You know who else can pin? JOOOHHNN CEENNAAA!
http://i.imgur.com/N1tgfS1.png
(thanks @Backuplight for making my life and showing me that)
JOHN CENA AS A MERC MAKE IT HAPPEN SD!
You know who else can pin? JOOOHHNN CEENNAAA!
http://i.imgur.com/N1tgfS1.png
(thanks @Backuplight for making my life and showing me that)
JOHN CENA AS A MERC MAKE IT HAPPEN SD!
I need this in my life.[/quote]
Cena wont use the crotzni, he will use the 5 knuckle shuffle (new weapon that is heavy AF and has 5 explosives rounds in it that act like a nuke)
It’s like the SD devs are listening to my inner monologue about changes I would like to see for the K121. Be scared people, be scared.
Yeah, I don’t like that the Crotzni was nerfed again but it does make the SMG9 more appealing after it being buffed as well. It will make the SMG9 sawbonez loadout with get-up and extra supplies a lot more enticing to use for all levels of play.
Overall I love this patch though. New AC that is controlled by people with a stake in the games success, aimpunch/viewkick reduction, weapons being buffed overall for accuracy (for the most part), 20% reduction to server load which might help out everything from hit registration to anti-lag quirks to disconnects and a ton of QoL changes overall and improvements.
So yeah, two huge thumbs up for this patch.
Just noticed that no one (including me) mentioned the melee turn speed removal
You know who else can pin? JOOOHHNN CEENNAAA!
http://i.imgur.com/N1tgfS1.png
(thanks @Backuplight for making my life and showing me that)
JOHN CENA AS A MERC MAKE IT HAPPEN SD![/quote]
You know what, just for that, posting this
[quote=“Watsyurdeal;68102”]You know what, just for that, posting this
https://youtube.com/watch?v=wRRsXxE1KVY[/quote]
The marine corps part gets me every time.
Most changes seems nice, especially the melee change but they totally ignored the bias in the data when they nerfed the crotzni… G bananaz G.
@MissMurder Just realised since the AC changed there may be a different blacklist etc. I really would like to know what you’re not allowed to run while the game is running, and I would also like to hear it simply refuses to run the game while they’re running and doesn’t ban you. Because my AHK scripts - not game related - never got picked up by Xigncode but I swear if I get banned for booting the game with them running now I’ll lose my shit.
Most people didn’t seem to have too much of an issue with it after the last patch so it’s sort of a “ok cool…NEXT” type of change. It was still somewhat annoying but not, “OMG THIS GAME SUCKS NOW LETS STORM THE FORUM” type of bad.
Update unbinded my mouse buttons (Fire and iron site),My Use button and my quick Melee. It did this before too which is rather annoying especially if you go into battle!
I use a Razor Naga mouse so its not a cheap one and the software is installed and updated
I’m liking everything but that crotzni nerf. I feel it was unwarrented, the crotzni was already the most inaccurate smg.
TFW Stark wasn’t buffed to be an option over the BR-16.
[quote=“Ardez;16537”]
Ahnuhld-12 Shotgun
•Increased effective range by ~50%
[/quote]Whoa
Let’s break down today’s patch notes a little shall we?
Nader
Increased health to 120hp (from 110hp)
Reduced movement speed by ~2.5%
Where is this even coming from? What constitute this change? Can we have some freaking information or glimpse into your thought process? This was completely unjustified and unneeded.
Skyhammer
Airstrike Markers will now always deal damage when they first detonate
Increased cooldown when failing to call in an Airstrike to 20s (from 15s)
Reduced Airstrike Marker detonation radius by ~10%
So, you effectively nerfed the only merc that was truly, down to the core, balanced in this game. Makes… sense. Again, thought process? information? Why? Where is any of this coming from…
Sparks
Increased Med Pack healing amount to 30hp (from 25hp)
Increased the battery charge of the REVIVR so it takes ~10% longer to drain
Alright, at this point you’re just making stuff up because you want to throw a bunch of numbers into the notes, right? I mean… this is really just your way of going “LOOK, WE DID A THING!”
