Thanks for posting that 2nd page URL Joe999… I missed that.
Some quotes from Paul Wedgewood:
So we think of trick jumping in vehicles as being the big thing that’s going to happen [with ET: Quake Wars] but of course we needed a physics system that could be communicated across the network that supported that kind of gameplay and that’s one of the things that we’ve done in collaberation with id Software we’ve developed a more realistic physics system that simulates vehicle propulsion and traction (and I’m absolutely certain of this) than any other multiplayer game.
Woot! Quake-io Cart anyone?
One of those tests involved having 60 people call in an air-strike simultaneously and see what happened.
Lol. Please release a movie of this.
Such as putting heavy explosives on the back of vehicles, driving into the enemy base, jumping out and running away.
I wonder if you could set a charge with a soldier on back of the quad bike, and then time it so as you fly down the road to blow that gate, it explodes the instant you get close enough to normally plant