Well just wondering if anyone knows if anyone is making a CTF mod for Quake Wars? IMHO I think it would kool to have a CTF mod Quake Wars
For Us CTF Freaks
A CTF map could be made, but nothing has been said thus far. Why would you want GTF anyway when there are so many better possibilities with ET:QW?!
Asking for a CTF-Mode in an objective based team-play FPS is like asking whether that new Adventure could be made in 256 color with AdLib sound, or wanting Quake 2 to be played in 2D mode, or wanting the NFS series to look a bit more like the original Outrun, or thinking that The Sims should be more like Little Computer People, or prefering The Bards Tale (Amiga version) over World of Warcraft… you get my point? :lol:
My guess:
CTF could be done via mapscripting.
So a mod wouldn’t be needed.
are you serious? :shock: You dont think CTF is NOT an “objective” based team-play FPS game hehehe you better think again :poke:
Aigh, the dreaded double negative; translation: If senator thinks that ETQW is an objective based team-play FPS he should think again.
Well, I thought it over, and I am STILL convinced that ETQW quite definitively will be an objective based team-play FPS… what now? :evil:
[quote=“senator”]
Aigh, the dreaded double negative; translation: If senator thinks that ETQW is an objective based team-play FPS he should think again.
Well, I thought it over, and I am STILL convinced that ETQW quite definitively will be an objective based team-play FPS… what now? :evil:[/quote]
We I ment CTF is an objective type game has been and always will be.( my bad ) I just changed it in my post
If you think that CTF is objective based gameplay, than you might aswell say that
- a painting is like TV… just with fewer program choices.
- a looping WAV is like radio, just with a slightly reduced song selection
- a nintendo game cadrige is like a real computer, just with a reduced application selection
- your fridge with a pound of butter in it is like Walmart, just with a slightly reduced selection of meals available
…
:evil:
I’m already playing CTF right now.
It’s called quake 4
And don’t give me that class crap because engies are useless, there is no teamplay involved, and yes, I played ctf and all I did was run in alone and I got a capture.
RTCW had dual capture the docs… which is more or less ctf… and a hell of a lot of fun. Bridge matches were awsome.
CTF is great, and anyone who tells you otherwise has never played it with good players.
CTF doesn’t just have to be like Quake. Check out Tribes or Team Fortress sometime.
Me likes CTF a lot. It can be very exciting.
I play a lot of FEAR CTF the past few months (untill some not to be named game will be released).
It’s free and it’s fun what else do you want
Well, in that case I guess you could call Goldrush, Radar and even RailGun CTF maps, after all you only have to capture an objective defended by the enemy and bring it to your capture point. Does it really matter whether the Flag is a green !, or that different classes with different abilities are in the game?
And I say: yes, that matters. In traditional CTF there are no classes, both teams attack at the same time and there is only one objective, the flag.
TF added a new layer to traditional CTF and RTCW/ET took it to a completely different dimension. Call it enhanced CTF if you wish, but for me those are two completely different game-types.
If somebody speaks about CTF, I’m thinking about enhanced deathmatch with a simple task to make it more meaningfull to kill, which gets boring fast (IMHO), while objective based games are a whole new ballgame where killing is secondary and tactics win the day.
But hey, everybody is entitled to his own opinion :twisted:
[quote=“senator”]
Well, in that case I guess you could call Goldrush, Radar and even RailGun CTF maps, after all you only have to capture an objective defended by the enemy and bring it to your capture point. Does it really matter whether the Flag is a green !, or that different classes with different abilities are in the game?
And I say: yes, that matters. In traditional CTF there are no classes, both teams attack at the same time and there is only one objective, the flag.
TF added a new layer to traditional CTF and RTCW/ET took it to a completely different dimension. Call it enhanced CTF if you wish, but for me those are two completely different game-types.
If somebody speaks about CTF, I’m thinking about enhanced deathmatch with a simple task to make it more meaningfull to kill, which gets boring fast (IMHO), while objective based games are a whole new ballgame where killing is secondary and tactics win the day.
But hey, everybody is entitled to his own opinion :twisted:[/quote]
Well senator have you been living under a rock? You must not ever played tribes because they do have classes. IE: Heavies, Lites and more hehehehe There is a lot of tactics in Tribes I played “D” and you had to setup your “D” and it was not all that easy. Yes I was a Heavy class turret farmer and proud of it :lol: and Ill be another turret farmer in QW ( Constructor On Strogg Team )
a lot of the objective capture missions in rtcw and ET could be seens as evolution of the capture the flag gametype where its made more complex than simply have symetrical objectives for each team
and yes, I played ctf and all I did was run in alone and I got a capture.
saying that CTF can be one by one person alone means nothing. entire ET maps can be one by one player playing as engineer. The difficulty of this depends on the skill of the other team just as it does in CTF
What would be the value in doing any of that? I’m not sure what point you’re trying to make here.
I suggested Tribes because at its heart it’s straightforward, traditional CTF - two teams, two flags, your flag must be home to cap, etc. The basic rules are the same as CTF in Quake 4, but with a completely different game wrapped around it.
CTF Team Fortress is similar again, but you can’t return the flag. This has a fairly significant impact on the game, but I wouldn’t say it made it into something you couldn’t fairly call ‘Capture the Flag’.
And I say: yes, that matters. In traditional CTF there are no classes, both teams attack at the same time and there is only one objective, the flag.
This is exactly why I said ‘CTF doesn’t just have to be like Quake’. What is the issue, exactly?
TF added a new layer to traditional CTF and RTCW/ET took it to a completely different dimension. Call it enhanced CTF if you wish, but for me those are two completely different game-types.
I consider CTF in Team Fortress, with its symmetrical bases, two flags and teams which both attack and defend to be fairly similar to your average Quake CTF mod.
RTCW/ET has only one team attacking, typically, and generally favours static objectives over moving items. It’s markedly more different to CTF than Team Fortress is.
If somebody speaks about CTF, I’m thinking about enhanced deathmatch with a simple task to make it more meaningfull to kill, which gets boring fast (IMHO), while objective based games are a whole new ballgame where killing is secondary and tactics win the day.
Capturing the flag is an objective. I don’t think it’s particularly more or less complex an objective than running up to an object and planting and arming dynamite on it. What you’re comparing is the relative complexity of the rest of the game. This is another reason I mentioned Tribes and Team Fortress - they’re both fairly complex games on par with RTCW/ET, yet (especially in Tribes’ case) are both basically CTF games for the most part.
But hey, everybody is entitled to his own opinion :twisted:
I guess it depends what you call ‘CTF’. My definition is a little broader than yours.
My favourite CTF type is baserace: http://battlefield.planetwolfenstein.gamespy.com/baseraceguide/
And that’s probably the only reason why there’s even a discussion about this, for me CTF is basically just the original idea of two teams, all players are the same, distribute weapons, ammo and health packs across the map and introduce a flag to be captured. So, good old Quake DM with a flag.
Of course other games took this basic and simple concept and added new features to it, like TF with its (12?) classes, which allowed for a much different gameplay, as suddenly your decision of which class to play would influence the tactic of your team.
Should both games be called CTF? Well, basically they both use the same inital idea, but they play so different that there should be a distiction between these two games, CTF for the original and team based CTF or advanced CTF for games such as Tribes or TF maybe?
So, when I read CTF I think of old-school CTF as found in Unreal Tournament or similar games. I think that makes my inital reply more understandable, as I said, I was thinking about UT-sytle CTF, and you guys were probably thinking about some advanced CTF