gadget variations?


(H0RSE) #61

The medics who don’t need to ‘waste’ healing on themselves will be the best healers a team can wish for. Healing yourself is one way to stay alive, not getting hurt is another. Not getting hurt is the role of the medic here.

exactly!

I fail to see how your logic is correct, So let me get this striaght your expecting medics to be right up on the front lines with the rest of the team and then you expect them not to get hurt? I means bloody hell Im good at dodging but I’m not ****ing Neo. Seriously I thought you were stupid now I know you are.
Maybe he’s just better at dodging bullets than you - I guess I am also, because I pretty much exclusively played medic in RTCW, ET and QW, and I did this all the time - it is practically my playstyle.

The medics who focus on healing their teammates know that they can’t afford to get hurt, that means they’ll playing in a different way than the rambo medic who is bound to get hurt, who then needs to heal himself and won’t have anything left to heal others.
again, exactly!

I know, in theory that sounds great but I know from experience that just does not happen.
and I know from experience that it does.

I’m not saying too far back. A proper medic constantly needs to weigh the situation and the risks that come with helping the players. The more he gets hit, the less he’ll be able to help out his teammates. By playing an active combat role aka the rambo medic, you’re putting yourself out there more and take more damage=less healing. That’s fine, you probably manage to be an asset in a different way but you’ll be a worse healer.
you’re on a roll today, Tokamak. 3 in a row!


(Reanimator) #62

[QUOTE=Jamieson;223783]No I agree with Nilco here, if all your going to do is stand back and hand out healthpacks you might as well be a supply crate, a pretty bad one at that to I don’t see medics handing out ammo and grenades as well.
[/QUOTE]

I just skimmed through his post (sorry I don’t usually do that). I just don’t see why you can’t do the same (go back to supply crate). As a medic your team mates should become your top priority, I never played ETQW, (please don’t burn me with fire) but this is how I play medic on other games. Team mates > myself.


(INF3RN0) #63

I think its obvious that some people are used to pub play, while others are used to competitive play. Things work out differently in those two kinds of environments. Only in the big messy pub can people play as pure supports and be useful. Not sure how that might work in an 8v8 to be perfectly honest though.


(Reanimator) #64

Well there’s not really such thing as pure support (would be nice), I kill when I need to, but for the most part I keep my team mates healed as much as possible. The only time I ever go “Rambo medic” is if the people I’m healing have no idea what the hell they’re doing, or I have a quick moment (like I said before) where I “need” to kill and if that happens (my team not having a clue about offense) I usually just switch classes.
Hell I’ll admit I’ve never played comp (although I’ve been invited to join a few clans), but once in a while you’ll get those matches where almost everybody seems to know what they’re doing and that can get fairly intense.
Just to let you know most of the matches I’m talking about are 8v8.


(Sssaap) #65

[QUOTE=Jamieson;223771]
As a medic if you are to far back as you imply by not being a ‘rambo medic’ then you wont be able to revive people. Professional killers gib after every kill and unless your right up close already in combat its next to impossible to prevent this from happening.

But you go on believing medics sat back hiding behind cover will work, it wont because the other team will kill your teammates and then come and kill you. Strength in numbers, its better if everyone moves in together, medics included to overwhelm the enemy and gain area dominance. once the fight is over gib your enemy and pick up any teammates who have not been gibbed, regroup do objective and while this is happening push up to prepare for next wave and defend your obj people.[/QUOTE]
It’s not about staying behind static cover, but using teammates as cover, believe me…it works;)

And: You can only overwhelm an opponent from different directions, but if the opponent is pretty much covering all the ways possible (rendering it down to 1o1’s or 2o2’s) you simply have to revive to run them out of ammo or at least to give your team the ‘little boost’ you get for a revived teammate

[QUOTE=Qhullu;223730]if you are playing against people who don’t have great aim and don’t gib their kills you’re right, otherwise most revives result in you absorbing some bullets no matter how good your timing, movement or reflexes are or when during the one and a half second(less if you count the time it takes to reach the corpse) window you choose to go for the revive. at least that has been my experience during the 9 or so years of rtcw/et, it may be i’m just not good enough to be a good medic and not end up at the top of “damage received” stats.

the only server i’ve played in that was mostly medics is bio, but at least then it was a tdm server, not an objective server. in objective servers with good team play, the ratio of medics to the rest is pretty much the same as in clan play, and depends on the stage of the map.

of course it’s possible that Brink is designed to have fewer medics per team than rtcw/et, something like 1 medic per 2 other classes. in which case it’s possible that fixing what isn’t broken is a good idea.[/QUOTE]

Yes, I was refering to the BIO server^^
And actually it doesn’t take one and a half second to revive, more like .5, at least not if you want your teammate to stay alive. (I am not talking about staying behind either, just about using teammates as cover, thus taking less damage, just as stated above:P)

I’m pretty sure noone is talking about SUPPORT-ONLY medics. At least I was always talking about medics being ALSO supportative and not only rambo’ing, also on pubs - and there actually are people enjoying helping out each other :wink:

Glad you got my point :stuck_out_tongue:

PS: since i can’t find the post about the two lone medics i can’t quote that…but addressed to the poster of it:

Two lone medics are not loning anymore, but a small team imo, and if they do alright they help out the team, I’d call that a slight success over medics running on their own^^


(brbrbr) #66

[QUOTE=Exedore;223268]It’s a great source of inspiration for balance, because no video game ever has come close to the playerbase of WoW, and with accurate stats. I wouldn’t look too much into it other than that.

