- Nerfed weapons - highly inaccurate with large cones of fire making it more computer generated luck than skill in the killing of opponents
I have not found the weapons to be inaccurate. All it takes is a little aiming, instead of running around firing wildly.
- Delays introduced by patches on certain gameplay actions such a proning and the firing of certain weapons
‘Dolphin Diving’ was not a ‘skill’, it was a cheap tactic since it allowed you to fire, with great accuracy, while jumping all over the screen.[/quote]
- Nerfing of jumping and shooting
Couldn’t care less either way. I didn’t consider it a great skill, but did it myself all the time.
- Nerfing of shooting and moving
One of the better things they did, and I think it will be like that for ETQW, as well as most games that come out in the future.
- A general dumbing down of everything in BF2 to suit the lowest possible denominator, the whiners, who complained and demanded the removal of everything in the game that better’ed them.
Like what? Dolphin diving was an exploit that was not intended, so it was fixed, jumping and shooting with accuracy was never intended, and it was fixed. A lot of the stuff that was fixed was never intended to be in the game.
What many of us in the Battlefield community are interested in hearing therefore is ID / Splash’s philosophy for gameplay in ETQW.
I think you may be disapointed about running and accuracy, and I’m sure tweaks will happen when they find certain weapons and classes overpowered.
The ‘majority’ of people did not leave the game due to these changes, and ‘Top Clans’ represent a very small postion of the BF2 playing community.
I personaly can’t wait for ETQW, and as long as the netcode isn’t garbage (I doubt it will be) and the classes are balanced, unlike aircraft and AA in BF2, it will be a great game in my opinion.