You guys tired of me yet ?
The colored smoke for the arty strikes doesn’t stick around long enough for the extra shells, so your team can end up walking into them with no warning.
You guys tired of me yet ?
The colored smoke for the arty strikes doesn’t stick around long enough for the extra shells, so your team can end up walking into them with no warning.
A couple more:
- With the changes in throwing physics, if you run backwards and drop packs, you can still end up picking them up before they hit the ground. Not good.
yer on that note, it kinda sucks that when u strafe, and drop packs, u pick them up yourself. this is quite annoying as most field ops wont exactly want to stop to give out ammo, so they just turn on their side and strafe forwards to drop packs to the side.
Not about bugs, but about balancing issues…
The Grenades are not horrible now, but i like the “old” RtCW style better, and i am not alone.
I dont know why do you all seem to hate all soldiers with HMGs. At first the multiple drawbacks on the Venom Raven/Nerve did, and now the utter useless MG42 ( I am still missing the Venom, despite the drawbacks).
At first, the MG42 can NOT be used unless prone and deployed with this out of blue sky recoil. I am not saying drop the recoil, but decrease it vastly, now its just a joke.
You seem to try to adhere to realty a bit more weapon wise, let me assure you the MG42 has by no means SUCH a recoil (German army still uses the MG42/MG3, and yes, i was in the German Army).
Second, should you made it to prone and deployed status finally, about 30% of your FoF is blocked by the fricking gun itself!! What the hell? You know, you are on a slope and try to shoot down on someone, you have to shoot blind as most mystically the gun is not pointing along the barrel.
Other wise, except for the horrible lag issue (yes i set mine right), a great add on (more or less).
Hey:
(***GRAMMATICAL NOTE: Avoid the passive construction technical professionals are so prone to use erroneously, e.g. “B was mowed down by A’s mobile MG42” – the active construction above is much more forceful and direct, and since you need to know who did the mowing, you need the agent who did it, hence the passive voice is inappropriate. Passive voice should only be used when 1) concealing the agent, i.e. the one who performs the action. E.g. ‘B was killed’ (by someone unknown), or 2) to emphasize the object, i.e. the person killed – inappropriate here because you want everyone to know the killer’s name most importantly, not the person killed.) For more information, see Strunk and White’s “Elements of Style” or the “Oxford English Handbook of Style.”
So sue me for majoring in English.
When a person is wounded, they should not scream ‘medic’ over the voice chat system. This amounts to spam. In the original RTCW, the players yell for a med in the actual game environment when wounded, where only all players within earshot can hear, e.g. "medic’ and ‘help.’ Then if a player needs a medic after they are wounded, then they use the vsay for ‘medic.’ Otherwise it is confusing and you don’t know as quickly if a player was wounded near you or not.
When you use adrenaline, the adrenaline needle stays out when done, so the next time you try to revive someone, you pull out the adrenaline (and usually die).
People can complain when they run over your mines. This is a tk without intent to tk, and should not be allowed – I saw a person who was intentionally running over one engineer’s mines just so he could complain untill that engy was kicked for too many complaints. A player should be considered to have ‘assumed the risk’ (in legal terms) for running over a clearly marked mine.
Panzerfausts using stationary MG42’s sometimes spit out panzerfaust casings rather than bullet shells.
Due to the lack of barbed wire on the breachable area of the wall around the axis base, two players can boost an engineer over the wall and complete the objective. Judging from the notes on Fueldump in the readme file, this would not seem to be your intent.
I’m getting used to grenades, but if the intent is to translate motion into forward momentum with the grenade, wouldn’t it be better only to translate forward motion and not side or back motion? I sometimes trip on a grenade, but am getting used to them. The only problem I have is when trying to throw and retreat; I throw but land the grenade well short of the target. To get the target I would have to stop or move forward and usually get killed.
8.) When throwing out medpacks to others, you give the first few to yourself, if wounded – no matter if the intended recipient is right in front of you.
Thanks, and GREAT GAME! Yahoo!
I hope this hasn’t been addressed before, but here goes.
When using cg_autoaction 4, after the end of the round, the game keeps spamming the stats in the console multiple times. I’d say that printing it out once will suffice 
I don’t know whether it only happens with cg_autoaction 4, that’s your job anyway 
aside from the skippy player animation and the rate of fire of the SMG’s (gibbing is sooo slow, even with a knife), good job!
If you aim the artillary strike at the sky and press the attack button repeatedly you’ll soon hear the message that all planes already are en-route, eventhough your energy bar hasn’t been affected at all and there are no strikes on the map.
