It’s kind of huge the hp buff, this means that with a cricket bat, you can no longer 2 hit nader. Nader should have a lower hp because she’s got more nades and she doesn’t need to time them nor really compromise her position to get a good throw.
Fine Tuning Update - Aug. 19th - Full Patch Notes
I don’t think I’ve ever two hit a Nader with a cricket bat. I’ve just never been in that situation, ever.
I wouldn’t say that makes it huge.
@fubar said:
Let’s break down today’s patch notes a little shall we?
at all. You’re doing it again, “HEY GUYS… LOOK, A THING!”
Dreiss ARReduced recoil kick by ~10%
Dreiss has recoil?
they could have given it more damage as well, can’t even kill anyone close quarters unless it’s a head shot
and there is stark AR are still underpowered in my eye’s, for a semi fire rifle it should do more damage
I thought there would be changes to the pdp-70, don’t know why anyone would use it compared to the bolt action rifle’s
like maybe give it less shutter when firing or more damage?
Last thing you want is to try and melee a Nader, depending on the merc you wont get out alive.
I disagree, Nader can’t repair objectives very fast, she can’t reivive like Medics can, nor can she heal, and her ability is enirely skill indexed unlike Skyhammer where you throw it and it blankets the enemy in death.
Nader is an Assault class just like Fragger is, she deserves the 120 hp cause it suits her role of being a more lighter Fragger with an emphasis on quick disruption of pushes and holds rather than a one shot blanket of gibs like Fragger.
after this updating has someone breaking FPS?
I play with 150 FPS and I LAG
we have to have a PC NASA TO PLAY DIRTY BOMB
Long jumping is a wonderful thing. And you don’t even need to do that to avoid damage…but it’s always wise to just long jump and make sure.
I’m really curious whats the reasoning behind 120hp Nader buff, in my eyes she was already much stronger then fletcher when it comes to dealing damage with explosives, but it was balanced in my eyes because fletcher is also an engineer.
Also, could we get more secondary obj on maps, otherwise the secondary obj quest really sucks.
What I will say however, is that I like the small touches, the sounds to doing objectives and the kill sounds.
Every time. Every. Single. Time.
Funny thing is that while it was annoying having her there would have meant the game was over so
Loving the Changes, Looking forward so some new perm maps down the line
The old anti-mouse-accel-fix doesnt work anymore?. So the the new anti-cheat-engine did at least something new since Rise of the Triad 2003? Wow!
To be honest, didn’t even try if there was an ingame-report, some changed mouse-input was enough, to be honest! But I hope the new people will bring you a bargain.
No further publicity from me to my friends anymore, 4 sure, but I guess, you can take it.
[quote=“D’@athi;68424”]The old anti-mouse-accel-fix doesnt work anymore?. So the the new anti-cheat-engine did at least something new since Rise of the Triad 2003? Wow!
To be honest, didn’t even try if there was an ingame-report, some changed mouse-input was enough, to be honest! But I hope the new people will bring you a bargain.
No further publicity from me to my friends anymore, 4 sure, but I guess, you can take it.[/quote]
I don’t understand this post.
So you are no real high-sense-player, no offense taken, I’d love my hands to have more than a few inches of comfortabily availible (last rly update to the fix @ ue3-engine http://forums.gamersfirst.com/topic/226344-mouse-accelerationdampening-fix/ )
But the old settings won’t work, the new divided by two wont, too, sry. No anti-mouse-accel, either. Don’t care anymore. Hope you don’t if I don’t over here.