1/ Please give us camp vsays, please! The whole Earth v Strogg seems very serious, but I need funny Vsays, they’re one of my favourite things about ET!
2/ Please make the animation of characters walking at least as camp as it is in ET
3/ Include a weapon for noobs like me, a weapon that can kill EVERYTHING on a map, including team-mates and team defences, a weapon indeed that will destroy my computer if I fire it in the correct way
4/ Find a way to put Goldrush in your new game
5/ An inbuilt asshole detector that will automatically kick unfriendly, ignorant players from servers
ET:QW Wishlist
Just wondering has there been any word on how they will be beta testing? Will there be people from the public or are they keeping the testing under there hats?
Another thing i thought would be cool if there could be an irc channel set up for all the fans to hang out in and have a yarn
There is a #splashdamage irc channel, on quakenet( irc.quakenet.org / irc.b0rk.co.uk / irc.quakenet.eu.org )
And the name PWNZ ofcourse :). Patton had an idea of Strogg ?? Force. That was looking like we would be strogg but I hate the strogg So SEF is teh name :P. And in teh beginning (and still) i hate teh axis on ET. The name of our clan is pretty good I think as I have made it on teh site as an HQ for the humans to destroy the strogg. BTW we can be strogg and so learn about them and how to beat em :). So the name is good :P.
Ok ontopic again for teh next one to post.
I know that. Its only that I type “teh” when im typing fast… Im not that stupid
[ul]-Good admin tools.
-Online stats like BF2. (your ststs would be saved to a server once the match is complete for real persistancy)
-Ingame /tells (Private message)
-Vehicles are awesome, but in games like BF2 some of the vehicles are overused and abused. Make the vehicles fun, and realistic. Being in the vehicle obviously will give you a better k/d ratio than if you were on the ground, but make the thret of dying VERY real.
-Good squad system if a member of your squad gets 100 xp you will get like 10 xp because you helped them in whatever way.
-Do some testing once the game is semi-stable for 64 player support. Having the cap at 32 will loose ALLOT of potential gamers intrest.
-A ‘/record demo’ would be sweet.
-A really good UI in game. I like to see dynamic maps with friendly locations and hostile contact areas, a squad list displaying my squad members location, health, armor, class, and current vehicle (if any).
-Special things to make your character better in some way. (ie, new weapons at new ranks, or better abilities for medics, engeneers, etc…) (depending on how persistant you want the players character to be.)
-Keep the char advancement FPS! if I see a ‘M60 of Protection +3’ Im going to kill someone!
-Multiple Hit boxes! (including headshot)
[/ul]
This game looks really awesome, cant wait to get it!
Is there any news on beta or pre-beta testing?
T3H FTW
7h3 4(7 7h47 %05 4r3 (0n71b571n9 70 4 94m3 w1$h#1$7 m19h7 h4v3 4#r34P% $5r93$73P 7h47 4nP 4$ 5 17 4p34r$ 7h47 %05 4r3 4 m3mb3r 0 7h3 “$709 1##1m1n471n9 0r(3$” 7h47 |{1nP4 $34#$ %05r 473
tHî§ î§ ËVËñ mö®Ë |ËËt x[
My wish: Leet text generator inside the game, like when you have a text box you can put Leet text on…
j/k
7|-|1$ 1$ $0 #337 7|-|47 %05 //1$|-| %05 //3.3 4 |-|4(|{0. _|5$7 $0 %05 //3.3 4$ #337 4$ 7|-|1$
how about a leet script translator so all typed mesages are converted into leet send to the server then decoded into regular english again
Ouch, keep it readable
But a serious sugestion now: Add ë ä and that kind of stuff, so even ppl living in strange little country’s as finland (:P) can talk their own language.
Or some subtitle system. Still, I believe bots are even easier to implement then a fool-proof 1337-speak translator, people keep comming with the most strange combinations of characters and numbers.
This one never gets old.
I believe bots are even easier to implement then a fool-proof 1337-speak translator
ime sure getting bots into the game is not hard, but as Ifurita (i think) said the more complex the game the more complex the AI logic tree becomes
and also the bigger the maps the more posibilites the bot has to acount for especily when they are big and open and many players might be in a position where they need suport or other things from the bot making it even harder to decide what is the best course of action
and although we dont know much about ETQW realy since they have made compleaty differnt teams this just makes the tree even harder than if the teams were symetric. there will peob me more weapons to think about and posibly a totaly differnt class stucture for each team
and to finish, look for the link to the documentation of the AAS system, from that i kinda get the impression that the q3/d3 engine AAS is much more for the SP style maps where they progress in a linear fasion. take rtcw there is realy only a tunnel of space the player folows though the game (even though it takes many disguses like castles and forests). if ETQW has more open maps where there is not the thoes sort of restrictions you could create alomost infine posible routes to the objectve so how do you decide what is the best option?
Where can I get the opposite?
In C++ one got rand(), dunno if it would work here.
BTW: It’s not that I desperately want bots, I was just joking about those. My point was that leet-speak is so hard to translate if people allways tinker with it.