[QUOTE=Rahdo;211654]good questions. we might do the ‘can look at guys through walls and have shortcuts to mission’ thing, but the danger is that players will accidentally target guys and promise a revive that they didn’t intend to deliver because you happened to be looking at a guy half way across the level. still looking into that, because i do like the idea in theory, but it might be that if the guy is in a completely different room, you might have to select him manually on the wheel.
good point about the other two guys not hearing about the medic. one main thing that helps with this is that when you’re incapped, it’s VERY easy to spot where all the medics are, how far away they are, etc. and at any time, you can always look at the team list and see what every teammate has set as a current mission, so if you’re waiting on a revive, you can scan the list to see if any medics are doing their job.[/quote]I see your point with accidentally clicking it. But then depending on how you implement it the icons wouldn’t be very big (didn’t find a picture of a medic mission but here is a screenshot showing construct objectives left of the crosshair). I could imagine viewing additional information when hovering over those icons like distance, name and class of the player and maybe the current mission. It may even be less an issue of accidentally hitting and more an issue of managing to focus it with a controller. Like I said in my experience it rarely happens that you have a direct line of sight to the person you are reviving. You try to stay behind cover for most of the time and just quickly dart out of it to revive whoever is lying around the corner.
I’m definitely looking forward to see how you manage to show all that information about missions and distances to medics without overwhelming the player or cluttering the hud. Seems like quite a difficult task to me! 
[QUOTE=Rahdo;211654]
another anti-social behaviour we’re trying to shield new players from is spam from their teammates. of course, it’s usually legitimate, but it can be a real jerk maneuver to just spam some dialog at someone else over and over and over and over for no reason. so all the requests for ammo and whatnot are basically done automatically on behalf of the player.
and again, i expect players who want stronger communication than that can always open their own comm channels or play on a team voip active server…[/QUOTE]
Ok. Spamming was an issue in both ET and ETQW (I usually turned the voice messages off if it got too wild).
What about nonspecific voicechats? There are so many humorous taunts in ETQW and I would like to see something like that in Brink. Especially when they are voiced by voice actors from different countries. They can be exploited and spammed but I would much prefer having a cooldown and mute option than not having them at all.