Fine Tuning Update - Aug. 19th - Full Patch Notes


(Ardez1) #1

http://dirtybomb.nexon.net/news/3744/fine-tuning--august-update

It’s time for another Fine Tuning Update! No Mercs or Maps with this one, instead we’re giving you a plethora of balance changes and fixes, including one major addition we know you’ve been waiting for…

New Anti-Cheat System

Over the past several months, we have been working to implement a new anti-cheat system. NGS has been designed to allow us to more easily and efficiently protect Dirty Bomb from cheating and abusive programs.

While we are confident that NGS will be an effective tool against cheaters in the long-term, we’d like to urge patience in the short-term. There is no silver-bullet solution for this problem, and while this is an important step forward, there may be some issues as we work to improve NGS and fix any issues that might arise. As always, we look forward to your feedback in the official forums about this major change to Dirty Bomb.

Balance Changes

We’ve been keeping an eye on your feedback, as well as the wealth of data that our servers have recorded, and as a result we are making a number of balance changes with this month’s Fine Tuning Update. While there are a few tweaks to our Mercs, the biggest changes have come to the weapons, many of them receiving improved handling and reduced recoil to boost their combat potential, while a few adjustments have been made to otehr weapons that were performing far above the pack.

As with all balance changes, we look forward to hearing your thoughts on these changes once you’ve tried them out in-game.

Nader
•Increased health to 120hp (from 110hp)
•Reduced movement speed by ~2.5%

Rhino
•Increased movement speed by ~2.5%

Skyhammer
•Airstrike Markers will now always deal damage when they first detonate
•Increased cooldown when failing to call in an Airstrike to 20s (from 15s)
•Reduced Airstrike Marker detonation radius by ~10%

Sparks
•Increased Med Pack healing amount to 30hp (from 25hp)
•Increased the battery charge of the REVIVR so it takes ~10% longer to drain

M4A1 Assault Rifle
•Reduced effective range by ~5%

BR-16 AR
•Reduced bullet spread by ~5%
•Reduced recoil kick by ~5%

Stark AR
•Reduced bullet spread by ~5%
•Reduced recoil kick by ~5%

Timik-47 AR
•Reduced bullet spread by ~5%
•Reduced recoil kick by ~5%

Dreiss AR
•Reduced recoil kick by ~10%

K-121 MG
•Increased magazine size to 55 (from 50)
•Reduced spread increase rate by ~10%

Hollunds 880
•Increased effective range by ~25%

Remburg 7
•Reduced pellet spread by ~8%

Ahnuhld-12 Shotgun
•Increased effective range by ~50%

SMG-9
•Reduced bullet spread by ~5%
•Reduced recoil kick by ~5%

Hochfir SMG
•Reduced recoil kick by ~10%

Crotzni SMG
•Increased starting bullet spread by ~10%
◦This is due to the Crotzni being slightly more powerful than all other automatic weapons

All Melee Weapons
•Removed the turn speed limit from Primary Attacks (ie slashes) for all melee weapons

Kukri Knife
•Extended the Kukri’s melee collision box to improve its range

Other Changes

General
•Improved matchmaking times so players should rarely have to wait much longer than 5 minutes
•Updated the way Player Skill is calculated in non-competitive games to improve team balance
•Reduced CPU load on dedicated servers by ~20% which should result in smoother games

User Interface
•Team Shuffle by Skill votes now only require 51% of players to vote Yes to pass
•Players can once again double-click to select Loadout Cards on the Trade-Up screen
•News section on front-end now cycles between three most recent posts
•Restored colon in lobby chat messages
•Added error message when failing to join a Party
•Fixed maps not being selected automatically in Quick Join
•Fixed popups disappearing too quickly to be clicked on

Animation
•Improved the first-person throwing animations for packs
•Improved the jump and landing first-person camera movement

Audio
•Continued audio-mixing pass to improve gameplay feedback
•Fixed issue where killing shot of Sniper Rifles could not be heard by the victim
•Added audio for picking-up, dropping and delivering the Carryable Objective
•Added subtle audio confirmation for Kill and Finish notifications
•Fine tuned third-person audio for weapon firing
•Updated Main Menu audio
•Added EV firing sound to Bridge
•Improved Merc audio for incoming damage
•Polish pass for all Merc dialogue

General Gameplay
•Added an upper XP limit of 99,999XP per match to help protect against potential farming exploits
•Updated 4-second Spawn Point invulnerability - If a player fires, they are dropped to a 50% damage shield rather than losing it entirely
◦This change does not impact medic revives
•Reduced amount of view kick when shot by ~10%
•Increased view kick recovery speed by ~35%

