Does Fletcher Really Need to be Changed?


(TheHel1x) #161

Look guys… listen up. The only thing that makes Fletcher seem OP is when you try to solo push him. You try to take him out at close-close-mid range he will rekt you. All you gotta do is attack him with a buddy and hes GOING to back off. I just played an OBJ and went 20/2 because the other team kept pushing one by one. the SECOND they double or triple rushed i had to back off else risk losing my streak.

Pro Tip: To defeat Fletcher multi-rush him.

EDIT: In comp use your combo to take him down so you keep your own engineer alive to plant/defuse once the Fletcher is dead.


(triteCherry) #162

[quote=“TheHel1x;161562”]Look guys… listen up. The only thing that makes Fletcher seem OP is when you try to solo push him. You try to take him out at close-close-mid range he will rekt you. All you gotta do is attack him with a buddy and hes GOING to back off.
[/quote]

Every merc can be destroyed easily in a 2v1 situation. If you are suggesting you are required to use two mercs to kill one merc then that does make him OP.


(AnimeDude) #163

Fletcher is honestly like a nader but instead of being punished for missing a target or hitting targets in close range, you get rewarded. Also you’re an objective specialist so there’s that too.


(Eox) #164

Yeah, because missing a pre-detonated direct hit just to see your sticky dealing a weak 40 hp damage and then dying like an idiot in front of a gun that outDPS your bombs by a mile is the perfect description of “being rewarded”. Like Fragger or Stoker are actually rewarded for being flanked while holding the frag grenade or the molotov that will just fall on the ground and kill themselves, with full cooldown kicking in. Great reward indeed.


(TheHel1x) #165

I guess Rhino should be all out removed, Fragger and Thunder are close so might as well just nerf their HP or something. -_- Dude seriously… think before you hit the post button.


(triteCherry) #166

[quote=“TheHel1x;161775”]
I guess Rhino should be all out removed, Fragger and Thunder are close so might as well just nerf their HP or something. -_- Dude seriously… think before you hit the post button. [/quote]

None of the mercs you just suggested require two mercs to take down, especially Rhino.


(Szakalot) #167

[quote=“triteCherry;161905”][quote=“TheHel1x;161775”]
I guess Rhino should be all out removed, Fragger and Thunder are close so might as well just nerf their HP or something. -_- Dude seriously… think before you hit the post button. [/quote]

None of the mercs you just suggested require two mercs to take down, especially Rhino.
[/quote]

oh really? rhino typically can shred any single merc if the fight happens close enough. at point blank rhino can stomp through multiple opponents, especially with ff&collision on


(neverplayseriou) #168

@TheHel1x oh the irony, telling someone to think before they post when posting some pure nonsense yourself.

Rhino, sitting duck with his minigun, easiest kill in the game.

Thunder, complete trash unless he has a stark and even then an easy target that can’t take on two people.

Fragger, only of the 3 mercs mentioned that can actually take on 2 opponents.


(TheHel1x) #169

[quote=“neverplayserious;161909”]@TheHel1x oh the irony, telling someone to think before they post when posting some pure nonsense yourself.

Rhino, sitting duck with his minigun, easiest kill in the game.

Thunder, complete trash unless he has a stark and even then an easy target that can’t take on two people.

Fragger, only of the 3 mercs mentioned that can actually take on 2 opponents.[/quote]

Look bud, I am not looking for a flame war here. Please don’t get all heated over a discussion like this. We might have disagreements but that does not mean we gotta start a fight over it. I personally don’t agree with anything you just said but hey, I don’t have to and that’s that.


(triteCherry) #170

[quote=“Szakalot;161908”]
oh really? rhino typically can shred any single merc if the fight happens close enough. at point blank rhino can stomp through multiple opponents, especially with ff&collision on[/quote]

You really bored enough to pick a fight based on phrasing?


(TheHel1x) #171

[quote=“triteCherry;161915”][quote=“Szakalot;161908”]
oh really? rhino typically can shred any single merc if the fight happens close enough. at point blank rhino can stomp through multiple opponents, especially with ff&collision on[/quote]

You really bored enough to pick a fight based on phrasing?

[/quote]

He is not picking a fight… hes stating facts.


(Matuno) #172

I’m fine with Fletcher’s sticky bomb one-shot-kiling the lighter mercs. If he lands one spot on then good, he deserves it. Sometimes it’s luck, but most of the time, it’s good positioning to dunk that sticky on your forehead and I’m cool with that. GG’s all around.

