Gameradar hands-on preview


(H0RSE) #1

If this is already posted, I apologize

http://www.gamesradar.com/pc/brink/preview/brink-hands-on/a-2010020211255989073/g-20090529114136296046

There’s also a bunch of new screenshots. The game is looking good. Keep up the good work SD :slight_smile:


(Nail) #2

excellent find and read


(3Suns) #3

WOOOO!!!

Awesome find! I had to look around a bit, but the article is dated February 2nd, so it is fresh!

I have a question, will SD be providing dedicated servers for the 360 version as well?

Update: Could we somehow get copies of those new screenshots (without Gameradar watermarks)?


(Joe999) #4

awesome. thx! :smiley:


(Joe999) #5

what’s the meaning of this: “Operatives can also backstab and disguise themselves: bushes and lampshades are out, but members of the opposite team are in.”


(halex) #6

Cheers Horse, great read! :slight_smile: Sadly none of the magazines here have had any hands-on time.

It’s a popular culture reference to characters who would hide behind bushes and lampshades to avoid being seen. You can’t actually hide behind a lampshade because you’d obviously been seen, but in cartoons characters would do this and somehow avoid beeing caught. :slight_smile:

So, it says you can’t hide behind those, but instead you can disguise as the enemy.


(Senyin) #7

You can’t disguise by pretending to be a bush or a lamp but only the usual way, steal the
enemy’s clothes :smiley:


(darthmob) #8

Wow, nice read! And lots of new information as well. :stroggbanana:


(Jamieson) #9

I’m abit concerned about how the weapon xp rewards are going to work.

Weapon attachments will include muzzle breaks for improved recoil, larger ammo clips, scopes and sights, as well as silencers. The unlockable weapons will feature shooters like the Maximus MG, a beefy cannon used by players with Heavy-type bodies to fling copious and inaccurate rounds at shocked enemies.

They’ll also be more likely to have some of the weapon upgrades, which will have an undeniable effect on how you should react to their presence.

Sounds like the xp rewards are quite strong i.e rewards time played over skill.

We’re working to make sure you won’t come across terrible anti-social behaviour.

Voice chat defaults to off,

Also voice chat will defualt to off. Now I know the voice chat is terrible on the consoles but will this effect the PC? In my experince Voice chat was very good in ETQW when people had mics (not alot did) it would be ashame to hinder teamplay and cooperation more than it already is. Im not to sure on this because i don’t know what the Brink community will be like but what ever happened to good old local mute?

Another concern -

Downed players don’t die out straight away, and during that time they can be interrogated by Operatives, an action that outlines enemy players through walls and floors for that Operative.
Seems abit like a wall hack, maybe you could further explain how this works.

Other than those 3 points game is looking very good.


(tokamak) #10

Your hacking tool, alarmingly, emits a beeping sound to proudly convey what an excellent job of hacking it’s doing:

As if the preview has been written by Douglas Adams!


(meisterbrau) #11

they said no… very very very very unfortunatly no…
it seems it will be peer2peer based as it is with most of the games on the 360


(Senyin) #12

What are these Pips mentioned in following quotes?
Can you earn pips, can you buy pips? Can you share pips?
Do enemy’s drop pips? Can you steal pips?
Do you start with certain ammount of pips that regenerate?
I’m confused about pips O_O

[I]On the most basic level, each class is capable of doling out some sort of benefit to another player.
Engineers can increase another player’s weapon damage,
Medics can boost health, and Soldiers can re-supply ammunition.
These actions cost, as Splash Damage are currently calling them, pips.
Using them rewards you with fistfuls of XP

One of the cool things about playing online,” claims Stern, “is the cooperation.
So the very first time you play, and somebody buffs your health,
you’ll get a message telling you that you can buff him back, and immediately your team is better off as a result of that.
It was a facepalm moment when we wondered why we hadn’t thought of
doing this earlier, but we’ve designed it so it costs two pips to buff yourself and one to buff a teammate[/I]

Quote:
The Operative class has an ability they can earn to uncover enemy Operatives who are in disguise as well,” explains Ham,
“so if you’re on a server where another player disguises themselves as somebody on your team, you get a mission to go and track him down.
So you’ve got this Spy vs Spy mini-game going on amid the greater conflict.”

So an Operative immediately knows when an enemy operative disguises himself?
Or does the mission to track him down only appear when someone
spots an ‘enemy in disguise’?

Quote:
Brink is an original venture and one that’s still nearly a year away from being in our grubby hands.

This physically hurts :frowning: :wink:


(Apples) #13

Nice read!

And yeah , as jamieson I’m really concerned about the xp stuff, especially if you can play offline for say… 500 hours vs bot, unlock all the stuffs, and then go multiplayer with all your shiny awards that makes you already advantaged… It’ll be pretty damn hard to balance guyz!

But I love the risky way anyway, just take care of the abuses!

Peace


(badman) #14

A new story entry has been added:
[drupal=588]PC Zone’s Brink Hands-on Preview Appears Online[/drupal]

After appearing in print a few weeks ago, PC Zone’s enormous Brink preview is now available in the internet kingdom of GamesRadar. If you’ll remember, PC Zone’s Steve Hogarty was among the first to properly play Brink, resulting in a write-up filled with actual factual hands-on impressions and all-new information. Reading highly recommended!
In other news, Hooked Gamers have put together a preview of their own, while The Electric Playground named Brink one of their most wanted games of 2010 and promptly released a video Q&A with Ed Stern. Lastly, if you live in the US and want to get your self a free Brink poster complete with fancy packaging and Brink-branded USB stick, have a look at this giveaway over at Blast Magazine.


