That’s not what I meant. If Soldiers have a role to play, they should (usually) do it better than Medics. No class should be strictly better than other.
Won’t there always be a good number of medics on a competitive offensive push? Their revive and health ability is key to sustaining a push against a decent defense.
More precisely, it’s their selfheal ability that makes the biggest difference. Usually medics do most of the killing, not teammates healed by medics. From my last games…
Axis on Rail Gun: 7 medics, 0 engineers, 1 covert ops, 2 soldiers, 2 field ops.
Allies on Battery: 6 medics, 2 engineers, 4 cover ops (not my fault), 1 soldier.
The class distribution is very biased towards medics at the moment. All other classes quickly lose usefulness once you reach critical mass. Artillery is capped and unlimited ammo doesn’t help dead men. Field ops can’t really take medikits from killed enemies.
Medics are the best choice for many purposes:
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sustained push/strong defence (depends on layout, but mg42/panzer or artillery are very situational)
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sabotage and lone wolfing behind enemy lines. You can heal yourself between fights and resupply well enough with enemy weapons. Certain details lead me to believe medics weren’t originally meant to excell at lone wolfing. Covert ops were. Medic has -1 ammo clip, covert op has +1 clip
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direct combat.
With so many uses, medics are almost a no-brainer.
The game does have certain flaws, for sure. Now that 90% of players are hardcore (and usually medics), flamethrower is usually used by teamkillers. I wish it was a joke ! Certain static MGs arent’ used. Truck barriers on Gold Rush are marginally useful, except for the 1st one before tank blows the bank doors. I don’t have problems accepting that medics are a bit too powerful.
In the two previous games, medics basically escorted the engineers for the dyno plant. Now it looks like they will escort the soldier.
What bothers me is that engineer wasn’t supposed to be a killing machine, so it didn’t look so ludicrous.
I personally just want to feel like I’m in a fair fight when 1v1 fighting a medic. Right now I feel a juiced up medic has an advantage.
Same here. I’d like medics changed in such way that their healing ability doesn’t boost their direct combat ability.