I’ve been playing E.T. pretty solidly since it came out and I’m loving it! There’s little I could add to the (constructive) criticisms that have already been voiced here, as I like almost everything about it and the bits I don’t appear to have already been mentioned and discussed.
However, I can’t see any threads that discuss the use of E.T. as a Clan game. It seems most people assume it will be adopted by Clans, specifically those currently playing RTCW, however I can’t really see it happening.
First of all the maps. I know FuelDump is only a test, but if the others are on the same scale I can’t see Clans wanting to play them. Tram and Market Garden are large (and popular) maps, but neither are played in Clan matches because they’re too big for 6v6. And, as Clans can sometimes struggle to field 6 players, I can’t see team sizes greater than 6 really working either. (I believe Mohaa and BF1942 use larger teams, but I don’t think there are as many Clans playing these games as there are RTCW). Also, the Tank in FuelDump is fun on publics, but I’d imagine Clans would totally ignore it and go straight for the sewer/tunnels/covert-ops into base route, thereby missing large chunks of the map anyway.
Secondly, the XPs. This is also great fun on publics, and adds a whole new dimension to the game, but for Clan matches? I can’t see Clans adopting E.T. unless the XP system can be switched off with a server side cvar. Clan matches are about team-work, comms, tactics, and individual skills in a variety of Classes. Clans could and would abuse the XP system in ways never envisaged by the makers. Perhaps everyone goes Medic to begin with to rack up the XPs as quickly as possible and give themselves an advantage over their opponents? Besides, XPs are great in Campaign mode, but Clans would only be interested in Stopwatch, so what’s the point of XPs?
Lastly, is the suitability of E.T. as a Clan game even relevant? I’d say the answer to that is a resounding YES! GSPs (Game Server Providers) mostly only provide public servers as a “loss leader” to entice Clans to rent their own. Indeed, a lot of RTCW public servers are Clan servers running in public mode when not in use by their Clans. Without Clans and the revenue they provide for the companies that run them, there would be no public servers.
So I would contend that E.T. needs Clans if it is to survive. At the moment, after the initial euphoria has worn off, I can see most RTCW players drifting back to vanilla Wolf, and there will end up being no more E.T. servers out there than there are Tram or Market Garden (i.e. not many!).
Thoughts and opinions?


