Garand is so goddamn worthless it makes me cry.


(ToeD) #21

its good so they will have to try the thompson too and not just run around with grenades and if allies a sniper has use and as axis a lot less so thats why the snipers are different… anyways who cares about this? just play with it theres nothing you can do about it! :o :slight_smile:


(Boeiend) #22

sure u can, its just a parameter, really easy to change


(ToeD) #23

well while we are on the subject, i think the axis uniform is better because it is less visible :o that must change too! it makes me cry if i must be allies and i an more visible…

also the fact that axis spawn near the objective is unfair. that must change too.

and also that axis landmines have red flags and allies blue ones must change im unable to see blue!


(Wraith2k3) #24

and also that axis landmines have red flags and allies blue ones must change im unable to see blue!

If you are colour blind then thats no fault of the game.

also the fact that axis spawn near the objective is unfair. that must change too.

That would be because they are DEFENDING it. Thats generally the way an Attack/Defense scenario works. Again, if you’re an idiot, that no fault of the game.

i think the axis uniform is better because it is less visible :o that must change too! it makes me cry if i must be allies and i an more visible…

Axis are more visible on Goldrush, Battery and Oasis. Allies on the other 3 stock maps. Oh look, it’s equal. Who woulda thought that?

The issue here is that the garand and k43 are not equal, even though every other weapon in the game is. There is not one single advantage to using the garand over the k43. It is simply an inferior weapon to it’s axis counterpart. There is no real reason for this.


(Pamper) #25

If you are blind to sarcasm, that’s no fault of the forum.


(ToeD) #26

as far as the sniper is concerned the allies one is more usefull so thats good. the thing about the uniforms and the mine flag colours was just to make it clear to you that its the way the game is. the axis spawn closer to the objective the allies have a weaker gun. allies team has an advantage over axis anyway. they can attack in groups while axis have to spread to cover all the attack possiblilities.


(Cyber-Knight) #27

how is it more useful than the K43? This is still an FPS game no mattter how you cut it. A major factor in most wins is to overpower your opponents. This gives the Axis more power.

As a covert op, I used the Garand as PRIMARY weapon, not only for sniping. When I hafta fight someoen using a K43, and I don’t have a full clip, i’m pretty damn screwed unless I have first shot and score all headshots with no misses.

those 2 extra bullets in the K43 mean a lot. rifle ammo does far more damage, 2 bullets more is 25% more bullets than the Garand. difference in kills in rifle battles usually do go down to the last bullet.


(Ranstaton) #28

… and into the pistol ammo.


(Depth_Charge) #29

Actually i think the garand is stronger. the k43 has less acc and shoots slower. most people think it is stronger cuz it has a louder noise and those 2 extra bullets dont do much as i can kill axis in about 5 sec with a garand vs. k43. i just shoot super fast and u dont need to really get into many gunfights when u are a cvop class cuz Cvop is spose to be a spy class and use tactics like shooting in back of the head, knifing, etc.


(SCDS_reyalP) #30

parse error :moo:


(Depth_Charge) #31

now are u happy lol i did that one real fast :banghead:


(Machine for to kill) #32

Does the garand shoot faster than the K43? I think it does but I’m not sure.

To me they’re both the same, though the clip size is an issue. I always use the rifles when I’m engineer or covert op and I’ve never noticed any big differences between the two rifles except the fact that you can’t reload the garand. If you’re good at aiming, then you can kill someone with 2 shots with either rifle so in the end I think they’re pretty balanced. As far as realism is concerned, I think you should have realism to a certain degree, especially if it’s a WWII shooter. I mean we can’t all be running around with plasma guns and rocket launchers yelling Wunderbar.

And I love rifle grenades, I don’t know what you people are talking about, they’re the only reason I play engineer. It’s like a bazooka but with lots more ammo and less recharge time. Granted you need to learn a bit about the aiming of it but once you do it’s a lot of fun.


