ET - Quake Wars - Philosophy - Developer to Answer Please


(Hakuryu) #21

I hate BF2 also, and have reached First Seargent with nearly all silver medals, so I didnt just give up on it easily. The cone of fire absolutely killed the game for me… unloading into a guy 20 feet away and missing with your crosshair on them is NOT fun.

ET does not handicap your aim like this, nor does Quake Wars according to a few reviews I have read. In fact, one guy specifically mentioned that he was happy that you hit what you actually aimed at unlike BF2.


(gerry) #22

Don’t really understand why everyone wants to be able to bounce around like a tool while firing and retaining perfect accuracey. That kinda craps been the standard in practically every id game ever made and its gotten boring as hell ove the years since the tactics basically work in all their games. Then people do the same crap in games like bf2 which are trying to be a litle more realistic then cry and complain when they can’t rabbit around the maps anymore. Sorry but if all games followed the standard quake trends then they’d virtually be duplicates of each other with different skins and weapons, and the occasional vehicle tossed in for good measure. Just seems to me that people get so used to the quake style of playing which is so outdated its not funny they become to accustomed to ONLY playing that way and they jump on the “omg that game is crap” bandwagon when a game comes around that doesn’t support that style of play. Doom 3 and quake 4 had a similar style of mp to quake 3 ( more quake 4 than doom 3) and the servers are practicaly empty for these games. To me that says people are getting bored of the same old shit multiplayer which has been the id trademark since quake 2. Say whatever you want but the fact theres barely any player for these games makes a statement that the quake2\3 methods of gameplay are dieing out since its been around so damn long. Id like to see quakewars become a rvial to bf2 but if its gonna let you strafejump and bounce around the map like a tool while firing and killing everything in sight then this game may as well be quake 4 with a few vehicles chucked into it and will probably only have any degre of popularity for a few months before people switch back to bf2 or bf2142.

Im not a bf2 fanboy by any means, ive got annoyed with that game for months with the amount of dumb bugs ea\dice still seem incompetant to fix.


(B0rsuk) #23

Have you ever tried jumping and firing in W:ET ? Do you have any idea what does it do to your accuracy ? No ? Hint - look at crosshairs.


(gerry) #24

Never bothered playing wolf et for any amount of time because of the nerfed smg’s, i stuck more to rtcw mp. Saying that though people Do seem to expect id games to play a certain way and to me its done more damage to the company in recent years than good since doom 3 was released and did “ok” at best then quake 4 came out and never had much impact.


(kamikazee) #25

The SMG’s are just equal for both teams in W:ET, but they’re not easier to handle for that reason. If you don’t play W:ET, I guess ET:QW might not be for you either. Opinions can differ. :confused:

Doom 3 hadn’t got a good MP, with only support for 8 players iirc. I still think of Doom 3 as an engine showcase by making a SP.
Quake 4… I don’t know. Never really played it, but the MP seemed like a rehashed version of Quake 3. That is probably the problem, the gameplay looks similar.
ET:QW might change this trend.

And about the trickjumping: I think it should be hard to do, but not impossible. It should be a skill, not a general way of play.


(gerry) #26

The SMG’s are just equal for both teams in W:ET, but they’re not easier to handle for that reason. If you don’t play W:ET, I guess ET:QW might not be for you either. Opinions can differ.

Doom 3 hadn’t got a good MP, with only support for 8 players iirc. I still think of Doom 3 as an engine showcase by making a SP.
Quake 4… I don’t know. Never really played it, but the MP seemed like a rehashed version of Quake 3. That is probably the problem, the gameplay looks similar.
ET:QW might change this trend.

And about the trickjumping: I think it should be hard to do, but not impossible. It should be a skill, not a general way of play.

I think one of the problems of quakewars is both trailers do make it look like an alternative to bf2, they dont really show any arcadey elements and the gameplay shown doesn’t have any of the regular quake style of playing in it. It’s a game i’ll definately have to wait on a demo on before deciding to buy it, i think it’ll turn out good in the end though :slight_smile:


(kamikazee) #27

Agreed, that’s what I try to tell people as well when they compare it too much to BF2. :wink:


(Brutus) #28
  1. Nerfed weapons - highly inaccurate with large cones of fire making it more computer generated luck than skill in the killing of opponents

I have not found the weapons to be inaccurate. All it takes is a little aiming, instead of running around firing wildly.