Arty
•Moved Artillery Targeter further from the camera when held in first-person

Fletcher
•Moved Sticky-Bomb Detonator further from the camera when held in first-person

Kira
•Fixed the Orbital Laser audio not updating with distance

Phantom
•Fixed some bugs relating to activating Refractive Armor

Redeye
•Fixed bug where IR Goggles could occasionally not be enabled
•Fixed bug where some items could continue to glow white after IR Goggles have been disabled
•Fixed bug where Smoke Grenade could block delivery of Carryable Objectives

Sparks
•Improved third-person audio reverb and reflections for REVIVR shots

M4A1 Assault Rifle
•Reload audio now more closely matches the animation

K-121 MG
•Added audio for raising and lowering weapon

Ahnuhld-12 Shotgun
•Improved the fire and lever-action animations

SMG-9
•Updated first-person positioning to make it more consistent with other weapons

Cricket Bat
•Moved the Cricket Bat further from the camera when held in first-person

Notable Bug Fixes
•Fixed Steady Augment not adding health to all deployables
•Fixed several Carryable Objective pick-up and delivery behaviour issues
•Fixed bug where players could be stuck constantly reloading Shotguns
•Fix for objectives not resetting correctly in Stopwatch

– Team Dirty Bomb –


(LinkSaini) #2

yess!!!


(watsyurdeal) #3

http://cdn.meme.am/instances/500x/60415065.jpg


(Backuplight) #4

The next week should be interesting. :expressionless:


(Amerika) #5

The pretty version here - http://dirtybomb.nexon.net/news/3744/fine-tuning--august-update


(SteelMailbox) #6

Still no fletcher changes, So sad :’( .
BUT HOLY CRAP NEW ANTI CHAT!
Too many cosmetic changes.
Did I mentioned new anti cheat.
Ahnuhld buff, Yes please.
Anti cheat.
Every weapon got a buff except the crotzni nerf (I love the crotzni but it was too good).
Anti @#!$ cheat
Cant wait to test it all out ingame.
psst… anti cheat.
So yeah basically anti cheat is best thing of everything else.


(SteelMailbox) #7

NEW ANTI CHEAT IS HERE!!!


(Ghosthree3) #8

Extremely good patch. VERY good patch.

Gonna cross post from the announcement thread since no one really goes there.


If the problem does not subside within 4 hours please go to the hospital.

Uho.

Very interesting changes though, I wonder if this puts the TIMIK ahead or at least in competition with the M4 now? And another buff to the K-121, M4 might bite the dust for both classes.

Surprised the SMG-9 got buffed and the Crotzni got nerfed. As of the last smg changes it was already better than the Crotzni in my book, or they were at least neck and neck. Now there’s no question.

Max limit of 99,999 XP per match to help stop exploits? That’s a bit high isn’t it? 60k would be fine, 50k is probably fine.

HITPUNCH NERFS. YES. I WANT TO POST A VERY INAPPROPRIATE GIF RIGHT NOW.

I LOVE THIS PATCH.


(SteelMailbox) #9

Wait a sec if the timik will be more viable now, STOKER CONFIRMED!


(SteelMailbox) #10

@Ghosthree3 The crotzni was nerfed.


(InvaderGir) #11

Timik and BR-16 buffs?

Now that’s what’s up. Hopefully the new anti-cheat can please everyone and I won’t have to worry about getting banned for having itunes on or whatever.

Also I want a hochfire now.


(PurpleNurple) #12

Dreiss buff hype. Please don’t over-nerf it when people start complaining <3


(Ghosthree3) #13

Typo, meant to say nerf.


(MissMurder) #14

Pinned! Thanks :slight_smile:


(srswizard) #15

Some very nice changes there, and only a few that I dislike.
As a big fan of AK47 (ROTYAY) I’m celebrating, but as a long time user of Crotzni, I’m screaming internally.


(Edzer) #16

Meh, kinda sad about these Timik changes. Would have rather seen it deal more damage rather than making it even more similar to the m4a1 :confused: Nice patch overall, though. K-121MG changes are very interesting, definitly gonna try out Fragger’s K51 loadout again.

Also, new anticheat hype.


(SteelMailbox) #17

@srswizard

I feel ya brotha


(admiredPriest) #18

@MissMurder I’m getting kicked due to violation? I submitted a ticket already and everything. Never cheated in any game… wtf… RITO PLS


(Ghosthree3) #19

Maybe, but after these changes it’s very possible the TIMIK is the superior choice out of the two now. Haven’t tested it so can’t know for sure.

At least it’s not like the BR-16 and Stark AR where they’re exactly the same.


(Ghosthree3) #20

IT’S WORKING!

Seriously though are the servers even up?