Enemy Territory: Quake Wars Previews and Interviews


(Joe999) #121

thanks Nail, very good read for the morning coffee. not the usual 08/15 questions which already have been answered many times :slight_smile:

best of it: when i thought “nice read, too bad it’s over”, there was a link to the new part 2 of the E3 interview at the bottom of the page:

http://www.gamearena.com.au/news/read/3665992


(Shanks) #122

KC: Actually Paul and a lot of his original team members were big clan players.

PW: The oldest Quake clan, in fact!

Define oldest :smiley:


(Salteh) #123

EQ was formed on CompuServe in 1996 by Deathace and some friends who played a pre-release version of Quake. The copy used by EQ was the only available copy of Quake in the UK at the time and was provided directly by the UK marketing arm of ID Software - GT Interactive I believe.

http://web.archive.org/web/20040406093635/www.earthquakers.org/eq/info.php
We really should get the website back up before ETQW gets released :o


(Laope) #124

thanks :clap: :clap: :clap:


(Joe999) #125

this is somehow offtopic but i think quite worth mentioning. it’s about the activision preview at E3:

http://games.kikizo.com/news/200605/065_p2.asp

really nice words about u guys: There’s no doubt that this team knows its game inside out, and this demonstration went a long way in reassuring us that the final title will live up to expectations… “when it’s ready”.

:slight_smile:


(Joe999) #126

just found another short preview from E3 gamers:

http://www.got-next.com/previews_read.php?id=305

nothing real new, but the excitement about the game in the article is refreshing as usual :slight_smile:


(DG) #127

dg@jolt.co.uk

for www.etqwnation.co.uk

thanks!

  • DG

(I PM’d that back on 10th May but I should have figured your PM would be disabled)


(Wils) #128

Sorry - I actually got your PM and forwarded your details on, but forgot to let you know :slight_smile:


(DG) #129

\o/

how do i sneak my way onto http://www.enemyterritory.com/links.html ? :slight_smile:


(Wils) #130

Good question… that’s actually the first time I’ve seen that page :slight_smile:

I’ll inquire.


(Joe999) #131

found a new e3 2006 preview:

http://www.ampedesports.com/news/2320

edit: replaced previous url with []v[]'s url

there was actually one info in it i’ve never read before, here it is:

If you notice, two of the classes are allowed to build offensive and defensive structures. Engineers can build anti-tank or anti-personal turrets while Field Ops can build Artillery and other offensive pieces so artillery strikes can be called in. The structures are only allowed in certian places, but not restricted to the point were it could be pre-built for you. If you build one and die to switch classes, the structure is still under your control and acts accordingly until destroyed.

and this pic shows what SD already told us: you don’t need to explicitly tap out. instead you tap out automatically unless you bypass it manually:


(MuffinMan) #132

I like that - annoyed me often enough in w:et when I reacted too slow


(iwound) #133

http://www.ampedesports.com/news/2320 … a quicker link.

ta nice find joe.mm now we have too tap in.


(DG) #134

hadnt noticed that one before. Bit surprised though, while the vast majoity of people in ET do tap out soon as the clock hits 1, I think I appreciated more fully the value of waiting for a medic mainly from when i missed the tap out and an unexpected medic arrived shortly after. That’s when you catch on there’s actually pretty decent chance of a medic appearing if you’re in the right places, and 30 seconds in limbo isnt much compared to the time it takes to travel back to where you died (and chances of dying en route). The education was worth the occasional nuisance for me.

Still, as I say it’ll be a positive convenience for the vast majority, especially the less experienced players, and doubtless there will be a cvar for the experienced to set their preference.


(taken) #135

(Wils) #136

Actually, you do still need to tap out. You can also tap back in now, which is what the HUD in that screenshot is showing. That way, if you do see a medic coming, you can tap back in and get revived.


(fjavier) #137

A very interesting group of screenshots, some of them i had never seen.


(Nail) #138

excellent


(Hakuryu) #139

Thanks for posting that 2nd page URL Joe999… I missed that.

Some quotes from Paul Wedgewood:

So we think of trick jumping in vehicles as being the big thing that’s going to happen [with ET: Quake Wars] but of course we needed a physics system that could be communicated across the network that supported that kind of gameplay and that’s one of the things that we’ve done in collaberation with id Software we’ve developed a more realistic physics system that simulates vehicle propulsion and traction (and I’m absolutely certain of this) than any other multiplayer game.

Woot! Quake-io Cart anyone?

One of those tests involved having 60 people call in an air-strike simultaneously and see what happened.

Lol. Please release a movie of this.

Such as putting heavy explosives on the back of vehicles, driving into the enemy base, jumping out and running away.

I wonder if you could set a charge with a soldier on back of the quad bike, and then time it so as you fly down the road to blow that gate, it explodes the instant you get close enough to normally plant :stuck_out_tongue:


(Shanks) #140

You mean like the ol’ dynamite-on-the-tank sploit?