  1. Delays introduced by patches on certain gameplay actions such a proning and the firing of certain weapons

‘Dolphin Diving’ was not a ‘skill’, it was a cheap tactic since it allowed you to fire, with great accuracy, while jumping all over the screen.[/quote]

  1. Nerfing of jumping and shooting

Couldn’t care less either way. I didn’t consider it a great skill, but did it myself all the time.

  1. Nerfing of shooting and moving

One of the better things they did, and I think it will be like that for ETQW, as well as most games that come out in the future.

  1. A general dumbing down of everything in BF2 to suit the lowest possible denominator, the whiners, who complained and demanded the removal of everything in the game that better’ed them.

Like what? Dolphin diving was an exploit that was not intended, so it was fixed, jumping and shooting with accuracy was never intended, and it was fixed. A lot of the stuff that was fixed was never intended to be in the game.

What many of us in the Battlefield community are interested in hearing therefore is ID / Splash’s philosophy for gameplay in ETQW.

I think you may be disapointed about running and accuracy, and I’m sure tweaks will happen when they find certain weapons and classes overpowered.

The ‘majority’ of people did not leave the game due to these changes, and ‘Top Clans’ represent a very small postion of the BF2 playing community.

I personaly can’t wait for ETQW, and as long as the netcode isn’t garbage (I doubt it will be) and the classes are balanced, unlike aircraft and AA in BF2, it will be a great game in my opinion.


(kamikazee) #29

The weapons in W:ET are more accurate then the average BF2 gun…


(Isabel Lucas) #30

Brutus I strongly disagree with what you say about BF2 although you are entitled to your opinion.

Over 20,000 players have left BF2 since it was released and that represents almost 50% of the player base in only 6 months. The competition scene has all but collapsed and with over 20,000 players in total leaving, that represents a large slice of the pub players leaving also. Those figures don’t support your assertion that the nerfs have improved the game and that players are generally happy with the weapons and the gameplay.

As for the weapons not being inaccurate, maybe thats down to your experience / level of player skill. I don’t mean that in an offensive way, rather just that your own skill level can have a profound effect on your ability to judge the effectiveness of a games weapons systems.

For your benefit and for anyone who’s interested, 2 short videos showing 1942 accuracy and subsequent BF2 accuracy (2mb approx each). The difference is clear to see:

1942 medic gun: http://files.filefront.com/Inaccuracy_1942wmv/;4198657;;/fileinfo.html

BF2 medic gun: http://files.filefront.com/Inaccuracywmv/;4198517;;/fileinfo.html

If you think ETQW is going to be the game for you, I think talking to the other guys on here you will be disappointed. Its seems, as I thought was the case, that QW and ET have a long history of jumping and shooting and it sounds as if thats going to continue from the replies / developer interviews I’ve seen. Maybe 2142 would be a better option for you.

As for me, I have unfortunately parted ways with my clan [HOT], since 1st posting and so I am no longer sure if I’m going to continue gaming at the moment. One thing is for sure, if I do, then I will certainly be giving ETQW a try based on what I’ve heard so far.

Al.


(Zyklon) #31

Doom 3 wasn’t intended for mp (they just put it in because of the constnt whining of some people), so it was barely playable, because of bad performance, bad netcode, bad balancing, low player numbers, etc.
Quake 4’s mp was just a carbon copy of vanilla Q3’s, they only added one gun, worse performance, worse netcode, and removed a tad of maps and playermodels. Quake 3 is still popular after all these years, and people stick to it rather than switching over to the Q4MP, just because it is the same game less a tad of features.

And also, the gaming community seems to become sadly a bunch of newbs that prefer having luck and “REALIMS!!!@@@” in their games than real skill. Quakers (and UTlers and RTCWlers and ETlers…) might have even become a minority these days, but it’s still a large minority, and it deserves to have some good games instead of having to play Arcade-Realism junk or play some slowly developing lagging badly balanced and slow OSS fps.