There’s an old axiom, ‘The game’s balanced when everyone is complaining equally.’ :stroggbanana:[/QUOTE]
balanced ?
IF players busy playing, instead of complaining[or reading develiopers BS online], sure.


(Sssaap) #67

[QUOTE=brbrbr;223795]balanced ?
IF players busy playing, instead of complaining[or reding develiopers BS online], sure.[/QUOTE]

Why so offensive? The only thing he said was: “He wouldn’t see WoW as an inspiration for gameplay features, just it’s amount of fans as an over optimistic target” and he’s actually right about “something being balanced if everyone complains equally”:stuck_out_tongue:
You can’t please everyone, and if you get to face two parties and get to chose who you want to please you decide what pleases you the most. And in such a case that would be “rather taking 75% of both parties rather than 100% of one” :slight_smile:


(tokamak) #68

The ‘walking supply crate’ is just an example I named of the various medic styles there are, a bit weak to only respond to that while I gave more nuanced descriptions as well. Even between just bodytypes there’s a sense of forced playstyles, the light guys will have to be emergency medics while the heavy guys can keep pulling out medpacks but lack the capacity to always be where they’re needed. Hence the walking supply crate example.

Or to put it in two extremes, a heavy medic should be the backbone, the core where players can orient themselves around while the light medic needs to be far more selective in who he can heal and revive, with the speed he’ll be much likely to be that guy who revived the soldier who died in between arming his game-winning explosive charge.

Apparently there are even two different ways of reviving players, I bet they’ll suit those two ends.

True, you’re not carrying a gun for nothing. Though for a ‘healer’ medic the shooting should only play a minor part, nothing wrong with picking off a few enemies if there’s nothing left to do of course.

English is not his native, so he can sometimes express him in ways he probably meant nicer.


(signofzeta) #69

hmm, heavy medics are better at handing out medpacks, while light medics are better at reviving, because of the speed to go in and retreat.


(Sssaap) #70

Yea, pretty much wrote a wall of text earlier, probably in the thread of if body size should be changeable, not sure about the name of it, about when which class might become useful, with what body size, as a reasoning for making bodysize changeable at respawning.

But yea, I guess you will not need heavy medics very often in attack (or you have to use him to draw attention to him and use him as damage machine, but for conversative rushing it isn’t quite useful to play heavy imo)


(tokamak) #71

You won’t ‘need’ any specific bodytype. But that’s a different discussion.


(Exedore) #72

People don’t bother complaining if they don’t care. Case in point… :wink:


(Sssaap) #73

Well, isn’t that rather bad if people grow weary (nvm…if they have bought it, you … have no reason to complain anymore^^)


(tokamak) #74

In WoW complaining is integrated into the gameplay though.


(Sssaap) #75

ET has that aswell, it’s ‘whine’ integrated into the gameplay, you will rarely find a game of one not complaining about one other being a cheater :smiley:
That isn’t exactly a good thing, eh? xD

(lguess you’re talking about the bug report feature? g)


(tokamak) #76

In WoW there’s just two ways of making your character more powerful. By gearing him up in game or complaining about his class on the forums and hope they’ll improve it.


(brbrbr) #77

[QUOTE=Sssaap;223799]Why so offensive? The only thing he said was: “He wouldn’t see WoW as an inspiration for gameplay features, just it’s amount of fans as an over optimistic target” and he’s actually right about “something being balanced if everyone complains equally”:stuck_out_tongue:
You can’t please everyone, and if you get to face two parties and get to chose who you want to please you decide what pleases you the most. And in such a case that would be “rather taking 75% of both parties rather than 100% of one” :)[/QUOTE]

offensive ?
not offensive. not yet.
laconism.
its save times and lives, sometime.
personally im big fan of “Political Correctness” and etiquete, except cases, while its conflct with common sense, society safety and constitution[true for many countries, not only US or Russia].

point is to say “complaining” elements is another [good]reason to start thinking about “what to fix/improve”[to get rid of it].
keeping in mind unability to create[in “old-skool-development-positioning-model” limits]products, universaly-suitable for [virtually]any customer.
so developers/publishers[and other branches of biz/food chain]can/should/care about anything related to biz, including customers[and “complaints” feedback-feats requests as part of relation w/them].


(MILFandCookies) #78

Personally, I’m not really phased about the ‘anti rambo medic’ system as it stands at the moment.
Once we find out the bigger picture regarding revives and heals, a better assessment can be made then imo.

I do remember reading something in one of the mags however, about how they were testing a ‘nade’ that heals or revives?. If that is included in the game, and works the way I think it will - players can still be the killing machines they need to be to protect a certain area, without losing focus on that area to heal someone.


(H0RSE) #79

I do remember reading something in one of the mags however, about how they were testing a ‘nade’ that heals or revives?. If that is included in the game, and works the way I think it will - players can still be the killing machines they need to be to protect a certain area, without losing focus on that area to heal someone.

that might explain the grenade looking thing in the ‘medic section’ on the Brink website. I’ve been trying to figure out what it is.


(Reanimator) #80

It says that medics can bolster defense on the medic description, maybe it causes your allies to receive less damage. (that’s probably not it) A reviving grenade would be kick-ass if it actually gets in there.
Another thing, is that medic tool suppose to look like a mechanical pencil? lol.