Sometimes when I join a game, the view is black, while the HUD is visable…it’s only once the warmup is over that I can see everything.
not so much a bug as a change implemented - why has the queuing function present in rtcw been removed? makes joining full servers more difficult for people that don’t use external server browsers that query the server waiting for a slot.
Oh good lord, good point you have there. This is annoying as hell, every Q3 based game had this, I wonder why they took it off?
After playing the game some more I have to say that I’m totally in love with this game. If Enemy Territory was a chick, none of you guys would stand a chance! :lol:
Now with the whin…err suggestions. I think the sniper rifles are pretty ga…err weak. Even prone and steady on target you’ll miss more than you’ll hit. I know it’s probably intentional but I think it’s a little too much, or not enough, know what I mean.
One guy in this thread mentioned that it would be nice to still have mouselook when laying on the ground waiting for a medic. I think it was a great idea and would greatly improve the game. Hey, the devil is in the details!
When players request stuff they have a light bulb icon over their heads but I think it would be better to have specific icons according to their requests. Wolf has this right? It has to be made as easy as possible to find players that need health, ammo and what not.
Oh, and have I mentioned how much I hate the grenades? 
Ok these are my pointers/wishes on the game:
1.) Fix “jumpy” movements such as when team-mates walk into you and it kind of jolts like a lag effect.
2.) Disallow people having a complaint against you when they walk on one of your mines or make the mine flags more viewable to newbies.
3.) Make it easier to get the Major rank. :bump:
4.) Improved server settings (web admin?)
5.) Change voices (lots of people have requested this) :drink:
6.) Have some music played throughout the game.
7.) Throwing grenades is difficult (make it easier and more accurate) 
2.) Disallow people having a complaint against you when they walk on one of your mines or make the mine flags more viewable to newbies.
Good point. I wanted to mention this but I forgot. I received several complaints last night because some dummies kept blowing up my traps.
One more thing, when you connect using gamespy or all seeing eye sometimes it shows the screen flashing with grey lines. :banghead:
[quote=“Mr.Green”]
One guy in this thread mentioned that it would be nice to still have mouselook when laying on the ground waiting for a medic. I think it was a great idea and would greatly improve the game.
I send this off the other day to ETbugs@idsoftware.com … only realising in the next game , that, when a medic is within distance, the cam will automatically pan to that direction, and, depending on the distance, keeps doing so.
I found it quite amusing seeing a medic trying to fight two people off v(getting closely followed by this cam), only for him to bring his syringe down in my body 
But maybe there should be an option for that to turn it either on or off.
Another few things
:
1.) We dont want medic being shouted out (ppl have said this many times!)
2.) When someone is promoted you could make it so its made public to the same team/fireteam in a seperate scrolling text box at the top of the screen.
3.) Overall stats of player in profile window which includes: How many games played, stats on kills/deaths/suicides etc etc and how many hours/day/years
he/her has played.
4.) Allow more than a 64 player level in final release? (hehe).
5.) Game type: Capture the flag (CTF).
6.) Have a choice of skins to choose from.
Anyway these are a few suggestions, its a great game and keep up the good work!

Actually, the medic tracking feature is in RTCW too, AND it lets you look around if you want. Talk about the best of both worlds. (Tes, it was a LONG time before I realised that was what was going on in RTCW.)
yeah, forcing the camera to track medics is essential so players dont tap unnecessarily but allowing freeview like wolf is much better when no med around 
Bug Report:
When connecting to a campaign server who has 31/32 players.
It reports an error while loading:
‘cl_parseServerMessage: read past end of server message’
( windows xp pro )
I would have to agree with flares mention of the lvl 3 air strike. Perhaps it could be a longer strike? or 2 strikes at right angles.
I havent read through all the suggestions, but one known bug is the reload on one of the sniper rifles. Im not sure whether it is the garand or k43, but one of them cant reload unless the clip is empty. That could be helpful 
Oh, I must say great work too, I am loving this game, keep up the good work.
Resolute, I think the garand uses a strip clip and in WWII could not be reloaded until the clip was empty 
Bugs:
SEE LINK BELOW FOR SCREENSHOTS
Fireteam screen shows 0 health while player is alive.
Allied Command Center disappears.
Skills report screen show no skills earned even though HUD shows skills have been earned. (pic actually taken when I had earned some stars)
Barbed wire exploit near bridge. Allows allies to get into enemy territory without having bridge built. Very confusing for axis when allies go over barbed wire at this point.
Cannot shoot through spaces in railing on balcony near axis spawn
The barrel of the silenced K43 is curved downwards slightly when viewing from player’s perspective and not using it or moving.
I have the pics posted here, in the order I’ve listed them above:
http://www.excaliberclan.com/forums/showthread.php?s=&threadid=5284