[QUOTE=tokamak;223757]Who said it was a restriction? I could just say that it’s twice as effective to heal a teammate than it does to heal yourself. Happy then?
And fine, let the players who are selfish cripple their teams. These things aren’t to encourage team play, they’re here to reward team play. Two different things. The team that helps each other out will have twice as many resources as the team of selfish individuals.
The healing is just as effective, 1 heal =100% it only costs 50% less ‘energy’ to heal a team-mate. Self-healing isn’t made impossible. It only means that players who keep the stuff to themselves will have less to hand out.[/QUOTE]
[QUOTE=Exedore;223608]I was going to ask you to post more about why, so thanks for editing it in. 
It’s a valid point. It is indeed restrictive, but the onus is on us to make sure it isn’t annoying.[/QUOTE]
Exedore From SD recognised it is restricitve, and it is, If in ET and ETQW I can heal myself just as well as other and in Brink I can’t then I would say thats a restriction.
You can’t know for sure that it will help people though, Medics now have the choice of sitting back and waiting for people to die or get injured and then healing them or running into the action and getting killed themself so they can help people.
The old system you could fight battles and help people while keeping yourself alive. The fact is though most medics will heal themselves first then try to help people, with this system people will find medics not being able to heal them etc.