(gerry) #32

Doom 3 wasn’t intended for mp (they just put it in because of the constnt whining of some people), so it was barely playable, because of bad performance, bad netcode, bad balancing, low player numbers, etc.
Quake 4’s mp was just a carbon copy of vanilla Q3’s, they only added one gun, worse performance, worse netcode, and removed a tad of maps and playermodels. Quake 3 is still popular after all these years, and people stick to it rather than switching over to the Q4MP, just because it is the same game less a tad of features.

And also, the gaming community seems to become sadly a bunch of newbs that prefer having luck and “REALIMS!!!@@@” in their games than real skill. Quakers (and UTlers and RTCWlers and ETlers…) might have even become a minority these days, but it’s still a large minority, and it deserves to have some good games instead of having to play Arcade-Realism junk or play some slowly developing lagging badly balanced and slow OSS fps.[/quote]Depends what way you define “realism” in games. I wouldn’t classsfiy bf2 as realistic at all, the quake games are far from realistic but in terms of gameplay quake 2 quake 3 quake 4 are essentially very similar besides improved graphics and effects etc. I recall a quote from tim willits a while ago, he called quake 3 his biggest failure since it just played exactly how hardcore quake playerds wanted it any any new players to the game were put off by getting hammered on most of the servers, (then quake 4 comes out with quake 3 multi so i dunno why he seen it as a failure and then they allowed raven to rehash it). I’d like to see quakewars have a nice balance of gameplay in it, last thing i wanna se is people boucning from one end of the map to the other racking up 99 kills with their rail gun and firing rockets at the ground just to make themselves jump higher. Clearly quakewars is not a deathmath game so hopefully the deathmatch elements are missing from it and its a more team orientated game.


(madness) #33

uh…play W:ET and you’ll know what it plays like. Plus add some vehicles:P


(Brutus) #34

Brutus I strongly disagree with what you say about BF2 although you are entitled to your opinion.

Over 20,000 players have left BF2 since it was released and that represents almost 50% of the player base in only 6 months. The competition scene has all but collapsed and with over 20,000 players in total leaving, that represents a large slice of the pub players leaving also. Those figures don’t support your assertion that the nerfs have improved the game and that players are generally happy with the weapons and the gameplay.

They don’t enforce your assertion that it has hurt the game either. The number of players that play during any time has gone from 40K to about 25K. A number of factors need to be considered, such as the natural decline of a game over time due to new game releases, etc.

As for the weapons not being inaccurate, maybe thats down to your experience / level of player skill. I don’t mean that in an offensive way, rather just that your own skill level can have a profound effect on your ability to judge the effectiveness of a games weapons systems.

I didn’t take it as an offense, I took it as a compliment. I guess my skill level does determine how I am effected by the weapons in a game. A lot of people find the M95 and other sniper rifles not as accurate as they should be. I have no problem with and I am able to hit what I am shooting at. Same with the other guns. Try short bursts, not full auto, that may be your problem.

If you think ETQW is going to be the game for you, I think talking to the other guys on here you will be disappointed. Its seems, as I thought was the case, that QW and ET have a long history of jumping and shooting and it sounds as if thats going to continue from the replies / developer interviews I’ve seen. Maybe 2142 would be a better option for you.

I think you are only hearing what you want to hear. You should try RtCW:ET and see how you like it. It’s a fun game and if you like that you should like ET:QW.

As for me, I have unfortunately parted ways with my clan [HOT], since 1st posting and so I am no longer sure if I’m going to continue gaming at the moment. One thing is for sure, if I do, then I will certainly be giving ETQW a try based on what I’ve heard so far.

I’m not sure who [HOT] is, but you should try RtCW:ET to see how you like it. It’s a great game, and while most things will probably stay the same, I’m sure there will be some changes. Either way I’m sure it will be a great game.

Al.
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(kamikazee) #35

Just nitpicking here, but it’s supposed to be W:ET. :wink:


(Brutus) #36

Just nitpicking here, but it’s supposed to be W:ET.

Thanks, that shortens my typing when telling people about it.


(gerry) #37

uh…play W:ET and you’ll know what it plays like. Plus add some vehicles:P

IM just gonna wiat for the dem to se how it plays, basically the best way to do it instead of asuming things that might not be true :slight_smile:


(kamikazee) #38

True, but W:ET is still a nice game to waste the time in-between. :smiley: