Here are some of my thoughts, if you like them, I’m payed in Beta-Test-access currency
In-Game
hard to say much without knowing how the game will acually feel/play, so just some general ideas:
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Illumination: As far as I know the game will have shadows and dark areas, so players need a methode to illuminate those, give them starshells to illuminate outdoor areas (or fire through a tunnel ), give them (maybe as an XP-based upgrade) weapon-attachable flashlights and some chemical lights, to mark a path or reveal a possible ambush spot.
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Effects on players: how about concussion grenades/flash bangs? or shell-shock effects when you’re standing too close to exploding stuff? Maybe beeing temporarily blinded if looking into a strong searchlight during a night level or into the sun during a day level.
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Artillery: include the option to call in smoke screens, aside from the usual Hi-Explosives.
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Character modifications: maybe allow players to upload a small clan-logo to the SD-Server which will be shown as a little badge ingame. It could also be displayed during the end-of-round statistic screen beside the player name.
Not gameplay related
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Allow players to organize some rudimentary server-sided clan management, you should be able to create a clan online, generate a ‘clan-password’ which will be passed on to your clanmates and allows them to register as members of your clan, allows the creation of a small graphical ID (see the badge idea above), stores the clan homepage addres and a short general ,‘this is us’ text note.
This would allow correct in-game identifications of whether a player is really from clan xy, and would prevent attemps to badmouth a clan by adding the clantag to your name, pretending to be from that clan, and than wreck havok among your own team (TKs, bleeding etc).
You should be able to access these informations during the end-of-round screen, ‘bookmark’ clans etc, and later acces the same informations from a SD-Server site. -
more server infos in the in-game server browser. I want to be able to tell which maps will be payed on that server, how long the campaign is (xx maps), at what round they are, who’s playing and how many XP they have, what mod is run on the server, which additional files need to be downloaded to play there etc… without having to actually connect first.
Add more server filter criteria, like: must have at least xx custom maps, should have at least xx free player slots open, must have at least xx from my buddy list playing. -
buddy list: apart from beeing able to add a server to a favorite list, you should also be able to add players or clans to a favorite/buddy list (see the clan management idea above).
Role Playing elements:
many people seem to like persistant stats, here is an idea how to implement such things without disrupting game balance or having people trying to ‘farm’ stats instead of concentrating on the game objectives.
Add persistant, non-game modifying, player-choosen awards (medals) for ‘outstanding performance’, say each player gets one ‘token’ per day which he can freely award to any other (not in his clan) player, maybe because somebody showed some real great skill, or was an exceptionally good teamplayer.
You can only award the same player with 3 tokens a month max (5 max. to the same clan) to prevent abuse. These tokens are than converted into small medals a player will wear during combat (one for 100 tokens, next for 250, next for xxx), without giving any other adwantages than a visible medal/badge you wear during combat.
The token should be awarded annonymous, to prevent ‘you rewarded me, I reward you’ behaviour.