Yeah, some of this stuff sounds like they were working on the PC stuff weeks ago, did not completely finish it and had no chance to until release day.
Stuff like that one map that seems to disable all sounds beside the beeping of command posts make it look like there has been barely any QA at all.
Don’t get me wrong. I loved every game SD released and I am very sure I will love Brink just as much. There already have been a lot of positive comments on gameplay itself from W:ET and Quake Wars veterans. I am very optimistic the core PC fanbase will eventually be very pleased with Brink.
Obvious glitches and oversights like the sound problem, huge performance issues and strange console cvars/ leftover cvars might scare of a lot of players new to SD games though. And that is just sad.
edit [QUOTE=SRS-Kap;295830]Hi all,
This issue has been addressed and will be with you via an update very shortly.
Once you recieve the update, the cvar for changing fov is now ‘ui_fov’ rather than the previous ‘g_fov’.
On a side note, there is no aim assist on the PC version at all. :)[/QUOTE]
Thanks for the quick response and that’s good to hear. 
Given the pace you guys are fixing this stuff a lot of this will be just fine come Friday. It’s not like most of this won’t be fixed with just a few early patches. Just somewhat perplexing how some of the more obvious glitches got into the release build.