It’s the jump-like-a-retard and seeding the ground with stickies that I would find questionable. If he’d be an assault then yes, fair game. But he’s an engineer, and though I’m fine with Engineers showing teeth, I’m not fine with those teeth being as sharp as many an assault.

With that logic, a longer arming time for non-direct hits may be in order. But at the same time, I feel like it’s just one of those things that we have to deal with, it’s not -that- big of an issue yet imho.


(TheHel1x) #173

And the Fletchers that do play like that are pretty trash players so its easy to find a way to counter him. People who complain that Fletcher is OP are people who are to lazy to think of a way to outsmart him. I do agree that he could use a tweak but a nerf? No. He is not OP.


(Szakalot) #174

And the Fletchers that do play like that are pretty trash players so its easy to find a way to counter him. People who complain that Fletcher is OP are people who are to lazy to think of a way to outsmart him. I do agree that he could use a tweak but a nerf? No. He is not OP.[/quote]

ekhm, jumping around is extremely effective as fletcher as it extends your sticky throw range & speed and gives you better angles of approach for the bomb. Plus you dont suffer accuracy penalties, while the opponent is likely going to struggle a bit to take you down


(TheHel1x) #175

Ok jump throwing a sticking and bunny hopping are two completely different things… Which are we talking about? If yall were complaining about just throwing this whole time ima bash my head through a wall. If we were talking about bunny hop shooting (What I thought we were talking about) then yah I understand.


(sneak) #176

I can’t believe this is even being debated when it’s so blatantly obvious that Fletcher is broken as shit. It takes anywhere from 0 skill to .1 to play Fletcher while some other mercs go all the way to 11. That’s one more than 10, innit?

Fletcher risks nothing and spams stickies mindlessly around corners and over objects and isn’t punished at all if his stickies don’t hit. When they do hit they block player vision and do massive damage. There’s also no safe way to get out of the situation if they stick you. You can’t do anything to fight back. I see people say things like “just don’t get close to them”. Yeah, bullshit. They throw stickies very far as the stickies are affected by player momentum and the way the maps are designed there’s almost no way to do this while playing efficiently towards the objective. To top this off, most Fletcher players use shotguns which are overpowered on their own (due to relative skill required vs reward granted). Finally, they’re an objective specialist too? This just makes no sense at all.

Why does Fletcher have so many benefits and no drawbacks? It’s the only merc in the game that’s made this way, not to mention that his playstyle doesn’t really fit the game. All the other mercs are nothing like Fletcher as he’s just a spammy, no-aim-required merc. People say that about Nader but that’s not true and experienced players know that Nader is one of the mercs that requires more skill in this game.


(TheHel1x) #177

Sorry to hear you are getting Sticky spammed by noobs in the pub servers @sneak . Read some of my posts for some pointers and tips to counter Fletcher. :wink:


(wolvie) #178

[quote=“sneak;162652”]
Why does Fletcher have so many benefits and no drawbacks? It’s the only merc in the game that’s made this way, not to mention that his playstyle doesn’t really fit the game.[/quote]

Eh. I say it’s different, but it oddly fits in my opinion. Now Rhino and Phantom don’t fit. If it was up to me I’d remove both Phantom and Rhino. No due to their strength but due to the fact they break the flow of the game. But that’s for a different thread.


(sneak) #179

I don’t need pointers to counter fletcher, especially not from someone of your… caliber.

The merc just needs to be fixed.

[quote=“wolvie;162712”][quote=“sneak;162652”]
Why does Fletcher have so many benefits and no drawbacks? It’s the only merc in the game that’s made this way, not to mention that his playstyle doesn’t really fit the game.[/quote]

Eh. I say it’s different, but it oddly fits in my opinion. Now Rhino and Phantom don’t fit. If it was up to me I’d remove both Phantom and Rhino. No due to their strength but due to the fact they break the flow of the game. But that’s for a different thread.

[/quote]

I figured someone would say something about Phantom. The thing is, phantom doesn’t have a totally different playstyle that gives him free kills on people and isn’t overpowered. He takes more effort and skill and still needs to be played with coordination where Fletcher just endlessly, brainlessly spams stickies from safety and gets free kills.


(TheHel1x) #180

[quote=“sneak;162736”]I don’t need pointers to counter fletcher, especially not from someone of your… caliber.

The merc just needs to be fixed.[/quote]

Lay off the salt man… with that much sodium intake you gonna shrivel right up and die. Seriously, take a look at my posts… IDK why but I don’t really ever have a problem dodging bad Fletchers and taking them down. I’m not sure what the massive fuss is all about.