gadget variations?


(kilL_888) #1

hello.

i know that there will be all sorts of gadgets in brink. the first game for me that introduced gadgets was cod4. i have to admit that i didnt play it that much though, so i dont know very much about cod4’s gadgets. what i know is that they are only passive abilities (not sure though, correct me).

so i thought about the gadgets in brink and figured why not implement active/usable gadgets with cooldowns, just like trinkets in world of warcraft, you know :slight_smile:

let there be two passive gadgets and primary and secondary usable gadgets that boost a specific ability when activated and put a X second/minute cooldown on it.

this would of course add more variety to gameplay.

thoughts?


(light_sh4v0r) #2

I’m not sure I understand what you mean with gadgets. What sort of thing did you have in mind?
Something like the third eye camera in ETQW? That has a cooldown as well.


(Exedore) #3

So you can farm for months for Earthstrike, only to have Cenarion Circle rep nerfed to trivial a few weeks later? :rolleyes: Not that I’m bitter! :tongue:

Kidding aside, we have similar concepts in Brink, minus the reputation farming.


(kilL_888) #4

[QUOTE=light_sh4v0r;223102]I’m not sure I understand what you mean with gadgets. What sort of thing did you have in mind?
Something like the third eye camera in ETQW? That has a cooldown as well.[/QUOTE]

with gadgets i mean all those fancy (active/passive) abilities you can buy when you earned enough xp.

oh, and thanks for the reply exedore. earthstrike… that was a long time ago. you know there are two expansions out with even more farming madness :slight_smile:


(Exedore) #5

Oh I know… they then rubbed salt in the wound by making that even better trinket in HFP in BC that was just a blue quest reward for killing the big demon dude.

I’ve been clean for just about a year now. :stroggtapir:

We have both passive and active abilities, and it’s up to the player to decide what works best for them.


(kilL_888) #6

[QUOTE=Exedore;223117]Oh I know… they then rubbed salt in the wound by making that even better trinket in HFP in BC that was just a blue quest reward for killing the big demon dude.

I’ve been clean for just about a year now. :stroggtapir:

[/QUOTE]

oh yea :smiley: and green crap quest rewards with better stats than my hardly earned epics from mc and bwl. argh.

i just checked my account and it said im also clean for a year now. feels like an eternity though :slight_smile: but well, nuff ot chatter.

one last thing though. since world of warcraft no game grabbed me like wow! i can still talk for hours about this game. when our generation is old we dont talk about wars with our grandchildren, no, we talk about our time in the world of warcraft :). and i am a hardcore fps fan. since i quit wow i preyed that developers see and understand what a huge impact world of warcraft has on the gamer scene nowadays. you just cant deny it. few tried to achieve what wow was all about. they all failed. you cannot achieve what wow is all about. but i have really high hopes that brink will somehow manage to combine a genre that formed me (the shooters) with a game that ripped it all apart (the three big letters). and i am very sure that i am not the only one who thinks this way.


(light_sh4v0r) #7

Well I for one wouldn’t want Brink to be like WoW :rolleyes:


(Nail) #8

world of warcraft and gamer in the same sentence, that’s like saying bejewelled promotes PC gaming


(signofzeta) #9

I want Brink to be like WOW!, but I don’t want it to be like WoW, you know what I mean?


(kilL_888) #10

well, me neither, not exactly. but wow is a great game and still has a huge impact on the gaming scene. take all that farming/grinding/profession skilling and boring leveling, repetitive linear game mechanics aside and there isnt much i could complain about. except the kiddy community maybe.

i mean just look at the interface modding community, its huge. or look at people that create excel sheets to calculate what skilling would be most efficient. wow is so much more than just the game itself. its everything around it, too. its my character with bad ass equipment, its my imba skill config, its the pvp and class balance (dare you laugh), its the cooperative gameplay in dungeons or group quests, guilds and of course the persistent open gameworld that cannot be achieved in a shooter though. its also the hardcore that create excel sheets, search thottbot for optimal equipment, its the forums and anything i cant think of right now.

people complaining or denying wow has no impact on games nowadays are blind and probably never got into wow and learned what it is really about. probably never even played it.

of course i dont want brink to be third person with an action bar at the bottom of the screen where i have to kill bears to collect fur. but i want brink to take all the good things about wow that we all (well, not all) excessivly loved for quite a while.


(tokamak) #11

WoW has been a game that has been ceaselessly improved for over five years, there’s tons of great ideas that can be used in Brink as well. Sure they’re in essence two different games. But it would be foolish to reinvent the wheel wherever it shares commonalities.


(Exedore) #12

It’s a great source of inspiration for balance, because no video game ever has come close to the playerbase of WoW, and with accurate stats. I wouldn’t look too much into it other than that.

There’s an old axiom, ‘The game’s balanced when everyone is complaining equally.’ :stroggbanana:


(Senethro) #13

So you’re snobby about what game is a real game AND about the right way to play them? (not competitively)


(Nail) #14

you bet, using a bot to farm gold and buying armor on e-bay, now that’s gaming
seen any bejewelled tourneys lately ?
to me WoW is a hobby not a game, just like farmville


(tokamak) #15

You know so little about the game it’s hysterical.


(Nail) #16

for ME the warcraft series went to poo after Warcraft 2, I prefer Age of Empires


(Apples) #17

It’s the perfect description of a boring game :smiley: And yes it’s somehow the exact gameplay of WoW…

I concur, except for AoE, warcraft 1&2 + SC1 FTW IMO. The only other thing I liked after these games was company of heroes cuz I liked the atmosphere and the FX.

peace


(Jamieson) #18

Thats like saying Wolfenstein is a great game if you put aside its huge flaws. Games should be judged on what they are not what they could or should have been.

As for MMO style cooldowns in an FPS, I don’t mind them to a certain extent, For example I liked the 3rd eye/smoke and and Teleporter/Flyer drone in ETQW and you obviously need a recharge on med/ammo packs which is a sort of cooldown I guess.

Thats was ok though because they were a small part of the gamplay and didn’t dominate it. When we start talking about press X to instantly lock on and kill somebody with a 1 minute cooldown then its no longer a real FPS and more of an MMO.

Although I have heard that in Brink medics will have a cooldown if they want to heal themselves which if true is not a good idea. Before anyone starts saying all I care about is myself Rambo medic !!! etc etc no, How many people did you see playing as medics in ETQW, hardly any. SD should have made a real choice, either let people heal themselves and others whenever they wont or don’t let them heal themselves at all like TF2, The fact that I know I can heal myselves but only when the game decides is just annoying and restrictive.


(Exedore) #19

I was going to ask you to post more about why, so thanks for editing it in. :slight_smile:

It’s a valid point. It is indeed restrictive, but the onus is on us to make sure it isn’t annoying.


(Senethro) #20

There was no shortage of medics in ETQW. It was still the default combat class for both teams with only the Hyperblaster moving in on the Tech’s supremacy.