(ducks) #15

I have to say, you can hardly blame it as after all - it is a very good hacking tool.


(MILFandCookies) #16

Downed players don’t die out straight away, and during that time they can be interrogated by Operatives, an action that outlines enemy players through walls and floors for that Operative.

Further explanation imo. :confused:


(tokamak) #17

hello thar! It’s a pleasure! I am your hacking device for today! Before we continue, please select which jolly song i’m going to sing for you while delightfully performing your hacking commands!

Throwing a not too wild guess here: Pips are brink’s energy resource system. Instead of having a gradually filling energy bar in both ET’s this one seems to fill in steps; ‘pips’.


(brbrbr) #18

“…CEO Paul Wedgwood will talk to you for 45 minutes about their server room, if you’d only let him…”

haha, remind me myself, somewhat.
but wait, why take job, which you can’t love ? :slight_smile:
and why not then ? :slight_smile:

“Brink is built to reward sportsmanship and co-operation with experience points. On the most basic level, each class is capable of doling out some sort of benefit to another player. Engineers can increase another player’s weapon damage, Medics can boost health, and Soldiers can re-supply ammunition.”

sounds cool. and hope list is not complete :stuck_out_tongue:
surely its improving Brink in way, which makes ETQW loved by players in past days.
so teamplay is:

  1. well awarded.
  2. worth it for team as well as individual players.
  3. provide various customizations/flexibilities [which helps ALOT]toward chosen strategies and alllow to adapt it in quicly changining battlefield/map.

"Operatives can also backstab and disguise themselves: bushes and lampshades are out, but members of the opposite team are in. “The Operative class has an ability they can earn to uncover enemy Operatives who are in disguise as well,” explains Ham, “so if you’re on a server where another player disguises themselves as somebody on your team, you get a mission to go and track him down. So you’ve got this Spy vs Spy mini-game going on amid the greater conflict.”

so surveliance/intel gathering become more important and be well-awarded now ?
cool. this can make many covies/infil frustrating less[than in ETQW] about “dirty, ungrateful and essential” job, whithout which their teams life become seriously HARDER.
and spotting enemies itself scoring back ? cool too.

“he hacking works remotely. The closer you are to the console-to-be-hacked, the quicker the job gets done. Conversely, the further away you are, the better chance you have of surviving the torrent of players turning up to see what all the hacking is about.”

sounds well-made.
so players can choose for self best survival-hacking curve depend situation/skills and etc.

“Successful, we gain more XP, level up and earn a credit to spend on an ability (one which allows us a self-revive)”

hope this unlock not nullify medics revival task[and/or they done this better and/or with some positive side-effects(or absence of negative)].

“voice chat defaults to off”
IMO its good[not only to prevent abuse] default.

“in general”, reviewer miss ETQW, more than think, IMO :wink:
most features are better in ETQW, than in other enumerated titles, with which Brink compared, IMO :stuck_out_tongue:


(INF3RN0) #19

It seems to me like SD compiled a list of “QW most e-cry topics” while designing this game ROFL. Some topics that come to mind…

  1. OMG XP farmers are getting better stats than me, or OMG who constructs a GPMG nest on the first objective when we are on the last objective.

  2. All these rambo meds killing everything just pisses me off, gimp them, gimp them!

  3. If only this game forced there to be an equal skill level, then maybe people would notice how good I am at blowing up deployables.

  4. I have played for 10000000 hours and still I am getting beat by no ranks, WTF!

  5. Sniper rifle is meh, Grenade launcher is my favorite weapon!

While I do like the ideas of making it nearly impossible for people to not work together, I am greatly concerned with this XP system affecting game balance more than anything. In QW you have two kinds of players, those focused on earning XP and those focused on getting kills. If you have a good balance of these on both sides, you get the result of what people call a “good game”. The biggest problem for that system on a “pub” level was the fact that every game was what many called a “stack”. A simple revision of the balance system, not by XP or rank, would have been effective in preventing that from happening. This also included the problem of good players carrying games, which tended to happen more so than not in the last years. The imbalance of skill posed a big threat to QW, just as much as other games though, and blame got pinned on a lot of things that really were not the problem. I don’t think that turning an FPS into an MMORPG is the answer though. Now I am not saying anything against the game so far because I really want it to be good and I haven’t seen enough footage yet, plus I would rather have it be fun and balanced than merely competitive. If the XP rewards are similar to those in QW, which I wouldn’t say alter the balance that significantly, then I would feel much less skeptical. I like the amount of thought that is going into the development, but there are always those who are looking to exploit such a system so that it veers from the original intentions of the developers. With all the combined elements of other games and SD idea powa, I still really don’t know what to expect in the final product. So with that I say MOAR game footage and interviews please!


(H0RSE) #20

Throwing a not too wild guess here: Pips are brink’s energy resource system. Instead of having a gradually filling energy bar in both ET’s this one seems to fill in steps; ‘pips’.

I think pips are something separate. I think classes still have an energy bar for class based actions, in addition to having pips. Remember they said Heavier body type = bigger energy bar.