M4A1 Assault Rifle
Reduced effective range by ~5%
BR-16 AR
Reduced bullet spread by ~5%
Reduced recoil kick by ~5%
Stark AR
Reduced bullet spread by ~5%
Reduced recoil kick by ~5%
Timik-47 AR
Reduced bullet spread by ~5%
Reduced recoil kick by ~5%
Stop. Touching. Gun. Accuracies. It’s not the imaginary “recoil” or accuracies on a gun that makes them useful/useless. Most especially not 5%. These changes literally affect NOTHING at all. You’re doing it again, “HEY GUYS… LOOK, A THING!”
Dreiss AR
Reduced recoil kick by ~10%
Dreiss has recoil?
K-121 MG
Increased magazine size to 55 (from 50)
Reduced spread increase rate by ~10%
So, we’re back to the exact same initial k121 you nerfed so hard into the ground because of how “overpowered” it was according to your echo stats. Makes perfect sense.
Hey, has anyone ever told you the reason no one uses the k121 over the m4? It’s not because of the gun.
hint look at the loadouts hint
Hollunds 880
Increased effective range by ~25%
Remburg 7
Reduced pellet spread by ~8%
Ahnuhld-12 Shotgun
Increased effective range by ~50%
Oh great, shotgun buffs. Because those weren’t ridiculously strong already in first place. How desperate are you to force them into competitive play?
SMG-9
Reduced bullet spread by ~5%
Reduced recoil kick by ~5%
… ? Are we changing things for the sheer purpose of having changed a thing? SMG9’s issue was NOT the “recoil” (what recoil?) or it’s accuracy you seem to love touching so much. You could have increased either by 15%, it still wouldn’t see the light of the day. Kinda what happens if you design maps and spawntimes around medium to long ranged gun encounters, then decide to give the gun immense fall off damage.
Hochfir SMG
Reduced recoil kick by ~10%
Heh. Recoil. I get it. Funny.
Crotzni SMG
Increased starting bullet spread by ~10%
This is due to the Crotzni being slightly more powerful than other SMG's.
More powerful… as in… used by more players, right? I mean, echo would know. Hey guys, I have an idea. Let’s compare collected echo stats of the 5000 players using a crotzni vs the 500 of the Kek10. Also, let’s disregard the mercs associated with the guns.
Hey look, we did another thing.
All Melee Weapons
Removed the turn speed limit from Primary Attacks (ie slashes) for all melee weapons
Oh hey, something useful! But wait. Why the **** was there turn speed in the game to begin with?
Kukri Knife
Extended the Kukri's melee collision box to improve its range
Are you saying it’s not a tooth pick anymore? Wow. Amazing. You did a thing. I bet we’re going to see Redeyes everywhere now!
General Gameplay
Updated 4-second Spawn Point invulnerability - If a player fires, they are dropped to a 50% damage shield rather than losing it entirely
This change does not impact medic revives
Oh my. Oh gosh. I don’t think you quite realize HOW LONG 4 SECONDS ARE. Gratz, you just managed to give defenders an even bigger advantage. Well done.
Arty
Moved Artillery Targeter further from the camera when held in first-person
Hey, that’s cool. Maybe in the next patch we can make Arty viable.
Fletcher
Moved Sticky-Bomb Detonator further from the camera when held in first-person
Oh sweet! I bet sometime around the next 15 patches we may just finally have sticky mines fixed. I mean, obviously 5 out of 10 stickies disappearing and not dealing any damage is not an issue.
Redeye
Fixed bug where IR Goggles could occasionally not be enabled
Fixed bug where some items could continue to glow white after IR Goggles have been disabled
Fixed bug where Smoke Grenade could block delivery of Carryable Objectives
That’s cool. But when are going to get an actual smoke grenade in the game? You know, something that actually… blocks view rather than be a mere inconvenience.
Updated the way Player Skill is calculated in non-competitive games to improve team balance.
What exactly does this do? How does player skill affect team balance outside of competitive mode? Is this the shuffle between maps?