@fubar You appear to be having a pretty bad day.
Fine Tuning Update - Aug. 19th - Full Patch Notes
Redpilled by newb
Definitely right in that the recoil changes to the guns are pretty much meaningless though. I mean recoil is already so low that I either don’t notice it or compensate for it without even meaning to. Token buffs, but buffs none the less. I don’t think anyone is complaining about spread reduction either.
The 4 second spawn shield is pretty dumb too I agree, considering you can easily kill someone in 1 second.
Skyhammer change was really weird I’ll give you that, really just very ‘why’.
I assumed the Nader change was to try and force her play style to be a little different, though I don’t think the changes are enough to really achieve that.
Shotguns will probably never make it into competitive unless they get sniper slugs. Bit weird that they were buffed but I might actually use them again in pub play now because they’re fun.
Sparks snackbar buff was ok, but the reviver buff is uncool imo.
I agree that pretty much no matter how much the K-121 gets buffed it’s just not going to be better than the M4 as long as the loadouts exist as they are. Those perks are just too good on the M4 stiletto loadout.
Overall I still really like the patch though.
I am. It’s very infuriating to see competitive scene and players be ignored, patch after patch after patch. There are game breaking mechanics that we’ve been, literally crying, to be changed for for months now. Instead we get meaningless patch after patch that doesn’t do anything but is just another poster for “hi, we’re alive. We changed a thing to do a thing but that thing really makes no difference to the thing at all”.
I should stop editing my posts 6 times in a row and just make new posts or hold off posting til it’s fully written.
@MissMurder this thread has made you my best friend. And my only friend. I’m sad now. im going to play the game.
I’ve only racked up about 20 hours in game time but i am a seasoned cs player. Firstly i have to say what recoil? and the values you’ve used will be negligent but i understand using incremental changes.
To me the only thing that needs overtly balancing is naders grenade launcher, giving her more health seems absurd.
I am. It’s very infuriating to see competitive scene and players be ignored, patch after patch after patch. There are game breaking mechanics that we’ve been, literally crying, to be changed for for months now. Instead we get meaningless patch after patch that doesn’t do anything but is just another poster for “hi, we’re alive. We changed a thing to do a thing but that thing really makes no difference to the thing at all”. [/quote]
They have mentioned a few times over the past few days that they are going through Fletcher and his bugs on the dev streams. So that’s good. And this was a fine-tuning patch that offered up quite a few changes that were pretty huge. Not every change has to be a huge knee-jerk change because one person feels it should be. I’m a much bigger fan of nerfing/buffing in small increments and adjusting over time. It’s worked well in fighting games that do this and increased their longevity and I can’t imagine it won’t work in DB.
But I’ve also stayed mostly out of competition in a game that doesn’t even have private server support yet. So I know I am more willing to not have the, “I WANT THIS NOW” attitude and am prepared to let the game actually finish developing before getting upset with everything 24/7. So my viewpoint would be different than othes which influences reactions. In other words, I understand but I also think you’re overreacting given the current state of the game. I also work in software development for a living and fully understand the hurdles of having to balance bug fixes with adding new features while also dealing with constant hot button issues that you weren’t prepared for.
Nice! When you guys do fine tuning, you guys fine tune a lot of stuff. I’m liking the commitment you guys have in making the game better. b^_^d All we need is more contents like maps, events and other stuff, then this game is golden, or base on this game’s term, its cobalt.
They saw she doesn’t get played that much so they buffed her HP but they said they are gonna keep a close eye on it.
I didn’t realise she was played less than expected but I doubt it had anything to do with her survivability.
My guess is to allow her to compete with Fragger for the assault role in competitive. That is where she was designed to be and she was always underperforming him. I’d agree that it came down to survivability. Fragger could just take more punishment, even if Nader had a stronger ability.
The only reason I can think of is she is considered to be an Assault but had the same HP as Sawbonez. To put her more in line with Fragger, Rhino and Thunder or even in line with Skyhammer/Arty her HP was buffed. But SD has tied HP directly to movement speed (typically but not always) so they reduced that a fraction with the buff to HP which is why that was changed.
Does there really need to be a written justification for a somewhat minor change?
This would make sense. Not like she’ll replace Fragger though in 5v5, she’ll still just be run along side him like she was before if she was going to be run. Actually I’d say it doesn’t really make any difference to choosing her as a second assault merc or not.
Imo it depends on what they do with the Crotzni, whether they make it pointless to use or restore it to where it was arguably, fine as it was.
10% sounds like a huge change on paper but in reality it’s probably pretty minor. We’re talking about the initial spread pattern being slightly bigger. And the initial spread pattern was already pretty small and when you do a 10% change to a value that is already quite small you end up with a minor change you might not even notice.
None of the changes were huge. But most of them did go the correct way IMO. I don’t like the Crotzni change but it’s not going to impact your play too heavily. And I kind of understand it as they are trying to keep the guns different but make them all viable choices. Buff the SMG9 a bit, nerf the Crotzni a touch…don’t change the Blishlock (really?).
great with new AC! A bit disappointed that we still have no stats in this game , a shame for an open beta.Hope it will come soon…
[quote=“Amerika;68320”]10% sounds like a huge change on paper but in reality it’s probably pretty minor. We’re talking about the initial spread pattern being slightly bigger. And the initial spread pattern was already pretty small and when you do a 10% change to a value that is already quite small you end up with a minor change you might not even notice.
None of the changes were huge. But most of them did go the correct way IMO. I don’t like the Crotzni change but it’s not going to impact your play too heavily. And I kind of understand it as they are trying to keep the guns different but make them all viable choices. Buff the SMG9 a bit, nerf the Crotzni a touch…don’t change the Blishlock (really?).[/quote]
What’s even funnier is the graph, no shit the Crotzni is high up there when you have it on Phantom, Sawbonez, and Nader, same with the Blishok, it’s on Aura, Sawbonez, Bush, and Fletcher.
So those statistics don’t quite match up, there’s a lot of other factors you’d have to consider.
Especially given that for all 3 mercs, the Crotzni is on some amazing loadouts.
Also some weapons are defaults while others are locked behind loadout unlocks. So new players are going to skew the data on the default weapons in the favour of bad.
Though the weapons are distributed through the defaults pretty well, the choice of merc a new player chooses to get still influences them.