Gameradar hands-on preview


(INF3RN0) #21

I am thinking it does something to the effect of that in TF2 class pairing system.


(brbrbr) #22

sadly you right[TF2 influence is obvious and IMO its not all that good, as many thinks], both level design and modelling was somewhat between TF2 and F3, with ETQW level of detail and psysics.


(jazevec) #23

[QUOTE=Senyin;210798]What are these Pips mentioned in following quotes?
It was a facepalm moment when we wondered why we hadn’t thought of
doing this earlier, but we’ve designed it so it costs two pips to buff yourself and one to buff a teammate[/I][/QUOTE]

Unfortunately, this is not as smart as it sounds. Remember medics who would keep healing themselves and be out of medpacks when asked for help ? It’s like that, only 2 times worse. If someone starts using ‘pips’ (whatever they are) on himself, he’ll be out of pips (for buffing teammates) twice as fast.

I’m also skeptical about voice chat off by default. Sure, it may be good for console players. But I very rarely ran into microphone abusers in ET:QW on PC. Disabling voice chat by default means you treat everyone stupid by default. As a result, many good-willing but otherwise newbish players will never bother to turn it on. You’ll cripple their learning ability.

These days, ‘learning’ is almost a swearword in the world of games. Ideally, a game should have none of it. Gamers will be offended by being forced to learn, but they won’t be offended by being assumed idiots… right ?


(tokamak) #24

Exactly, that’s where the teamworking side has an edge over the others, and if both sides don’t do it? Then it’s just equal.


(BioSnark) #25

Regarding the radar:


(Ryan) #26

By making the rest of his team suffer by the medic being selfish…?


(Shiv) #27

But the medic suffers for it as well.
if he is going to xp whore it means healing his team not himself.
I guess 2 medics could go off on their merry way and heal eachother but hey, they might have a special relationship.


(INF3RN0) #28

@ Medics Topic

Yea I think that medics who play selfishly are going against their intended use. I play med, many times rambo, but I go to the objective. I revive, I drop packs, and I kill at the same time. It all depends on who you are playing with. You can have the only covert sniping in the hills when there is a hack objective, you can have a FOps who plays outside launching artillery when you may need him inside, you can have a rocket launcher destroying deployables at the 1st objective when your obviously on the 3rd. It’s not dependent on the opportunity for a class to be played wrong, but how to do it right in a way that helps your team to win. If everyone plays selfishly, most of the time you lose. No need to render a class useless in combat so that they are forced to only provide for their teammates. Force them to find balance in order to win. There is always going to be an opportunity for this kind of thing to happen, but that’s why it doesn’t work that well in the long run.


(Exedore) #29

I respectfully disagree with your logic on this point. A medic who only heals himself at the same heal rate as for healing others still has a net heal others of 0 (1.0 x 0). A medic who only heals himself at half the rate for healing others still has a net heal others of 0 (0.5 x 0).
Unfortunately, it is considerably beyond our abilities to design selfishness out of a game entirely. For now… :oppressor:

Sure, it may be good for console players. But I very rarely ran into microphone abusers in ET:QW on PC.

A valid point that is under consideration.


(tokamak) #30

Shiv is exactly right. Being selfish means less xp, a medic that waits for a mate to heal him has more kits to hand to the team and will level faster.

So not working together is not only causing teams to lose, it’s also causing you grow slower than others.


(Stroggafier) #31

yes, as homoerotic as it sounds, mutual buffing will be a hallmark of successful manteams. :smiley:


(H0RSE) #32

I’m also skeptical about voice chat off by default. Sure, it may be good for console players. But I very rarely ran into microphone abusers in ET:QW on PC. Disabling voice chat by default means you treat everyone stupid by default.

What’s to be skeptical about? It’s off by default…if you want it on, turn it on…not rocket science.


(Ryan) #33

Most people play with default settings, hell maybe some people won’t even know there is VoIP because they can’t hear anybody.

And it kinda sucks if you are the only one on the server who actually have VoIP turned on, and nobody can hear you. :< Whats the use of it then?

Maybe they should implement some basic training bootcamp or smhthing before u can go online, taking you through all the steps and give the players a basic understanding of the game etc.?


(DarkangelUK) #34

That’s what the offline part of things is for, after a period it senses that you’re getting the gist of things and asks if you would like to try going online.


(H0RSE) #35

If you are too incompetent to view game options or read a game manual, maybe you shouldn’t be playing the game. There might even be an onscreen tip telling you about voice chat. I prefer it off anyway, since I prefer type chat.


(tokamak) #36

Well that’s what I loved about W:ET, i was a complete noob to team shooters, and without manual (which I found far later) learning how an elaborate game like that functions is incredibly fun. There was always something new to discover.


(darthmob) #37

[QUOTE=H0RSE;211080]If you are too incompetent to view game options or read a game manual, maybe you shouldn’t be playing the game.[/QUOTE]I really hope that SD manages to make the learning curve less steep. It was the biggest flaw with ETQW in my opinion; it had no learning curve but a learning wall.

A game does not have to be shallow to be easy to learn. And there is a difference between always discovering new possibilities and spending the first hours having absolutely no clue what there is to do.


(tokamak) #38

I think that’s where the whole character levelling comes in, people start with simple tasks and get time to work on each improvement and gadget they find.


(Voxie) #39

That’s one of the things that makes the Modern Warfare series so popular, the thrill of constantly unlocking new stuff (yes, I know I’m extrapolating from what you said). It’s not surprising Brink takes the same route – permanent unlocks instead of campaign unlocks encourages time-investment in your avatar.


(tokamak) #40

Yeah, though I really hope that it’s about taking certain specialisations making you having to go get a new character each time you take a new path. That way the entire game remains saturated with varied levels and makes building a character a meta game on it’s own.

As opposed to building up an item inventory which you can select from every match. IE more Borderlands, less COD.