[et:qw]: Info's about hardware spec's?


(nUllSkillZ) #1

Hi,

my PC gets more and more broken.
Are there any hardware spec’s for ET:QW so far?
May be in one of the previews I may have overread.

Thanks.


(Zenix) #2

They said it should run on the same spec machines as Doom 3.


(etqw.at) #3

May be in one of the previews I may have overread.
there no infos about the hardware specs…

i think you need a nvidia 7800gt or ati x1800xl for 1024x768 @ high details, or 1280x1024 @ normal details.


(ParanoiD) #4

Doom3 specs are mentioned, those are like:

Pentium® IV 1.5 GHz or Athlon® XP 1500+ processor or higher

384MB RAM

8x Speed CD-ROM drive (1200KB/sec sustained transfer rate) and latest drivers

2.2GB of uncompressed free hard disk space (plus 400MB for Windows® swap file)

100% DirectX® 9.0b compatible 16-bit sound card and latest drivers

100% Windows® 2000/XP compatible mouse, keyboard and latest drivers

DirectX® 9.0b (included)

GFX:

ATI® Radeon™ 8500

ATI® Radeon™ 9000

ATI® Radeon™ 9200

ATI® Radeon™ 9500

ATI® Radeon™ 9600

ATI® Radeon™ 9700

ATI® Radeon™ 9800

All nVidia® GeForce™ 3/Ti series

All nVidia® GeForce™ 4MX series

All nVidia® GeForce™ 4/Ti series

All nVidia® GeForce™ FX series

nVidia® GeForce™ 6800


I don’t know exactly what you mean with broken… A format should do a lot of things to get rid of spyware, virusses, unused files, fragmentation etc. I would recommend this to do if its unplayable.


(Gimpsta) #5

Mind you, I wouldn’t like to run Doom3 on a P1.5 and Geforce 3 !

:tapir:


(ParanoiD) #6

Its the minimum lol. Tough I run it on a Athlon xp 1800+, 1 GB DDR, Radeon 9600pro EZ 256… Nullskillz should post his machine specs so we can have more info and give him good advice what to do…


(Ghost =EVO=) #7

maybe someone from splah could give us an idea of the min specs required.


(kamikazee) #8

Just make sure it can handle Doom3 on medium level and it should be able to run ET:QW imo.


(Shanks) #9

But how do you define run? Will it run at 10-20fps on low settings or will it run as well as doom3?


(ParanoiD) #10

Guess run would be 30 fps. D3 “runs” average 30-40 on low 800x600 at my rig. Guess 800x600 medium wont have that great impact at all as my CPU is the bottleneck.


(RosOne) #11

We’ll be playing at lowest quality settings anyway, whatever the system is :drink:


(Dazzamac) #12

Speak for yourself! :rocker2: rock and roll on 1337 settings


(ParanoiD) #13

Great fun and gameplay on highest possible for me, I play games for fun, not for 1337…


(Dazzamac) #14

Oh yes, gameplay come first and foremost. But if you can play it how it was meant to be seen, then why not?


(SniperSteve) #15

Maybe wills can comment on the specs of the hamster machine?


(B0rsuk) #16

Multiplayer action always causes drop in fps.

It looks like these will be my ET:QW specs:
Athlon XP 2800+ Barton
2x512 RAM DDR400
Asus a7n8x mainboard (nforce2 400 ultra, NOT deluxe one)
Leadtek A400 TDH (GeForce6800 128MB AGP)

Kubuntu 5.10 Breezy Badger, kernel compiled specifically for my CPU and other tweaks.

My impression is that getting a better gfx card isn’t worth it because now the CPU will be the bottleneck. I won’t buy a new one for aging x86 32bit architecture.
GOogle says I should get around 60fps in Doom3-like games, high quality.

How do they measure the fps ? Are the values given average fps (so it could be higher or lower depending on action ?)
At the moment I use GeForce2 MX, and minimal detail settings in W:ET (low quality sky, low geometry, all 16 bit, texture compression, low quality textures, no lights) except for resolution which is 800x600. And I get 60 fps TOPS. It is often as low as 30 (in action) or 15 (radar!)
I certainly hope the above specs will make it pleasure to play in High quality, for a change.


(Sauron|EFG) #17

How does who measure FPS?


(B0rsuk) #18

[quote="“Sauron|EFG”"]

Benchmark software/timedemos. Do they display average fps ?


(eq-Shrike) #19

Fraps mebbe …


(Sauron|EFG) #20

Why not try it yourself? :slight_smile:

/timedemo 1
Then replay a demo, and look for the result in the console when it’s done.

Both Q3 and D3 displays how many frames were rendered, how long it took and the average fps.

Benchmarking with timedemo isn’t that relevant though, since “Timedemo doesn’t do any game logic” (JC):
http://www.beyond3d.com/interviews/carmack04/