Nice attempt to increase teamplay, but it will turn out into “xp whoring” for sure, especially if XP can brings you permanent upgrades. Looks like SD didn’t learn anything from ETQW experience 
Gameradar hands-on preview
[QUOTE=AnthonyDa;211933]Nice attempt to increase teamplay, but it will turn out into “xp whoring” for sure, especially if XP can brings you permanent upgrades. Looks like SD didn’t learn anything from ETQW experience :([/QUOTE]You obviously didn’t get the idea behind it. /facepalm
i come from rtcw background, played since mptest was released, and the main reason i only started playing et a few years ago, when it got nearly impossible to find rtcw games, was precisely that.
The gameplay balance was sifted too much towards rewarding the cautious player(camper), and it made the gameplay boring compared to rtcw in my opinion. luckily i eventually have found a pub where 80% of the people are great and know the pleasures of aggressive play, but the game still rewards the camper too much. so if the defending team decides to put up a tent and camp, attacking becomes an exercise in frustration, forcing the attacking team to camp just as much, and the game becomes a stalemate.
of course there probably are people who love that kind of gameplay (only move out of the safe place when there is no danger or pay a heavy price), but i’m not one of them. so if Brink moves further towards rewarding the cautious player, it is not a game for me, and i sincerely hope it doesn’t do to et what et did to rtcw.
better “xp whoring”, rather “rambo whoring”(as in other FPS “games”).
point is nothing bad in xp whoring, as long as it keep team togeter and gameplay strong.
that are main purpose of XP whoring in SD/ZM vision, as long as i understand.
keep players happy and be happy self[w/collected money and credits&acnldgment 4om players].
p.s.
try say something like you did, in WoW community.
and survive.
Yes, I do love that kind of gameplay. Constantly running and tapping the objective requires no skill at all. Objective driven shooters aren’t about the defenders having a lemming shooting place to practice on, it’s about taking and denying the other people’s areas. And when a game doesn’t offer advantage to the person holding that area, then holding that point becomes meaningless.
i think the differences in our tastes are very subtle, i don’t know exactly how to describe it, but in et/rtcw i have most fun being at the exact “front line”, moving back and forward as it moves. if i move back too slowly or move forward too soon, i’m usually dead(but it can lead to funny/awesome things happening). and if i move forward too slowly and back too soon, there is too much air to breathe. when it comes to teamplay, if i have company there, and i do the vast majority of the time, the fun multiplies exponentially.
to clarify a little, here is a nice dude demonstrating what i mean with aggressive play: http://www.own3d.tv/watch/crumbs%3A-operation-bigmac,14860.html
[QUOTE=tao;211979]to clarify a little, here is a nice dude demonstrating what i mean with aggressive play: http://www.own3d.tv/watch/crumbs%3A-operation-bigmac,14860.html[/QUOTE]I don’t think the tactics differ that much from ET. But then I never really played RTCW.
You certainly shouldn’t judge it from a 20+ public server perspective. A relatively aggressive defense in 6on6 is the way to go; simple camping won’t do you much good.
[QUOTE=darthmob;211982]I don’t think the tactics differ that much from ET. But then I never really played RTCW.
You certainly shouldn’t judge it from a 20+ public server perspective. A relatively aggressive defense in 6on6 is the way to go; simple camping won’t do you much good.[/QUOTE]
the differences are very subtle and probably exaggerated in my head. they are mostly probably due typical map layout, et maps are more “open” (long line of sight most of the time). but there must be some differences in the mechanics since the same maps (base & frostbite for example) play a little differently in the games (crossfires are more lethal etc). but don’t get me wrong, i wouldn’t spend time playing et if i didn’t absolutely love it 
yes i’ve considered trying out clan play, but i’m lazy and busy and not ambitious at all. used to compete in skateboarding only to find out i don’t enjoy competing. and i love the chaos of constant explosions and bullets flying everywhere and always being in the danger of receiving a rifle nade in the head from somewhere i don’t expect it, 6on6 on a pub makes the maps feel empty in my opinion. i know it’s very different in clan play and i’d probably enjoy it a lot, but i’m happy in the 22 player pub i frequent.
Yeah I like that as well, there’s clearly a big concern for your own life there. Not jeapordising the mission by taking insane risks just to get a few extra kills.
I think it’s a good thing that allegedly there’s no such thing as one specific class dedicated to killing, it has become everyone’s responsibility now.
Seems like quite a difficult task to me!
tell me about it! 
What about nonspecific voicechats? There are so many humorous taunts in ETQW and I would like to see something like that in Brink. Especially when they are voiced by voice actors from different countries. They can be exploited and spammed but I would much prefer having a cooldown and mute option than not having them at all.
The SSS link that Sen posted demonstrates my worry about letting players be dicks and spam an auto chat channel. Cooldown helps, certainly, but then one is frustrated that they can’t use the perfect quip at a moment that would be perfect.
Since so much of Brink’s design is to ensure that the minority of assholes can’t ruin the game for the majority of players who ‘just want to have a good time’, that’s why i’ve been loathe to build in a means for players to be dicks, even if it’s just audibly, even if it’s only ‘part time’.
but we seen no sunsets ?
Some levels are set at dusk and dawn as well 
so if Brink moves further towards rewarding the cautious player, it is not a game for me, and i sincerely hope it doesn’t do to et what et did to rtcw.
Far from it. Brink rewards players who are doing the best thing to help their team win the match. Being the frontline, moving it forward, all that stuff, is very important. That’s why you get more XP for kills when you’re on the front line and less when you’re off by yourself in Timbuktu.
