ET:QW a Popularity question


(AlbenoBoagz) #1

Hey, I’m an Australian fps player and I must say this game (ET:QW) looks pretty enticing. However, I was wondering if anybody through intuition, knowledge or an educated guess might have some idea of the size of audience this game might attract in Australia and Oceania. You see there is a big online community for the battlefield series in Australia, I was wondering what it would be like for this game, would be great if there were alot of people.

Thankyou in advance, Albeno


(Gringo) #2

Ive got intuition, knowledge and education in abundance and i reckon it will take off in a big way all over the globe.

I even hear they want a copy up in the international space-station!


(Redh3lix) #3

An educated answer: It’s gonna be bigger than a big bag of big things!


(AnarchyAngel) #4

Im from Australia as well and from what Ive been reading around Game Arena and the size of the Wolf ET scene and the BF2 ppl leaving the game in droves Id say this it the next big hit


(SCi-Fi) #5

In my eyes BF2 is dead, only reason i still play is the fact that we have a new
league(infantry only) and the fact that our server is paid for until the end of the yr.

I cant see ET:QW coming out until sept/nov, so until then got to play sommat!!


(Gringo) #6

Play ET!


(Rhoades) #7

just see what et is like.


(kamikazee) #8

@Top: Whilst this is an original question, probably nobody can answer it.
I don’t know what goes on in the mind of a BF2 player… :smiley:


(Wils) #9

I have it on good authority that the more people buy this game, the bigger the online community is likely to be.


(AnarchyAngel) #10

Logical sense rears its head again, it actually suprises me how you guys respond to so many of these questions without answering a single bloody one? You really do get off on driving crazy us dont you? Wils? Bongoboy? And dont even get me started on Tapirs!


(Lanz) #11

They really can’t tell us that much and they need some fun too!


(Senethro) #12

Its a good question though, where will this game fit in in terms of popularity? Will it equal its predecessor? Beat BF2? Come close to CS:S?


(Bongoboy) #13

Less popular than soup, more popular than wasp sandwiches, about the same as wearing different coloured socks.


(AnarchyAngel) #14

Above is a typical case of a over worked splash damage employee, they finally snap and start speaking gibberish.


(Gringo) #15

Gibberish, that made perfect sense to me!


(kamikazee) #16

It’s just getting used to, every SD member talks different.

In Bongoboy’s phrase above, I’d consider it meaningfull nonsense. Strange, but true. :smiley:


(Rhoades) #17

well, i can assure you that if I’m playing this game, it will be popular because I just have that effect on people.


(mortis) #18

The success or failure of this game on a short term worldwide scale is determined by flashiness and marketing. The long term core support of a game is determined by its subtle enjoyable gameplay, ongoing gamecode support, third party moddability and its efficient netcode.

Consider old UT. Fun gameplay, many patches, a bajillion third party maps and mods and reasonably efficient netcode. The last time I checked, UT99 still has more core players that UT2k3 and UT2k4. The subsequent games had much better marketing, but lost ground on gameplay, netcode and community support.

Consider W:ET . No marketing. A few patches. Good third party mod / map support. Good netcode. Still has lots of players, many more than for other newer big bucks games like Ut2k4.

Moral: Activision needs to swamp the airways with commercials ala Battlefield and many console games (if I were them, I’d start now, building brand recognition in advance of BF2142). This will get people excited and ultimately going out to buy the game (or preorder it). Gameplay is the hook that gets them playing and min/maxing the game. Long term loyalty is born out of continuing support, SD forums, bani and crew, other third party people who keep the game alive, fix bugs and exploits, and generally provide a ongoing variety in the game. Efficient netcode is beyond critical. I have played so many games that would have been fun, if it weren’t for perpetually laggy/bad/inefficient/bloated netcode. Keep it simple! Simple is better!

I think ETQW “campaign for the win” should be done thus: (and when they make me CEO at Activision, I’ll make it so :wink: )

  1. Massive PR campaign / commercials / etc.

  2. Make sure the game is working perfectly prior to release.

  3. Release game; included in the game price is one update DVD to be mailed out 6 months or one year after initial release. This includes patches, winners of a user made map competition, extra mods, 3rd party tutorials etc. Allow users to pay $5-10 a year for biannual ‘official’ updates. All the stuff can be downloaded out-of-game for free, but who wants to download 8GB of new maps?

  4. Have a massive ActivisionLAN or something, where their three biggest games have a slug it out LAN competition for big bucks, with a winning team taking $100,000 or more, and runners up all looting some cash and prizes. Combine a few stock maps with a few user made maps (generated by map competitions for $ for licensing). For funding, see #3 above. To make it all work, you’re going to need money, an awesome game, and ETQW TV or whatever. I think that e-sports are real thing coming in the near future. Get the QuakeCon or ActivisionLAN on MTV and ESPN, and go for the gold!


(Rhoades) #19

lol, have fun with that SD.


(kamikazee) #20

I hope that won’t be too much PR BS if one would go ahead with that…

Done when it’s done.

I had to read that a few times, got confused by “offline” at first.
Downloading 8 GB is not for me, but I think this gets way smaller when compressed.
Besides, buying the game twice (one for me, one for my brother) is more then enough for me. I wouldn’t like annual fees unless those updates would be as large as you said.

I hear the word “cash” too much in those phrases… Maybe I’m just spoiled by W:ET and the whole free community around it.