I’d play limited lives or stopwatch, but there are 2 major problems:
- occasional lags become twice as annoying
- it sucks if you have limited time.
I’d play limited lives or stopwatch, but there are 2 major problems:
Hi,
i have one thing to add to ET:QW wishlist here.
I am wondering wether SD will be including anything like ETTV in Quakewars?
I have found no prior mention of it on these forums but i believe that the current trend of ‘e-sports’,‘pro-teams’ and as an example the recent ‘massively specced CB ET finals(1570ppl)’ demonstrate the huge potential a fast ‘ETQWtv’ release could offer.
There also would appear to be some potential for using a p2p (bittorrent) like streaming system for match spectating. People seem to already be doing ‘streaming p2p video’: “http://esm.cs.cmu.edu/”
Is there any reason why this couldnt work say with a 5 minute lag?
(A 15mb, 30 minute demo file with some compression seems doable)
GL, on ET:QW hopefully a proper succesor to q3f etf and qwtf ! , oh and et offcourse.
ET:QW wont be a free game (at least for the first 10 years or so), so 1 game/CD-set/DVD = 1 CD-key. For a new key you need to buy a new copy of the game. The only problem would be key generators, but you can avoid this by providing a internet key registration.
Please God no!
I understand the need to protect your game, but making users ‘unlock’ a game by the internet is retarded for a game that is ONLY played on the internet. If 2 people try to login for internet play with the same key, that is enough to stop both from playing.
Making users unlock games on the internet is an invasion of privacy. My anonymous cash bought game now becomes buying data that the unlocking provides to the seller and anyone they care to sell it to - your email, where you bought it, what games you like, etc.
It only hurts legitimate users, especially if your connection is down and maybe you want to try your hand at mapping - too bad because you cant unlock it.[/quote]
id Software games already uses key registrations that disallow ‘generated’ keys to work. In everything since Q3 (at least) you can’t just generate a cd key - it may work on the SP game, but when you get online, it’s not about being a mathematically valid cdkey, but being a cdkey that was actually sold and is registered with the master server database – if it isn’t, then it won’t work. It’s the better way - non intrusive and totally successfull in avoiding people with pirate games in playing online.
Of course, none of this works if the server itself is cracked or doesn’t query the master server (which is the case in many servers).
You are right, but there’s a chance out of 1 on some number of millions you got a valid cd-key. For those who are too lame to buy it: start trying.
Improved Callvote
At the moment, kick votes often don’t suceed because it doesn’t print any info about offending players. I suggest that there are several kick reasons to choose from:
XP Shuffle vote improvements
It’s almost impossible to get this vote through. The reason is that if there’s bunch of rambos on one (usually Axis) team, they’re perfectly happy spawnkilling. But the match is essentially torment for the other team, unless you enjoy serious challenge.
MY SUGGESTION: top players (by XP) can’t vote against xp shuffle. I know, not very democratic, but it sucks if you’re one of few decent players on your team and your team can’t defend against spawn spam.
Kick voting… again
I think some mods already do it, but I’m not sure. If you initiate a vote to kick someone from your team, players from opposite team shouldn’t be able to vote against it. The reason is that with few malicious/cheap players it totally sucks. Let’s say there’s a teamkiller, someone who keeps building fence on Fuel Dump and ignores advice from other players, or simply doesn’t play. If you vote to kick him and state your reason, some cheap players from the other team may vote against kick. That’s because some cheap players are happy with a teamkiller in opposite team, or like to raid enemy spawn to kill that 1 dude who doesn’t play anyway.
I’d refine this to a Kick from team vote. The player is then moved to spectators, and can’t join the team kicked from for a certain period. If he joins the other team, they can still kick him completely as soon they see that he keeps TK’ing. Or kick him to spectators. He should lose al stats though, if there’s still an XP system.
But people from the other team can’t vote on a kick. In fact they don’t see the vote taking place unless they’re logged in as a ref.
You know thats an excellent idea. Having the server print up the number of msgs spammed in the last minute etc, idle time, kills at spawn etc. It’ll be like the server give the evidence to back up your vote request.
I also agree with the teamonly votes and kick to specate. Hell why not lock someone to spec and have the server spam them with the reason for the penalty. They don’t like it they leave, they learn they play, they continue the server kicks. Of course all this should be configurable on the server level.
Advance admin tools, both public and private, should really be included in all modern online games to deal with the griefers.
You know thats an excellent idea. Having the server print up the number of msgs spammed in the last minute etc, idle time, kills at spawn etc. It’ll be like the server give the evidence to back up your vote request.
I agree.
One small tweak. Sometimes “teamkillers” are annoying enough so that they don’t actually kill you, but instead damage you to the point where you encounter enemies with 10hp left.
Longer range for smoke grenades
One of major reasons (other than stupidity) people don’t use smoke grenades in W:ET is that they have pitifully short range. In theory, you could throw it to reduce enemy’s vision and let attackers come closer. In practice, very often you can’t provide cover with smoke grenade because you can’t throw it very far, so area protected by smoke is effectively too small. That’s why I think throw range for Smoke Grenade should be boosted.
