Gameradar hands-on preview


(brbrbr) #41

then i guess, warfare itself are full of homoerotism for you.
because thats true for centuries.

imagines Stroggafier emiting "thats soo Hooot !!"replic on arms expo or by watching wounded squad members, healing, on CNN channel[in Afganistan]

imagines multi-billionaires, saying "children in Mogadisho starving and im sooo hurt by this …

rambo medics suxx.
if they anoying too much, i start tk then every single time, they start wandering ingame near me[instead of Play it. with team].
this just another sort of camping.
and both society and game mecanics of ETQW not support campers at all.
and thats good.


(tokamak) #42

Well if a heavy medic with a big gun can be more of an asset to his team by killing people than what’s to stop him, except you teamkilling him of course.


(Stroggafier) #43

As you can probably tell by my posts I much prefer female mutual buffing as I can relate to that better. Not much of that going on, on CNN. But, just for you, I’ll say it, “That’s soooo hot!”

Note: I don’t want to resurrect that femme discussion here, so we’ll have to wait for the 2nd release for that.


(brbrbr) #44

[QUOTE=Stroggafier;211103]
so we’ll have to wait for the 2nd release for that.[/QUOTE]
yeah, let’s call it “female lesbian sniper vampiress DLC” :stuck_out_tongue_winking_eye:


(tokamak) #45

(DarkangelUK) #46

[QUOTE=Stroggafier;211103]As you can probably tell by my posts I much prefer female mutual buffing as I can relate to that better. Not much of that going on, on CNN. But, just for you, I’ll say it, “That’s soooo hot!”

Note: I don’t want to resurrect that femme discussion here, so we’ll have to wait for the 2nd release for that.[/QUOTE]

You could always just stop bringing it up at every opportunity that you can… that would be awesome!


(Stroggafier) #47

Moi? Absolutely not! Give it a rest guyz! @DarkangelUK, You must be mistaking me for another member.

I firmly support SD’s decision to go with all male semi-naked avatars and all-male mutual buffing for their first release. Indeed I would even offer a suggestion that might help put gamers off of buffing themselves ahead of their male team mates. That is, SD may want to consider making any player that buffs themselves more than a few times slowly lose their vision. :smiley:


(jazevec) #48

[QUOTE=Shiv;211059]But the medic suffers for it as well.
if he is going to xp whore it means healing his team not himself.
I guess 2 medics could go off on their merry way and heal eachother but hey, they might have a special relationship.[/QUOTE]

First, I brought up the medic because it’s an example of a class that can buff. The quote from the preview doesn’t specifically mention medics. Unless information they got is factually incorrect (previews frequently are), it would be the same for every other class that can buff.

Second, if someone is a player with priority of buffing himself over others, he won’t care his team will lose. In his mind, he will win if he has highest Kill/Death ratio. Teamplay doesn’t need explicit rewards like this to work. Two guys walking together without getting into each other’s way will generally beat two single dudes with ease.


(Shiv) #49

and pick on mine because i am agreeing with you and commenting on Ryan why?..

I know those, i was mentioning it based on xp. And… like i said, on ability to heal, it doesnt matter what you do, if people want to be muppets and go lone wolf there is nothing you can do about it short of tf2’s almost forced medic pairing system.
so yeah, i agree, and cool story bro.

Sorry i didnt reply in the other one btw, laying down a nice list of pros and cons takes a while… then tends to get ignored followed by being called a troll isnt exactly positive, especially from probably the biggest timang on the forum.


(INF3RN0) #50

burn the stat noobs!!!


(BioSnark) #51

^^ Statistics obsession and leaderboards have also been discussed at some length here :slight_smile:


(brbrbr) #52

burn everything !!
i mean start afterburners and let’s play !! :stuck_out_tongue_winking_eye:


(Exedore) #53

I respectfully disagree with your logic on this point. A medic who only heals himself at the same heal rate as for healing others still has a net heal others of 0 (1.0 x 0). A medic who only heals himself at half the rate for healing others still has a net heal others of 0 (2.0 x 0).
Unfortunately, it is beyond our abilities to design selfishness out of a multiplayer game entirely… for now. :oppressor:

Sure, it may be good for console players. But I very rarely ran into microphone abusers in ET:QW on PC.