And by the same token, we reward slow and cautious play too, if it’s in the right place at the right time. For example, there can sometimes be problems where the fight isn’t actually at the core objective yet, and the defenders who should be guarding it might be inclined to rush off and ‘look for kills’, since there’s no enemy presence at the core objective at that time. and then, of course, the enemy just comes along and finds the thing unguarded, because undisciplined guarding players ran away to look for action. so, if you’ve given yourself an objective to “stand guard” at that site, we’ll reward you with XP in a drip feed, over time, just for doing your job and staying there. so you can feel satisfied that you’re not “missing out” on XP just because the fight is (temporarioy) elsewhere. so yes, we’ll actually reward you for ‘camping’ and being a cautious player on defence, if you’re doing it where it’s needed most to win the match…
[QUOTE=Rahdo;212720]tell me about it! 
The SSS link that Sen posted demonstrates my worry about letting players be dicks and spam an auto chat channel. Cooldown helps, certainly, but then one is frustrated that they can’t use the perfect quip at a moment that would be perfect.
Since so much of Brink’s design is to ensure that the minority of assholes can’t ruin the game for the majority of players who ‘just want to have a good time’, that’s why i’ve been loathe to build in a means for players to be dicks, even if it’s just audibly, even if it’s only ‘part time’.
.[/QUOTE]
This is why vote global mute and local are available. It doesn’t happen as often as you might think, and it is a very useful tool. Anything in a game can be made annoying by asshats :). That is why guid bans make them rethink their ways.
[QUOTE=Rahdo;212720
Some levels are set at dusk and dawn as well 
[/QUOTE]
sound cool 
But is there a level set a dusk or dawn where the sunshine streams through the water into the below-sea level windows? 
Any game with operatives/spies disguised as the enemy will allow skilled players in those classes to treat the campers roughly. hee hee.
I understand the appeal of just going off and killing all by yourself, but parallel play doesn’t hold a candle to cooperative play, imo.
@tao If we ever get the chance to play the game on the same platform, I got your back. You can play on the front line pwning noobs, and I will play your medic, tossin’ out med kits, assisting and stealing the odd kill, and revivin’ your sorry ass.
As for the vid, rtcw!! Woo! Something about the tech vids of Brink tells me that you are going to be able to do what is in that vid, but in 3D (i.e., vertical obstacle course jungle gym movement), though admittedly perhaps not as fast.
[QUOTE=Rahdo;212720]The SSS link that Sen posted demonstrates my worry about letting players be dicks and spam an auto chat channel. Cooldown helps, certainly, but then one is frustrated that they can’t use the perfect quip at a moment that would be perfect.
Since so much of Brink’s design is to ensure that the minority of assholes can’t ruin the game for the majority of players who ‘just want to have a good time’, that’s why i’ve been loathe to build in a means for players to be dicks, even if it’s just audibly, even if it’s only ‘part time’.[/QUOTE]Mh okay. I still hope to see some subtle humour in the game. I think ETQW got a really good balance between the serious topic earth invasion and humourous touches like the announcer at the end of a map or eastereggs like the tapir on the whatsitcalled big rocket.
[QUOTE=Rahdo;212720]Far from it. Brink rewards players who are doing the best thing to help their team win the match. Being the frontline, moving it forward, all that stuff, is very important. That’s why you get more XP for kills when you’re on the front line and less when you’re off by yourself in Timbuktu.
And by the same token, we reward slow and cautious play too, if it’s in the right place at the right time. For example, there can sometimes be problems where the fight isn’t actually at the core objective yet, and the defenders who should be guarding it might be inclined to rush off and ‘look for kills’, since there’s no enemy presence at the core objective at that time. and then, of course, the enemy just comes along and finds the thing unguarded, because undisciplined guarding players ran away to look for action. so, if you’ve given yourself an objective to “stand guard” at that site, we’ll reward you with XP in a drip feed, over time, just for doing your job and staying there. so you can feel satisfied that you’re not “missing out” on XP just because the fight is (temporarioy) elsewhere. so yes, we’ll actually reward you for ‘camping’ and being a cautious player on defence, if you’re doing it where it’s needed most to win the match…[/QUOTE]
All in all, it’s judging situations that is what is really being rewarded here.
[QUOTE=chr1s;212926]You can’t beat the sheer brilliance of ATTTAAAACCCKKKK!!! from ET though…[/QUOTE]I’m not entirely sure if that was sarcasm.
Same here. A little splash of humor makes me enjoy a game so much more.
ETQW was perfect in that way.
[QUOTE=Senyin;212933]Same here. A little splash of humor makes me enjoy a game so much more.
ETQW was perfect in that way.[/QUOTE]
I agree. Humor adds a tremendous amount.
After having read a bunch of the official stuff written on this site, including staff intros (e.g., 1.2. 3.), I will be very surprised if there isn’t an element of humor throughout the whole game.
“Unsatisfied with being merely another ‘frag’ to his gaming peers, Paul has also made numerous appearances on TV computer-gaming shows so that people know what he looks like when they blow him up.”
“Relentless, tireless, far from hairless, he has been officially recognised as a major river and converses solely in hexadecimal.”
“This wholehearted devotion to pointing out the mistakes of others, often before they’ve had a chance to happen, is always appreciated by his colleagues, eventually.”
This is good stuff! I find it hard to believe that this kind of attitude (and writing skills) won’t find it into the game, even if they tried to stomp it out.