Another idea would be to allow smoke grenades being fired from grenade launcher of some sort. Field Op/Oppressor get so many different attacks now - why none of them is “smoke grenade drop” ?
Note to self: sounds like a really cool weapon to mod.
One small tweak. Sometimes “teamkillers” are annoying enough so that they don’t actually kill you, but instead damage you to the point where you encounter enemies with 10hp left.
bleeding
also i think it would be cool to have a lota smoke left from just explosions going off make it a bit more impresive to look at
some kind of ranges smoke screen atack would be cool. the best use would be to block the vision of enemys in a well dug in firing position most likely with weapon emplacments. but like mentioned above the range is so short its quicker to actauly just shoot the enemys than to get close enough to use smoke
one more thing. the best use of smoke in ET i found is to throw near a planted dynamite… realy slows down the enemy and even if you die defending the plant its still there
Yeah, I often use smoke to support engineers (dynamite spots). Unfortunately it doesn’t work well for Fuel Dump bridge, because the crate is so easy to spam and spray anyway. It also shuts down static MG42 from behind tank barrier on Gold Rush. It’s good on Radar (main gate), Oasis (Old City). But it isn’t much. You’d love to use smoke in second Oasis tunnel, but you can’t really do so. One MG42 soldier lying there can kill entire teams on his own, as long as he has enough ammo. (not like it bothers me too much, because I’m usually the one camping Oasis tunnel with MG42)
I wish…
…there would be some server-side option with which you could only allow players to enter your server if their graphics quality is set on to certain state. I would love to play at a higher details setting, but I can’t since most people set their quality as low as possible for easier enemy spotting.
…trees, grass, etc. would move from explosions (guess that’s covered already).
…players equipment would fly away when they’re hit by an explosion not just lay where they died. And not just the gun, maybe some clips or a grenade too.
…there would be at least one no-vehicles map in the retail version.
…someone would upload a high-res version of the ET:QW logo and give me the URL.
…the demo would come out ASAP.
Most of your other wishes seem redundant as they are fulfilled allready. (Except the logo, of course)
However, this wish goes to far imho: this would need special tweaked ranges set out in some PB-like system so it won’t kick lower-end PCs. Some PCs just can’t handle the high quality graphics ET:QW will offer so your wish would rule out all those.
Dual monitor support. Main game on one screen and command map and other info on the other would r0x0rz
Yes, I probably won’t be able to get reasonable framerates at high quality settings. Hell, I sure won’t get reasonable frames, but that’s not the point.
The game looks amazing, breathtaking and so on… if you don’t own a 7800GTX SLI setup or whatever you probably won’t be able to play at super-hyper-amazing settings and still get playable framerates during a huge battle. So you’ll set the quality lower, now how low will you set it? I’d set it as low as possible while increasing the resolution.
Less details = less distraction = advantage. Why not only allow players who have the hardware for high-quality gaming? Someone spends a huge amount of money on a high-end rig to play at highest settings and gets owned by someone who got the game set to RTCW-generation graphics quality?
Anyway, I wish there would be such option. Admins wouldn’t have to use it, they’d only be able to use it.
Darkangel: Yes! That would totally rock! And there would be a server setting to disallow players with dual-view setups
Less details = less distraction = advantage. Why not only allow players who have the hardware for high-quality gaming? Someone spends a huge amount of money on a high-end rig to play at highest settings and gets owned by someone who got the game set to RTCW-generation graphics quality?
im pretty dure there will be cvar that can control this to some degree. one of the selling points in the review has been the ability to hide in shadowns and foliage, if players can turn these off its getting a bit unfair and will ruin the progress made in gameplay with ETQW will fall back to the rtcw… if games are going to evolve at some point servers will have to enforce shadows etc, will be interesting to see what persentage of servers force these new setting and how many go back to the pro tweeked turned down settings
Restricting players based upon their settings is a dumb idea imo.
I bet less than 10% of ET players can run QW:ET at medium settings let alone the highest, and these are probably the people most looking forward to it.
Shadows is the #1 option to turn off in any first person shooter in able to get decent framerates on less powerful computers. Especially in QW:ET where I saw mentioned not only shadows, but characters throwing shadows on other characters. Foliage is probably not an issue since most new games do not allow turning this off as it is usually drawn only so far anyway.
Whats to stop someone from cranking up the video options, joining a server, and then resetting the options to low once they have joined a game?
Even if they do include this option, I’d bet money any servers running like this will empty as people that cant join go fill other servers, and people that can run that high are sick of playing versus 10 people when 32 player games are going strong on non-restricted servers.
If they are going to restrict players on settings, than also restrict video resolution. If you are running at 1280x1024 and I am running at 800x600, you have a definate advantage over me by being able to see more clearly (lower res looks washed out) and being able to pinpoint your crosshair better than me since you have more pixel freedom in aiming. So put this all together and you get :
My Server - 1280x1024 Resolution ONLY-High settings ONLY! Join Now!
Do you think that would be a popular server?
Whats to stop someone from cranking up the video options, joining a server, and then resetting the options to low once they have joined a game?
punkbuster try it in ET with restricted cvar’s