ET:QW Movie Making Questions
/me jumps in and ruins the quotey quoteness thingy before it ruins the thread.
I would like this to actually go somewhere
To make sure this quoting rampage is put to an end: yes, roq files are used for Doom 3, so ET:QW will probably use it too. I don’t know though if it’s the same format version from Q3.
Now please respect the topic starter, and don’t quote me.
I wonder if any of the movie making features will be available in the demo? Would be a good way to get practicing before the final release… if the demo is released before the final release of course.
Probably if in the full then they’ll be in the demo.
However, depends on what you expect by movie making features.
I think its reasonable to expect a fully functional recorder with FF, Pause, Rew, AVI uncompressed recording and time code plus camera control. However, if you mean a full editing program then I think thats a step too far especially when Windows Movie Maker 2 is widely available and free.
Al.
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I hope they update Quake Video maker for Quake Wars then
I really don’t expect SD to impliment actual video editing software into the game, and Im pretty sure what i use just now would be far superior to any inbuilt program anyway. Rewinding netdemos apparently isn’t as easy as once thought… it’s only until recently that a Q3 mod has included the function, Q3mme does it well… and the camming tools in that mod are the best. That mod also dumps direct to avi as well as screenshots too… but tbh i’d rather have full control over screen dumping than dump straight to avi… that way i can add some post processing tweaks to the screens before rendering.
Salteh, if that’s true about buggy netdemos… then doesnt that mean something was messed up somewhere? I think the Q3 engine has the best demo system around… to this day.
Points taken. Lack of rewind can get very frustrating though.
I abandoned BF Recorder in BF2 and bought FRAPS instead becuase of the lack to rewind and Timecode in BF2.
Nothing more frustrating when trying to record clips than missing your queue and having to watch 20 mininutes of movie every time you get it wrong. It turns a 5 minute recording job into a 3 or 4 or 5 hour job depoending on how many misses you make.
As for FRAPS, quality is OK but the problem here is it lags our system terribly making it very difficult to play and if the frame rate drops too low then you also get too low a frame rate in your video.
A fully functional demo recorder is the only real answer.
Al
I do want to comment that it’s quite hard to rewind a demo, but a “go to” could be made if the rewind functionality wouldn’t work.
I do want to comment that it’s quite hard to rewind a demo, but a “go to” could be made if the rewind functionality wouldn’t work.
That would be a great alternative provided timecode was included on screen because if you missed your cue you could pause the demo then jump back a couple of seconds and record from there forwards. Any slight inaccuracy could be edited out at the production stage with a video editor.
When talking about timecode I’m presuming SD would include traditional timecode ie. viewable in editing programs but removable from the final recording.
I’m going on a guess here, but is it not possible to rewind render demos? If so, then the netdemo could generate a render demo, then use the render demo to create the camera path… once created… just exec when the netdemo plays and capture. Just a thought…
I know it’s a different engine, but in Tribes a user made a custom demo playback mod that included rewinding, fast forwarding, and the ability to play the demo at up to 16x normal speed.
Tribes itself only supported playback, without any rewinding/etc, so maybe something like this would be possible in Quake Wars through a mod.