(ToeD) #33

well i was kind of saying that as a axis a engineer/covertops has far less use. so if they should have any use i think they may have a stronger weapon. when is an axis gonna snipe? (if he knows what he is doing…) and they are both exactly the same i though exect for the reloading and clipsize.


(Cyber-Knight) #34

Garand does not shoot faster. the rifles shoot as fast as your mouse can click.

I have equal success in getting kills with both rifles. However, with the Garand, I find myself out of ammo a lot more quickly, cuz you only have 4 reloads, meaning only about 4 kills (usually less).

Yes, the covert is suppose to be a spy class, but if you can go through an entire round with backstabs and such, you must be playing on some pretty n00b servers. Not to mention that you usually needa engage in combat and win such that you can steal uniforms. Smart teams usually go in groups and you won’t often find a lone body to strip out in the middle of no where for your taking.

Whether you’re Allied or Axis, offense or defense, aggressive covert or sneaky covert, or an engineer, it’s all the same. The Garand has no advantages over the K43, nothing to justify. Sure, good players are still good players, and could probably kill you with either weapon, but that still doesn’t make it a better or anything.


(fkfen) #35

Ive been top fragger with garand so many times. More than half of my kills are by rifle grenades. Ive made 2 kills in one (8 bullets) clip in close combat. It does more damage than smgs so there is no big disadvantage there. Rifle grenades are more effective as assaulting team because there are more stationary targets (no more mg-42 or mounted guns). Though it is great tool with defence too. You can control all narrow passage ways better than anyone else as an axis defender with k43 (like balcony in Goldrush). In long range fights 8 bullet clip is very little though. Since I have only 650mhz computer and too little fps in most long range combats I cant be sure its inefficient in these. You can at least soften them up with rifle grenade first.


(Cyber-Knight) #36

this is not a discussion with smg’s though.
I’m not doubting that the rifles can hold their own in close combat against smg’s. I’ve done it a lot myself.

This is basically a Garand vs K43 thread.


(SCDS_reyalP) #37

they do exactly the same damage. I’ve tested that myself with two computers.

The seem to have very similar spread (tested using g_debugbullets), rate of fire in and reload speed. If there is a difference in any of those, it is subtle enought that I couldn’t tell from in game observation.

In other words, the Garand users get screwed.


(fkfen) #38

What I meant was that there is only relatively small difference between efficiency of garand and k43. Eight bullets is enough in close combat. In medium and long range combat you soften enemy with rifle nades first. I am also saying that rifle nades are more powerful on attacking force (you need to be cautious of your team mates in defence and you are also more or less stationary target). You get about 2 of 3 kills with nades anyway.


(Cyber-Knight) #39

being able to reload mid clip is NOT a small difference. It pretty much FORCES you to unload at least clip after each firefight. So you’d be outta ammo by the 2nd or 3rd fire fight. sure you can kill a guy in 3-4 bullets or so (unless you have 100% aim), but are you seriously gonna run around with 3-4 bullets left in your clip, or unload it all so you can reload?

2 extra bullets is quite a lot, mathetically, it’s 25% more bullets, as stated in my earlier post. those 2 bullets can mean quite a lot with the nature of that type of weapon. (high damage, low rate of fire, small clip)
2 rifle rounds to body ~ 70 damage
2 smg rounds to body ~ 36 damage
are you telling me that the K43’s potential 70 extra damage is a small difference?

RtCW’s 30 bullets to 32 bullets, Thompson/MP40, is a negliable differnce cuz that’s only like 2-3% more. it would only take like <1 second longer to unload those 2 bullets.


(Rain) #40

The K43/Garand (as caried by the covops) have the same firing rate (400ms/shot, or as low as 250ms/shot when mashing +attack), delay (time after you +attack that it takes for the round to actually be fired; 100ms unscoped, 0ms scoped), spread, and damage (34 unscoped, 50 scoped.) The Garand’s one advantage is that it reloads in 1.5 seconds vs. 2.5 seconds for the K43.