A valid point that is under consideration.


(Senyin) #54

Originally Posted by Rahdo
For instance, global leaderboards for stuff like k/d ratios and what not: bad idea,
since they disccourage players from taking chances and actually doing what’s necessary
to help. So bam! Not having them. I know other games do, and they’re kind of
standard, but screw it, not the right thing for Brink.

Oh how I love Rahdo’s straight forwardness


(H0RSE) #55

Sure, it may be good for console players. But I very rarely ran into microphone abusers in ET:QW on PC.
It doesn’t ‘only’ have to be about abuse. Voice chat is an OPTIONAL feature in gaming, so it defaulting to off only seems logical. Monitors don’t default to PIP when you turn it on…it’s an optional feature. Not everyone has a mic, and not everyone enjoys voice chat. What if a new player goes online and starts hearing a teammate talking through the speakers? He’s gonna be be like “WTF?!” or what if someone like me, who doesn’t like to talk to strangers over the internet…I don’t want to hear you talking, and I don’t want to talk back to you. Besides, I’m sure a lot of in-game voice like “need ammo” “Medic!” “protect the objective” will be pre-programmed into the game, so many of the things people would say, are accessible without voicechat.

If you want to voice chat, turn it on, otherwise it only makes sense to default it to off. There not talking about removing voice chat completely, so I don’t see what the big deal is…


(AnthonyDa) #56

[quote=Exedore;211195]
A valid point that is under consideration.[/quote]
Same for friendly fire OFF by default.

But I have to say that the idea to see the hack objective done remotely seems really awkward :confused:


(Jamieson) #57

[QUOTE=H0RSE;211262]It doesn’t ‘only’ have to be about abuse. Voice chat is an OPTIONAL feature in gaming, so it defaulting to off only seems logical. Monitors don’t default to PIP when you turn it on…it’s an optional feature. Not everyone has a mic, and not everyone enjoys voice chat. What if a new player goes online and starts hearing a teammate talking through the speakers? He’s gonna be be like “WTF?!” or what if someone like me, who doesn’t like to talk to strangers over the internet…I don’t want to hear you talking, and I don’t want to talk back to you. Besides, I’m sure a lot of in-game voice like “need ammo” “Medic!” “protect the objective” will be pre-programmed into the game, so many of the things people would say, are accessible without voicechat.

If you want to voice chat, turn it on, otherwise it only makes sense to default it to off. There not talking about removing voice chat completely, so I don’t see what the big deal is…[/QUOTE]

In my opinion the quality of voice chat in ETQW and most pc games/communities was/is very good. Even when kids were playing and using it they were generally well mannered and contributed well to the team.

The problem with many PC games is that there is simply not enough people using the ingame voip. Either because there clan is using TS or vent or because they don’t have a micraphone or lastly because they dont want to or know how.

What I think a lot of us are concerned with is further hindering the situation. I think we need to encourage more people to use the in game voice chat not discouraging them by having it to defualt off.

If you don’t want to recieve in game chat then you can turn it off. ETQW had the option to receive global, team, and fire team chat. Even if you want to have voice chat on and there is an indivdual who is annoying you can locally mute them in the limbo menu.

With this considered I don’t see what the problem is with having voice chat defualt to on. to restate my point, voice chat is integral to teamplay and we should encrouage it not discourage it. I can understand why you might want to implement this feature for console players were muting everyone at the start of the game is common practice, but it just seems daft to me to implement this for the PC where IMO the problem simply does not exist.


(H0RSE) #58

voice chat is integral to teamplay and we should encrouage it not discourage it.
This is an opinion, and all the type chat only games, and games played before Vent and TS were around would like to have a word with you.

Can voice chat make teamplay gaming easier, perhaps, is it necessary or ‘integral’ definitely not.


(BioSnark) #59

I would defiantly recommend having it on by default on PC or a having some prominent notification of the option on loading screens or similar.

For muting people, Quake Wars had the option damn well hidden. Should have been as easy as hitting tab and r-clicking the names on that scoreboard. Led to unnecessary amounts of mute/kick votes.


(tokamak) #60

I have to say, I only experienced one idiot in quake wars, the rest were indeed all people using it responsible, young kids included.