ET:QW Movie Making Questions


(DarkangelUK) #1

Been a while since I actually created a thread, so thought this was as good a time as any :slight_smile: All my question are focused on movie making.

1- Since avinetdemo will be working in ET:QW, will we be able to use custom values for screenshot output or will it be controlled via the demotics function?

2- With regards to creating the cameras in Maya, is it along the same lines as creating cams for ET in gtkradiant? Import the map and create the cam and then play back in the game or is there a better method?

3- Will there be an actual in game camera editor along the lines of the demosmoother for Half Life 2 or will we have to use Maya? If there is ingame camera creation, can this be done while the demo plays?

4- Will there be the ability to dump audio direct from the game?

5- Since the game will be running netdemos, will it be possible to implement custom skins that will display on demo playback?

6- Will there be the ability to record netdemos offline with your own created server or will you only be able to record netdemos on a server? In Q4 you had to create a dedicate game and join it localy to record netdemos.

7- The Q3 engine had the great ability to remove the world and just have the players and vice versa, will that ability be in ET:QW? And if so, when the world is removed, will the ability to change the background colour be there for chroma keying?

8- Will there be full demo control, such as jumping to specific time points, working timescale, rewinding demos? :wink:

thanks!


(kamikazee) #2

Maybe you know this allready, but the Doom 3 engine does not compile it’s maps into a lossy format. This means that you can open the original maps in the state the devs last saved it, and thus it’s easy to add stuff to them. (Including camera paths)


(Wussie) #3

Yeah i’m dying to hear some of these answers as well, I’ve got one question to add;

a) will there be possibilites to create demo lists? Like q3sdc & seismovision do for example? Which would be useful at events for one, but movie editing wise to set up a batch action to save the editors a lot of time?

b) what about HUD editing? ie removing all hud elements except for certain objects (crosshair/killmessage or something) for example?

thanks!


(Sir. SpungE) #4

The Sir. Community would love to know too!


(Sir. Eden) #5

+1

Everyone at Sir. would really love to know something, anything about filming in ET:QW. All I know is there is some sort of filming capability but thats not enough to make an informed decision on whether or not to move an entire community to the game.


(Sir. Eden) #6

Wonders if theres rules against bumping…


(DarkangelUK) #7

I usually take a non-reply to these type of questions from SD as a “we can’t say at the moment” thing, as they’re usually very forthcoming with info… very understandable.


(Sir. Eden) #8

I know, I’ll end up pestering them every week about it though. :stuck_out_tongue:


(Isabel Lucas) #9

I’d like these answered as well.

I certainly hope it won’t be like BF2 requiring additional code to be downloaded and manually inserted all over the place on your pc, complicated DOS command line only instructions, no rewind or timeline and difficult to record camera paths.

Whats needed for any game like this is a straight forward windows based control panel that gives you full control over play, pause, ff, rw, record and has time code and easy camera tracking along with highest quality avi output. (Anyone wanting lower output can always compress more but its impossible to upscale successfully). I’m looking forwards to recording gaming movies in 1080P in the very near future.

Al.


(DarkangelUK) #10

I think if even half the features I mentioned above are implimented, then it’ll still be really good… the rest we can leave up to the mod makers :smiley:


(iwound) #11

I look forward too your movies. Do you think you might make story based movies like cs-militia.


(TheKaiser) #12

Being a part of AMAS, of course I’d like to see some sort of recording in ET:QW :slight_smile:


(Sir. Eden) #13

Thats something i’m really really hoping for, the ability to create your own tools.


(digibob) #14

Though I can’t say what exactly will be available in the game when we release ( we just don’t know right now ), I’m almost 100% certain that if there’s anything that’s missing, a friendly coder should be able to add anything that you need.


(Pytox) #15

Will the intro movie actually still be .roq format or is it something else in Quake wars??


(Zhou Yu) #16

A proper movie making system upon release (or even a basic one which just works) would be bordering on orgasmicly good :slight_smile:


(Sir. Eden) #17

So were able to make our own tools, thats all i needed to know, im going to be happy till the games released now.

:smiley:


(DarkangelUK) #18

I wonder if any of the movie making features will be available in the demo? Would be a good way to get practicing before the final release… if the demo is released before the final release of course.


(DG) #19

I assume any beta would be essentially the full game with only one, maybe two maps. there’s not much point in spending time just to take something out so it cant be tested.


(Sauron|EFG) #20

Features like these would probably be low prio and possibly not finished for a beta, though what you say may be true for the demo.

DA: Nice wish list. :smiley:

(On a side note: Changing the background colour for r_drawworld 0 can be done with an OpenGL wrapper. Not sure if this will be as easy in ETQW, and anyway it would be a lot better with a cvar since that won’t get you banned. :P)