yea, but its exactly how i see brink. merging fps with mmo elements. your example could be used for a sniper maybe. press button, activate gadget/trinket, kill your enemy instantly with your next shot. that would be totally ok. but the cooldown must be higher than a minute. this has to be balanced of course. but its the way i see the gadgets in brink. use gadget, boost damage, boost healing, boost health, armor and whatnot. i think i already mentioned it, but lets brainstorm. what gadgets would you like to see?
gadget variations?
Ok kilL_888, before I rip your head of and start flaming you im going to ask what featuers you want from wow?
You want us to equip trinkets that boosts damage?
Im not even gonna go into the fact that magic trinkets dont belong in a shooter placed on an ark in the future.
Exactly WHAT aspects of MMO’s or WoW in particular do you want to see in brink?
Chill out nilco, it’s already confirmed that there won’t be any ‘trinkets’ that will boost stuff.
It’s more about the ability of the players to boost eachother.
Chill out nilco, it’s already confirmed that there won’t be any ‘trinkets’ that will boost stuff.
If you’ve read a couple of interviews you would know that.
It’s more about the ability of the players to boost eachother than special items that boost only one person.
btw, where did this idea for a ‘insta kill shot’ come from? You can not seriously believe it would actually make it into the game, rignt?
I’ am very suprised that you would be ok with effectively an aimbot in an FPS game, really that just astounds me.
I was discussing the GDF medic not the Technician, and in my experience there was a shortage of medics in ETQW, it was very rare to see 4 medics on a GDF team in pub, usually lots of the objective class and a field ops and covert etc.
My main problem with a cooldown on self healing is that there is not enough people playing medic at the moment without any restrictions, if you limit how much they can heal themselves then you make it harder for them to stay alive and therfore heal and revive teammates therefore less appealing.
If anything you should be giving people more tools to encourage them to play medic.
haha wow I missed that section when I read his post, hahahahah instant kill ability in an FPS haahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahhhahahahahahahahahahahahahahhahahahahha.
It would be OK if its not an ability/trinket/buff/boost/chickensuit/kebab, there are things in QW which kills in 1 shot, like a headshot with the sniperrifle/railgun, thats super duper OK in my book but an ability/trinket/buff/boost/chickensuit/kebab not OK.
Edit2: The reason an ability/trinket/buff/boost/chickensuit/kebab wouldent be OK is that it removes the aspect of SKILL from the acutal combat, think about it, you get 1 free kill every 2nd minute? I mean thats just stupid, in an MMO sure it might work but in a skill based shooter? Not so much, shooters are about teh skillz, not luck or dice rolls or what have you.
your example could be used for a sniper maybe. press button, activate gadget/trinket, kill your enemy instantly with your next shot. that would be totally ok.
No, it definitely wouldn’t be…
If you are to use the abilities granted by trinkets in a Wow content i.e the player has their character wear them and can then activate them at any time with a cooldown then I don’t think they are acceptable.
If it were more like Quake were you can pick up powerups that grant you abilities then that would be acceptable.
For example you can pick up Quad Damage and do 100% damage for a certain period of time, the difference is that the power up is situated in the Arena and requires skill and area dominance to aquire and the fact that if your opponent kills you they can also pick the powerup up and use it for the remaining time it has left. Also only 1 Quad Damage powerup is ever present in the arena at one time and has quite a considerable cool down period. It actually makes sense, Which ever team is dominating the Arena and therefore has control of the powerups armor and weapons then recieves the Quad Damage and kills more etc, not very forgiving but right in my book.
An abilty that everyone is just given say after a certain rank that can be used every couple of minutes for an instant kill requires no skill and is a game breaker and therfore not right or a good idea.
At least those upgrades are part of the selective manner in which you can kit out your character. Power ups however, are not.
[quote=nilco;223631]haha wow I missed that section when I read his post, hahahahah instant kill ability in an FPS haahahahahahahahahahahahahahahahahahahahahahahahah ahahahahahahahahahahahahahahahahahahahahahahahahah ahahahahhahahahahahahahahhhahahahahahahahahahahaha hahhahahahahha.
It would be OK if its not an ability/trinket/buff/boost/chickensuit/kebab, there are things in QW which kills in 1 shot, like a headshot with the sniperrifle/railgun, thats super duper OK in my book but an ability/trinket/buff/boost/chickensuit/kebab not OK.
Edit2: The reason an ability/trinket/buff/boost/chickensuit/kebab wouldent be OK is that it removes the aspect of SKILL from the acutal combat, think about it, you get 1 free kill every 2nd minute? I mean thats just stupid, in an MMO sure it might work but in a skill based shooter? Not so much, shooters are about teh skillz, not luck or dice rolls or what have you.[/quote]
Wait, you mean like crits in tf2?.. it is possible to disagree without looking like an idiot.
why not? the usual, and my preffered, sniper kills instantly with headshot or with two shots in your body. a hypothetical gadget that has to be activated and grants you the ability to instantly kill your enemy with your next shot with your sniperrifle anywhere you hit isnt too unbalanced, i think. but well, you have to balance it right. 1 minute cooldown is too less of course. 3-5 minutes in an average 30 minute match sounds ok to me. and, lets not forget this, the ability to instantly kill with your next shot doesnt mean you have a 100% hit guarantee. you still need the skill to aim.
but dont let us overreact on this. this was a purely hypothetical idea, just a thought.
