeisser) #43

Does the rifle grenade have a minimum arming distance? I was playing engineer in Goldrush, ran around a corner, saw a Nazi, shot him in the face with a grenade, must have been les than 5 feet away. I clearly saw the grenade bounce off his head, hit me and explode. I laughed my ass off. Now I use the Thompson unless I see a clear opportunity for long distance mayhem.


(Cyber-Knight) #44

well, it doesn’t detonate in impact. If i’m in those situations, i usually bank it off a wall or the floor.


(Cue) #45

I see alot of times ill be in a hallway and its narrow to hell and i get shot with one and it bounces of me and theres no getting away from it unless you duck.


(Abraxas) #46

Its a grenade…when you throw a grenade it doesnt blow right away unless you hold it and let it arm. its the same for the rifle grenade, it takes a few seconds before it blows. It also uses skill energy because you gain engineer xp when you kill with it, therefore using a special skill. The rifles have less ammo because they do more damage than other weapons. The rifle nades are fairly easy to dodge in open spaces, tight quarters however, not much you can do but hope he sucks and kill him before he can fire.

-Abraxas


(Cue) #47

Yeah and also its part of the game so i just deal with it.


(weasel) #48

Rifle grenade has a 1 second timer on it. At close range you must bank it off a wall, or you will not hit your target. At medium range, you need to either bank it, or fire it at a shallow angle so that it lands in front of your target and rolls toward them. It takes a lot of practice before you know whether or not it will blow on impact. Medium range is by far the hardest. Rifle grenades are definitely a skill worth mastering, though.


(Warskull) #49

The garand and the K43 are exactly the same except the K43 can reload mid clip, has 2 more bullets, and reloads slightly slower than the garand. The difference is enough that an allied engy will lose to an axis engy of equal skill. On top of this you cannot reload mid clip so the garand with either be entering battle with a half empty clip or go through ammo extremely fast by empyting their clip to reload.

Look at it this way, if the mp40 had to fire all rounds before reloading and the thompson had 40 bullets would you complain about imbalance? If the axis had 5 panzer rounds and the allies could only fire when their meter was completely full, but the axis could fire whenever they had enough charge? It is a rather significant imbalance between the weapons that will tilt a fight in the axis favor.


(Deadeye302) #50

The garand works perfectly fine for me, and it should for everyone (providing they don’t suck), because it takes all of, what 2 seconds to reload right? Just run around and jump like crazy while you’re reloading.

:moo:


(Miles Teg) #51

Given that the MP40 and Thomspon were equalised for gameplay reasons, I doubt that the Garand and K43 have been kept different for reasons of accuracy. I think that it’s supposed to improve gameplay balance:

Rifle grenades are a brilliant anti-camping weapon, and the axis, playing defence, are far more likely to be camping. They are useful in other situations as well, but none of the others seem so one-sided. So I think that the increased clip size and ability to reload on the K43 are to offset the fact that rifle grenades are a little more useful on the offense. Interestingly, on railgun with its unique use of rifle grenades to go through the tug window, it becomes more useful for defence.

I don’t know specifically about sniping, but covert ops are often more useful on the attacking side, too.


(DieHard) #52

Sometimes you get the reload animation but then! No bullets in the damned gun!! :banghead: :bash: :angry:


(Drewb99) #53

Garand is fun because you can get some cool ricochet kills with rifle grenades. Really good for clearing out small rooms quickly.


(TFate) #54

I really don’t think it’s a big deal. I never really noticed the difference in a firefight anyway, I’m usually smart enough to crouch and hide while reloading. Besides, if you aim at the head, three or four shots is all you need anyway.


(chr0nicles) #55

and correct me if I’m wrong, the Colt M1911A1 had a magazine capacity of 7, not 8. (unless you count the round inside the chamber)

Luger’s magazine capacity was 8 (and you can put an extra one in the chamber for 9)

[INFO]
The standard magazine holds 7 rounds but aftermarket versions that hold 9 or 10 rounds are available. Colt has some newer verion of the 1911A1 that is labeled as the Colt Commander and Colt Comat Elite that has a standard eight tround magazine.
[/INFO] :cool:

I find the weapon very irritating when used against me… i seem to attract the nades…
its a powerful weapon when used correctly with nades and without :wink:

[/quote]


(Hydra) #56

Nope. Both guns are exactly the same exept for the ammo loadout and the unability to reload halfway through a clip for the garand (which is hardcoded, no way to switch it off).

Edit: and the reload times, the Garand reloads faster.


(Bludd) #57

The two weapons are identical in every way except clip size and the ability to reload mid-clip, AND the one number where the Garand is better, which is reload time. It’s all in the source code. See the chart made by Hydra using the numbers taken from the code: http://niels.nu/files/et-damage.html

So, yes the K-43 gets 2 extra rounds and can reload mid-clip, but the Garand reloads faster. I’d agree the K-43 seems to have the advantage, but that reload time does balance it out a little.

edit Oops, I just noticed Hydra posted already, hehe.


(EvilBaga) #58

All in all…even if they are exactly alike except for the 8 vs 10 clip thingy…the game is pretty balanced

…for example - is there ANY map on ET where Axis have the Mortar advantage? No.
In some Axis and allies both have equal mortar capability (ie oasis), but most of the time allies win out on this (ie Battery,Goldrush). So i guess this was put in to balance that.


(Raffle) #59

The K43 and garand have the same damage ratio, there is no difference in this respect. I don’t mind if Splash Damage wants to keep the realism of the garand but, as it was said earlier, I think an extra clip of ammo should have been provided with the garand to at least keep the ammo levels the same. If you like the K43 as much as I do and you’re on Allies, just kill an Axis engineer and pick up his :smiley:


(KingJackaL) #60

As a sniper, I do NOT want to waste bullets - every 2 ish bullets in my gun is another dead enemy - if I have to drop 2 or 3 rounds to reload, that’s 1 or 2 frags I don’t get. Oh, sure I can just /kill for ammo - but now I’m just spending more time in limbo.

It is INTENSELY annoying not to be able to reload to the full clip between lulls while sniping without losing ammo. Field Ops don’t normally like giving ammo to Coverts ( and fair enough ), and you’re often sniping from obscure positions quite a way from them, from ammo racks, and from spawn if you need to /kill. On MANY occasions, I’ve lost frags because the I wasn’t able to reload the Garand during lulls in sniping.

F1 to identical, balanced weapons for snipers/eng’s - making them consistent with EVERY OTHER weapon pair in the game, where axis/allied counterparts get identical weapons. Historical accuracy is a joke and not even an argument - refer to mp40/thompson stats, or the fact that both teams get the ‘Panzerfaust’.