Do you think SD ditched all of their play testers and replaced them with lobotomised console players?
Edge Lighting(Radioactive Goo)
Well I have hunch. It certainly seems like that.
I think they focused so much on lowering the bar that they lost sight of the bigger picture. You give the product testers the task of searching for things that may be difficult for the beginning player and they indicate this and voila, game ruined.
Right, so there’s no way what so ever it could’ve been a necessary action, it was purely down to dumbing down. Guess we could say you’re so focused on what you’re used to and set in your ways, that you lost sight of the bigger picture.
think about it this way tok. you might think you tell friend from foe in different games by different methods, however it is likely that after playing for a while you recognize enemies by one of 2 things, if it is like tf2 with brighter team-centric colors then it is by color. if it is one of the drab “realistic” shooters then likely it is the slight differences in profiles, i.e. you ignore the detail and essentially only associate the outline with an enemy (sort of a sub-conscious type deal, you really only see x, but your brain registers it as x and y)
now standard shooters in both cases have either 2 colors, or 4-8 (roughly) different profiles.
now looking at brink… you have 3 different profiles for the body types, many different colors for the clothing, and the clothing further distorts the profiles making it far more difficult to tell friend from foe in the standard sense.
sure if you play long enough i’m sure the good players will learn to recognize the various profiles with relative ease. but with the vast array of customization the amount of profiles and color variance makes that particular bar to entry far higher than in any other shooter.
so while it is distasteful to look at and it makes it easier to tell friend from foe because of the variance caused by the customization it is a necessary evil to ensure the game survives with a healthy population that can then turn the goo off at a later point when they no longer need it. you can have the most awesome fps ever developed for you, and the game will still suck if there is no one you can play it with/against.
If it’s just about telling friend from foe than team indicators would suffice. And feel free to go to town on making your team-mates as obvious as possible. Lighting up the enemies however does far more than just that.
Yes indeed. Brink still falls within a familiar genre where doing such things is considered dumbing down the gameplay. And if there would be a really good reason to do it, then I have yet to hear it.
Apparently it is more orange tha red, so it deserves a new thread.
At this point, I’d like to bring up the disturbing lack of Female avatars. What, women can’t fight for their freedom too?[/dead horse beating]
For someone with a joker-awesome smiley avatar, you really aren’t that funny, are you?
You know what I heard, was that Bethesda was in a CONSPIRACY (!) With Activision and EA to kill off the PC, which would sell much better than consoles except for their DASTARDLY intervention!
[QUOTE=Mustkunstn1k;280238]Wait… are we back whining about the red glow?
lol.[/QUOTE]
Well in fairness, I was more trying to discuss the details of it, not whine about it being in game.
Yeah, I know, but it seems to me like the thread has taken a different turn. :D:eek:
In the footage from this recent video, it doesn’t even seem to be there. Don’t worry about it.
I do like the rim lighting of objectives, though, which IS through walls. No matter where I am, I know where I’m going.
There is also rim-lighting on an enemy player, who is behind a wall, visible around the 1:00 mark. Let’s hope that was a bug.
Rim-lighting is still in the game, going by that video. It is subtle, and not a huge pain, just like SD months ago.
I think I might have figured it out. It may be that you see the rim lighting through walls in the same instances you’d see the enemy blip on the radar, namely when they’re firing or if one of your operatives hacked their communications.
This is all just guesswork, though.
[QUOTE=Mr. Magikarp;280316]I think I might have figured it out. It may be that you see the rim lighting through walls in the same instances you’d see the enemy blip on the radar, namely when they’re firing or if one of your operatives hacked their communications.
This is all just guesswork, though.[/QUOTE]
Yeah to me though that seems like punishing someone for firing a weapon. If theyre up high firing a weapon it’s unfair if you know their exact position, same with the operative thing, seems unfair, at least with the radar blip you dont know with pinpoint precision where the enemy is. It’s not even a decision which way to flank them cause you know which way there facing, the best route to get behind them and what body type they are.
To me anyway it would be much more awesome if you seen the blip and though “Right this fool is mine mwuahahahaha” then as you approach the blip there’s a heavy in your face with a minigun. Not only would i joyfully scream RUN AWAAAY! but id be laughing my ass off 
Speaking of miniguns… Who Touched SASHA?!!:stroggbanana:
Having just watched the new footage, it seems as though you only get the red glow when enemies go behind objects. The thing that’s more annoying to me is the blue glow. It seems to be on all the time when friendlies are close to indicate who you are about to buff.
The whole “seeing through walls” thing is fine with me based on how it seems to work. It’s simply replicating what our brain already does. The monitor/headphones are not perfect representation of how human vision/hearing works. Often times we can use small cues in our peripheral vision or footsteps, etc. to track the location of an entity quite specifically. We cannot as accurately make those judgement with a monitor and speakers even if they are surround sound. The mechanic in the game to provide that same feedback actually makes the game more realistic, even if it does it in a bit of an unrealistic way.