@nilco. i usually dont feed trolls, but… way to go. keep up collecting this good reputation.
Its not the same though KilL_888, Hitting somebody in the head is significantly harder than a body shot, Thats why its an instant kill.
There is no skill involved in obtaining this ability and there is no skill in using it, of course you still need to hit the target but you would have had to do that anyway with an ordinary shot. All you are doing is pressing a button and then you get an instant kill if you hit somebody anywhere, which isn’t that hard, you are basicly rewarding people for nothing.
You have to remember that there is more than one person playing, with 16 anyone could use this ability, its unlikely they would all use it at the same time so throughout a match you could find yourself being killed easily all the time which does not sound fair to me.
Besides if you enjoy sniping and are pretty decent at it why would you want something like this, seems like a measure to help people that can’t snipe which doesn’t go down well with me, you should reward skill not reward people who are not skilled.
Huh, there are still plenty of ppl out there who cant land a bodyshot point blank… dont forget that 
@Jamieson hm, ok then. i see your point and partly agree with your argumentation.
if there is a, i call them gadgets now trinkets, gadget brakes my fingers, well, if there is a trinket that everyone can buy, a trinket that kills instantly with your next shot, hypothetically everyone could run around with that trinket. i dont see a point in this though.
you have to choose. do you want an instant kill trinket with a high cooldown that might give you an instant kill every few minutes or do you rather equip a passive trinket the whole group would benefit from? understand what im trying to say?
enemy territory games/brink arent all about the killing, everyone here should know this. i can run around with my medic, supply everyone with medpacks, reviving and i can be at the top of the score list.
but i dont know. maybe the two years of world of warcraft corrupted my mind and understanding of fps games. maybe the barriers of genres want to melt in my mind. maybe im getting to old to just run around and shoot. maybe i want as much variation and possibilities possible.
It’s not about trinkets, there’s tons of RPG abillities that would work (maybe even better) in a shooter.
I don’t want you to get the idea that I don’t care about anything other than shooting because thats not true, You are right that people can contribute in other ways.
Last year I was in a serious car crash and when I got back to playing I could hardly hold my mouse properly for about 2 weeks and my aiming and shooting was completely rubbish compared to normal, didn’t stop me playing though I just played differently, played the objective class andhealed and revived more than I normally would etc.
What I’ am trying to get at is that the core aspects of an FPS is about skill coordination aiming, reactions and so on, You get into funny territory when you start adding MMO like abilities and cooldowns etc which don’t require skill. I explained how the Quake powerups work because you actually have to work to get them, they reward skilled people. If you hand out these overpowered abilities to people, which they are because the very fact you need a cooldown to stop people abusing it demonstrates this, then it becomes very unfair. I mean how do you see people getting these abilities? Do they have them from the start so they never earned them or do they get them through ranks aka given because they have played X amount of hours? again not really earned them, see my point.
Yes absolutely, there’s a fine balance between outwitting and outskilling the opponent.
Selecting the right combo of upgrades and using them creatively can be just as rewarding though.
defiantly no trinkets in brink. but each class gets their own power or w/e. i think most of the rpg side is from character creation, online sp, classes, etc. everything else is FPS.
lol, isn’t the grenade launcher attachment from quake wars some sort of trinket? Only for 3 maps?
again, i partly agree. shooters are all about what you mentioned. but… i think its time to evolve the genre. the mmo like abilities require skill, too. i have to choose my abilities at the beginning of the match, when i select my character/body type… so, before i jump into a game i choose what abilities do i want to use, what role do i want to play. i have to ask myself, does an instant kill ability help my team when i am the lonely wolf cooperative sniper guy or would it be more helpful to equip more general abilities that more people could benefit from. i also have to use my trinkets at the right moment, which also requires skill. now its more than just run around and shoot… now i have some extra buttons with trinkets i can use to enhance my chance to kill the opponent, OR to enhance my abilities to support my group.
basicly my idea of trinkets do what the ranks in ET games did before. when you are a, dunno, rank2 medic people you revive have 100%hp instead of 50% or 75%. you might say that this is unfair, too. because a person who jumps into the game later and selects the medic class doesnt have the 100% revive ability. this would be an example of a passive trinket, btw. on second thought it could also be an active trinket. press button, activate trinket, the next person you revive has 100% hp (and maybe armor boost, damage boost … …) there is almost an infinite amount of possibilities/abilities you can add.
[QUOTE=Jamieson;223654]
I mean how do you see people getting these abilities? Do they have them from the start so they never earned them or do they get them through ranks aka given because they have played X amount of hours? again not really earned them, see my point.[/QUOTE]
i think i mentioned this in my first post. you get the abilities like everything else unlockable in brink. through xp which basicly means through playing X hours. but not only playing. of course when you know how to play your class you earn more xp than someone who doesnt know what to do with a medic for instance.
if you say, you dont really earn them by playing X amount of time then everything you can buy in brink is nonsense. because you dont REALLY earn anything just because you played longer then someone else.