woot
Enemy Territory: QUAKE Warsâ„¢ Announced!
so can we await some fresh news/images soon?
i need it… plz… give me…
Mappers and forumers ->>> If you plan on getting a good domain name for an ETQW based site…you better start looking soon…I know of a good number of domains that are already taken in the .com and .net area.
I was testing domain names at a registrar site and came across a limited supply.
.eu top level domain is coming: http://www.eurid.eu/
Or how about Ethiopia, they have .et as TLD: http://www.djweb.com.br/tld/et.htm
Wow there sure are alot of whining fucks on this board these days.
It’s looking good SD. Keep up what looks to be some damm fine work. If you ever need a teaboy in the office let me know. I’m only a 30 minute train ride away.
So, whats the maps size? For 6vs6, 7vs7, 10vs10, 15vs15, 30vs30?
Will be more RTCW / Wolf:ET or Battlefield?
Man, only 6 or 7 people on either team in ET? You must run a rather minor server.
Please, for all sakes, Don’t have a “Death till spawn timer” as a default setting.
If any, make it a server side setting.
I realize this has its place in gaming, but please don’t screw this game up with a death/spawn timer.
Yeah, Yeah, I know… don’t die.
I play, I die, I want to get back into the action without any further delay to play again.
BF2 looks great, but, I can’t stand the play delay. It killed the game for me.
Give me action in the most expedient and efficient means possible.
QW looks good, Best wishes!
@Firerizer: ET had a spawn timer. What’s wrong with it? I once wrote a snippet which disabled it, so it ain’t that hard to do it.
Don’t forget this is ET, not Q3/4.
i hope that theres a alternative way of doing respawn tho… in both competition and public, u can heavily exploit the fact that u know the exact spawntime of you enemy, and at the end of the day, its not very “pretty”
From the look of it you can respawn from drop pod.
Maybe the pods are like a marker for the commander unit. Once they call one in players can spawn there. Like a mobile spawn point. That would be interesting.
Hy there,
if i compare the screenshots and the trailer i recognized the screenies are 4:3 aspect ratio and the trailer is 16:9 aspect ratio.
My Question is (and i have been searching for an answer for a long time) will it be possible to play ET:QW in 16:9 aspect ratio on a PC.
or will it be only a feature in the XBOX360 version??
Greetings
Yogie
alternative way of doing respawn
wounded humans can be strogified that become a spawn point for on strog so the interviews say
Hy,
Is there eny chance tu put some nature elemnts in fight, something like
- Mad dogs can gib you in some area, or snake
- Falling rocks from mountain can kill
- to blow up tire on vehicle
and
to have alternate vehice smething like bicucle
because usuly in other games i need to run more then half of the map on foot
If ET:QW uses more progressive objectives, you don’t have to run half the map on foot, spawns move on.
Blowing up tires on vehicles is allready seen in GTA, should be possible but I don’t know if it’s wanted here. Besides, tanks don’t have tires, and you’ll mostly meet those when you just don’t want it instead of normal cars.
The other stuff… Don’t know. What if those NPC’s would get into the battle of Strogg vs Humans? Both teams could get attacked.
Some original ideas you have, but I don’t know if they all make the game better. But it could be good for some inspiration…
Dogs would be nice, sort of a cool homage to the grandfather Wolfenstein 3D.
Wait!, this news flash just came in from Reuters: Apparently dogs ARE included in the single player part of ET already!:
(Source: wolfenstein.gamer.hr).
//L.
The Red Army employed
specially trained dogs to run underneath tanks
with packs of explosives strapped to their backs.
The resulting inevitable explosion was usually fatal
for both tank and dog.
source
KURSK HISTORY’S GREATEST TANK BATTLE JULY 1943
by NIK CORNISH
I keep reading slightly-too-good-to-be-true stories to the effect that the Red Army did indeed train dogs to associate the underside of tanks with food . Alas, so the stories go, they did this Pavlovian training using their own Soviet tanks. Come the battle, the deliberately starved dogs have anti-tank mines strapped to their backs and are let loose towards the advancing panzers, only to streak back the wrong way towards the familiar-looking Red Army vehicles, expectant of a good feed. I’ve never seen a reliable source for this trans-Ural myth, so I’m afraid I have to treat it as a shaggy dog story.