Hi,
I’m one of many thousands of disillusioned loyal Battlefield 2 players who are awaiting this game with the possibility of defecting from EA to ID software, that includes some of the top CAL league teams, one of which I am a member.
As someone new to the Quake / Enemy Territory series I wonder if one of the developers could please give us some more information as to the philosophy behind the game play in this title.
The main reason so many players are looking to leave the Battlefield series is because of changes EA made to the Battlefield series’s gameplay away from arcade play to low skill / low accuracy children friendly play.
Specifically what many of us didn’t like in BF2 was:
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Nerfed weapons - highly inaccurate with large cones of fire making it more computer generated luck than skill in the killing of opponents
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Delays introduced by patches on certain gameplay actions such a proning and the firing of certain weapons
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Nerfing of jumping and shooting
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Nerfing of shooting and moving
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A general dumbing down of everything in BF2 to suit the lowest possible denominator, the whiners, who complained and demanded the removal of everything in the game that better’ed them.
What many of us in the Battlefield community are interested in hearing therefore is ID / Splash’s philosophy for gameplay in ETQW.
I understand that traditionally, ET and QW’s have allowed jumping and shooting / movement based arcade style play and hasen’t suffered from all of the nerfs thats driven many people away from BF2.
Could you please confirm this / the style of play we could expect by moving over to ETQW and also some comments on the accuracy / skill level of the gameplay. I will be passing your comments back to several top CAL teams and parts of the disillusioned Battlefield community in general.
Thanks,
Al.