[quote=“XavienH5;38351”][quote=“Kay-Dubz;38226”]Also, I think there needs to be a detonation time on her marty of at least 1.5 seconds. Any other game with martyrdom is at least 2 seconds. Her’s feels much less than that. Doesnt even feel like a full second.
What do you guys think?[/quote]
That’s actually a way better suggestion that other idiots’.[/quote]
This is the thing almost everyone glossed over. Thanks for noticing it. Instead of people responding to the details and the tweaks I recommended, they would rather say “its fine…dont knife…get experience…etc etc” Even though I clearly stated I don’t get killed by her nades much at all, and I keep my distance.
I simply gave a suggestion on how to better balance out a character in a beta game that is constantly tweaking things. If the devs end up tweaking the timer on martyrdom, I think itll be all good. It’ll provide less reward for dying…and Im sure they are already studying this with whatever metrics they use.
I mean heck, they already made revives have a 1 second freeze on your body…and that jump from 0 to 1 second revive definitely makes a difference in game play. So a .5 to 1 second increase to Nader’s martyrdom would surely tweak things out properly imo.[quote=“t3hsquirr3l;38373”]Without getting too anecdotal and attempting to avoid hyperbole, Nader is a merc with a low skill floor and also a low skill ceiling. What I’m saying is, Nader is by design noob friendly.
I do see skilled players die to 'nades and martyrdom, but it’s generally situational and not reliable as a means of dealing with skilled players.
Nader allows new players to feel powerful and get kills vs other new players, and occasionally against better players. It’s good for new players to have access to these tools, so they don’t hit an insurmountable wall of skilled players. Also, the grenade launcher cannot be spammed indefinitely. At one point or another you’ll have to rely on your submachine gun, developing skills that will allow you to graduate to other mercs that may have a higher skill floor.
Experienced players discover that other mercs have a higher skill ceiling, meaning that with skill and practice they can be more effective than Nader (see Fragger, even Fletcher) in the same situations.
Nader will always do well in low-ranked PUGs, but starts to disappear in higher ranked matches. If you do see them in the higher ranks, they rarely out-perform other classes.
I’m not afraid of tweaks to her, but I don’t personally see the need at this point. The developers would have a better handle on the metrics and feedback than I would though, so I leave it up to their judgement.[/quote]
Good points. Thanks for the mature and well reasoned contribution. I guess every FPS game has to have a “newb friendly” feature.