If you aren’t going to read WHOLE fat post, this topic isn’t for you. These are ET tweaks I would love to see…implemented in next official patch.
Covert Op exp system overhauled
Exp reward for disguising reduced from 5 to 2 . Disguise should be regarded more as a tool, than a goal. There are circumstances where it doesn’t help at all. This change would also separate helpful Covert Ops from pervert panthunters.
Covert Op gains 4 exp for killing someone with non-scoped weapon and keeping his disguise
Covert Op gains 2 exp for each kill within 5 seconds after losing disguise.
Covert Op gains 2 exp for throwing smoke grenade at MG nest served by enemy
Covert Op gains 3 exp for throwing smoke grenade at certain important objectives that need repair/being constructed. Examples: , Assault Ramp (allies), bridge (allies), disabled tank or truck (allies), foot bridge (allies).
Covert Op gains 3 exp for throwing smoke grenade at certain important objectives that need to be destroyed. Examples are: tank/truck barriers, bridges, etc.
NOTE: reward works only for “next” barrier, for instance if tank is before first barrier it’s first one, if tank is before second it’s second one etc.
Covert Op gains 5 exp for opening team door if a teammate is very close to him. Works only once per 30 seconds or even once per spawn. Doesn’t work on Radar if main entrance is blown
B. Medic, the most aggresive and careless class
Should have his ability to pick up own medpacks REMOVED, but his health regeneration rate TRIPLED. Three benefits at once: no problems with healing self instead of others, medics would be forced to play slighty more defensively, and they wouldn’t be able to ignore flamethrower (I’ve seen medics run&shoot at me UNDER HEAVY OR FULL flames, in closed areas like corridors, and hit me without any problems. Punkbuster enabled. Flamethrower gives them enough time to reload after kill and then use medpacks)
…OR
Amount of ammunition Medic can carry is decreased by two clips. Medics can’t pick up medpacks while on fire .
Medic loses 4 exp for killing a teammate, or 6 if he knocks off helmet on the process. This way medic attempting tk-revive and failing would lose 4 exp. Medic who does tk-revive successfully, loses 4 then gains 4, so his exp doesn’t change. Any medics stupid enough to try tk-revive and knock off teammate’s helmet should be severely penaltized.
Engineer tweaks:
Possibility to file complaint after walking into landmine COMPLETELY REMOVED. . Explaination - I never saw teamkillers try to use landmines, I guess because
- spawn teamkilling impossible because of temporal invlunerability
- if it’s anywhere else you can avoid or jump above it
- you don’t jump onto badly placed landmine just to check which idiot planted it.
[b] next-to-pointless engineer actions give halved exp [b]. For instance destroying any barriers if Axis still spawns near Command Post, or repairing the tank if the bridge isn’t reinforced.
Vehicle tweaks:
1 exp for each grenade or rifle grenade which damages (NOT disables) tank or truck
2 exp for damaging truck or tank with Mortar/PAnzerfaust (they deal quite a lot damage, and Panzerfaust soldiers often get no rewards for damaging tanks because they need to hit it 3 times.
Misc:
/kill command takes 5 seconds to work, so you can’t suicide instantly . It would be enough to drive out /kill abusers.
2 extra exp for killing someone carrying portable objective, or killing someone next to portable objective if it’s in starting position. PRetty obvious.
3 exp for returning portable objective Hmm heavy/light weapons exp doesn’t seem approtiate, perhaps Battle Sense ?
[b] New awards:
Most Team Friendly - lowest team damage, if there are some players tied at say 0 (just kidding), the winner is the one with highest ammount of grenades thrown, artillery/airstrikes called, heavy weapons fired, and highest amount of Covert Ops in team.
I Don’t Need Enemies Award - for the man who received most team damage.
[/b]
Spawn invulnerability shields additionaly reflcts damage. Shield indicators are changed to red. This should stop spawn camping once and for all. NOTE: people revived by medics don’t get such shields, but standard ones instead.
You could have ‘complainer’ for mine / support fire complainers, and have the server show how many unique people they had filed against.