[et:qw]: rambo medic


(Sebultura) #21

The problem is that the heavy weapon will be considered as a big “noob” & the rambo medic as a real “killer”.

So sure it’s not a “cvar” matter, but there are things that could be changed to help a bit (no auto health regen for instance) and of course the major part is “player” matter, but for that you can’t do anything.


(San_Pedro) #22

There’s always just avoiding that pesky rambo medic on the other team and going for the objective.


(wolle) #23

i think that’s the main problem. when i hear rambo medic i think of a medic who fights through hell just to revive a teammate or drop some healthpacks (that’s how i always played medic). don’t care about kills just get yourself enough time to revive/heal the teammate.


(Gringo) #24

Thats not a rambo medic. Rambo medic, by definition (making reference to the character) suggests a one man army. A rambo medic fights with little if any regard for his other team members. He fights to kill and nothing else, picking medic so that he can heal himself, not to heal others.

He may of course heal at times but will generally run past dead people if there is an enemy he can engage.


(signofzeta) #25

When I encounter a Rambo medic running past me to kill some guys in the next corner while I’m dead with a 30 second timer still there (I tap out at the last second), I spam Need a Medic many times. I spam till it gets sooo annoying that he has no choice but to revive me. If he starts coming at the last seconds, I tap out with him pointing his needle at a really dead teammate.

I don’t tap out when non rambos try to revivie me.


(wolle) #26

off course your right by the definition of the character, but in switzerland a rambo ist not necessarily a one man army, it also stands for “tough guy” or just “fighter”


(Gringo) #27

Note how this annoys the fook out of the other people on u team and I especially hate people who do it.


(signofzeta) #28

Actually I say that voice chat once, then if he still does not come, I say it 4-6 times, say Heal me a couple of times, then say hello a few times, as in hello, what are you doing, then tap out, then say dumbass to that rambo.

Normally most medics revive, but there are a select few who run past a dead body and not revive them. Those are true rambos.

Maybe in ETQW, the xpsystem for medics should be that your light weapons skills increase decrease as you get more kills. So if you get a kill, you get 2 xp each, then if you get more than a certain # of kills, you get 1 xp each. Until you get no more xp. To reset the light weapons xp, you have to increase your first aid skills. This resets the light weapons increase.

Generally, medic is the class I don’t use, I normally pick field ops or engineer. In the servers that I go to, because it is closest to having the original sounds, not a competition server, original graphics, original models, and everything original, bar the xpsave because I can’t find a non xpsave server that has everything original, maybe QAW is non xpsave, it just saves your xp until you quit. When I go in, I look at my team, soldier 00, medic 06, engineer 02 (including me), field ops 00, covert ops 00. WTF? Everyone I encounter on the other team is a medic too.

I don’t think SD can make the game perfect. There will be always those “losers” who try to ruin the game for us and that’s the downfall of multiplayer gaming. It could be perfect, but never feel perfect.


(Dazzamac) #29

I’m not a rambo medic by any stretch of the imagination cause I’m not a good enough shot. But if I saw you doin that or you did it on me, next time I saw you lyin waitin on a medic I’d go over and knife your corpse.


(DarkangelUK) #30

So the large number of medics who play the class the way it should be, should pay because of the select few that don’t? How about the field ops that sit and spam spawn points all day and don’t hand out ammo, make them pay? Or the engineers that lay mines everywhere but never repair anything, cut them down to size too? Sorry but as i said before, it’s a style of play… you can’t force people to play a class the way you think it should be played.


(signofzeta) #31

I’m not a rambo medic by any stretch of the imagination cause I’m not a good enough shot. But if I saw you doin that or you did it on me, next time I saw you lyin waitin on a medic I’d go over and knife your corpse.[/quote]

I normally tap out when there is one second left as a dilemma as if the medic would die and I have to wait another 30 seconds, or make me feel bad that the medic couldn’t revive me because I tapped out.

I spam a few times if they run past me and not revive, then they usually come back and revive.

I spam a moderate number of times when they pass me, and off killing others

I spam a lot when I am an axis engineer, near the dynamited fuel dump/last AT gun/gun controls from seawall, and the medic passes me and kills a horde of enemies and gets killed, or when I’m an allied engineer near a critical objective, usually the winning one, and there are 40 seconds left. (Actually I don’t do this, I admit defeat, then start yelling at the screen “what are you doing medics?” They couldn’t hear me so its all good. Sometimes I type it in to let others hear.)


(San_Pedro) #32

Good point.


(BrightSoul) #33

of course! people play as they like but the game shouldn’t encourage players to go out-of-character.
Classes exist for a purpose: to let you experiment with the different facets of warfare. If people choose medic to play like a soldat, then there is a flaw in design, IMHO.


(Sebultura) #34

The fact that “Rambo medic” became a common expression with W:ET isn’t hazardous: you can spend your time spawning air strike, firing with heavy weapons, puting mines everywhere & not focusing on objectives, etc…, if you’re low on health you won’t stand a chance to continue the kill… And this is pretty noticeable in clan wars in general: just put 2 rambo medics together & you’ll see how bad the game will turn.

That’s why - I suppose - medics have less ammo than other classes.

So should everyone pay because of this ? Of course and I would say more: each people not doing his damn job should mutate into tapir !

See the paint skill… Ha !


(HellToupee) #35

reminds me of those field ops after u revive them serval times, down to a pistol asking for some ammo and instead they throw an airstrike wipe out some team makes and are like oops got no charge left no ammo for u.

I say punish them :slight_smile:


(senator) #36

I think this potic was discussed to death already, but for what it’s worth, here is my opinion: You can’t force people to play the way you want them to play. They play as Rambo Medics because they want to play as rambo medics, if you take away everything that makes a Rambo Medic, these guys won’t all of the sudden turn into your pocket healer who does nothing but follow you aroud to heal you. No, they either look for a different class to frag (yay, 50% PF population!) or don’t play at all.
So by taking away these medic tools you won’t manage to change the players that are (maybe abusing) the medic class. But what’ll happen to the guys who play the medic class as ‘intended’? You will automatically hurt those guys, too. So, by going after the Rambo Medics you will punish the true medics just as well, and that can’t be the point.

Design the medic class so, that the medic has all the tools he needs, and as we all know, the healer is always the first guy under fire ‘Kill the Medics first!’, every competent team knows that. A Medic needs many tools to survive longer, because otherwise he won’t be able to do his job, which is to run out under fire to save you sorry ass.

Take away the medics survivability and you will destroy the medic class (at least on pubs), and what’s better, having some rambo medics in your team, who only toss out a health pack ever know and than, and only revive you if you happen to lay in their path… or having no medic at all?


(shadrach) #37

voted yes, First Blood FTW, Brian Dennehy.
Rambo: First Blood Part II is shit, no Brian Dennehy.
RIP Richard Crenna :frowning:


(EnderWiggin.DA.) #38

Hate the Adren needle. Dislike medics with uber health (hp).
I think medics need to be able to regen health at a slow rate and eat their own packs. The reason is that a medic may have to run INTO fire for a revive and is defenseless with the needle out.

I think one could weaken the medic class a bit other than altering their HP by one or more of the following:[b]
1)medic could not pick up own med pack until 3-5 seconds after getting shot except when at X health or lower.

2)when doling out med packs to teammates, medic gets health too (or a percentage of health). Ok, this doesn’t weaken the medic but it supports teamwork. But it also takes a limited resource and makes it go farther which could be bad.

3)Cannot pick up own health packs. Health regen happens stepwise: instead of slow regen, medic gets 25 HP every x number of seconds or x seconds after taking fire. Would want to avoid getting 25 health during a firefight of course. This one is the least practical I think.

4)control rate of fire or clip size for the main weapon so that ammo is often low, forcing dependence on FOP.

5)Cannot pack up to full health. Say 85% of full HP and has to regen the rest.
[/b]
To control rambo medics, I like #4 and #1 OR #5. but I don’t feel a huge nerf is necessary. just a minor tweak.


(amazinglarry) #39

Oh god… another Rambo Medic thread…

I echo DarkAngel and Senator’s views on this topic, as well as a few others. Just because some people are in it to “frag”, and you’re unable to kill these guys in return does not mean they should be nerfed. You just need better aim.

Because that’s what it comes down to isn’t it? People are just frustrated that there’s a Medic on the other team that’s completely wiping the floor with you. So you cry foul, suggesting they should be raising their teammates… but let me ask you this, “How can one raise teammates, if nobody on their team is dead, because your entire team is gettin slapped around?”

Of course, the paragraph above is a VERY EXTREME scenario but here’s the deal. I play primarily the medic class and I’m a decent shot. I’m by no means the best at all but I can hold my own (depending on how much liquor I’m also holding).

So here’s what I do: I run around, and I TRY to med up teammates but since ALL of them are preoccupied with killing the other team (Engineers, Soldiers, Field Ops, Covert Ops) they won’t stand the fuck still. So ok I’ll toss out packs in high traffic areas to compensate. My style of play is one of impatience (mostly) and I hate waiting around defending, so while on a defensive map I’ll go on the offense and take out a few people, preventing them from getting to the objective etc. So what’s wrong with that? I’m doing my job - yes I’m getting kills but that’s what the game primarliy is about. It’s not about “blocking” the other team by forming a peaceful, non-confrontational wall. It’s a “war game”. In the end, I don’t end up raising too many teammates because there usually aren’t where I am. So that makes me a “Rambo Medic”? I guess… but because of that you want to take away all our ammo, regen and self packing abilities? Ugh. Go play Counterstrike where everyhing is “equal”.

To end my rant though… if you’re going to take away anything, please take away that fucking adrenaline needle. Cast it into the fires of Mount Doom or something. Anything. Medics who use that in anytime other than carrying an objective are pussies.


(Kendle) #40

I’ve been playing DOD:Source for the last year and a bit (heresy I know) but the one thing it beats ET hands down on (actually it beats ET hands down on several things, but the one in relation to this thread) is the fact that in DOD:S there is no “uber” Class. Jump on an average DOD:S pub and there’s a reasonable smattering of all Classes, with large differences between how they’re played and the skills needed to play them. Jump on an ET server (not all or course but lots) and Meds out number everything else by a large factor.

This is because the Med, with his extra starting health and ability to self-heal, is the superior front-line soldier. I’ve long since given up the hope that the Med would ever become the support Class he was when I first starting playing RTCW (I was a Medic in RTCW for 2 years before switching to ET), and I’ve no problem nowadays accepting that the front-line all-rounder just so happens to be called “Medic” in ET instead of “Soldier” as you might otherwise expect, but the fact Meds are so imbalanced against everything else is the thing I take issue with.

SD make a big play of the fact Strogg and GDF are wildly different teams, let’s hope they can produce wildly different Classes as well that balance each other out, with no one Class being “better” than any other.