lol seriously? That’s nuts. Its a perfectly valid opinion on how to balance him.
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Because there’s some people who thinks that he does not deserve a nerf, and this is a valid opinion too. There’s some people who thinks that you can beat him easly just by exploiting his mid-long range weakness, that his stickies are already balanced as they are, and some of the suggested nerfs are just the way to go to kill the whole merc.
People are free to disagree with what you say. This is called “freedom of speech”. As long as one don’t insult you for your opinions you should be fine with it, and you are free to disagree to it by yourself.
Now about Fletcher : there’s seriously no issue with the stickybombs. I would even say : if someone got blew up by them, it’s because they almost allowed Fletcher to do it. Let me explain : Fletcher has a very strong weakness, and that weakness is mid-long range. Stickies just can’t fly far and fast enough. Pair it with a very small splash radius and at the end you’ll get a totally avoidable projecile as long as you stay at least at mid range, where missing a direct hit will just put him in a very tedious situation, while you can still deal full damage with your SMG/assault rifle/burst rifle. Fletcher has huge range issues, yet I hardly see anyone exploiting that in pubs.
Another thing : Fletcher is at his best in choked areas, with a lot of walls, covers and corners to exploit. If someone follow him through a corner and got blown up, he deserved it. There’s something that a lot of people forget in pubs : you are not forced to fight every single enemies you see ! If an area is crowded and you can’t get through, just pick another way. You’re not forced to fight that Fletcher who waits for you in the corridor.
Pubs are chaotic. A real mess of explosives and disorganised fights that makes Fletcher a good pubstomper. But put him in a competitive 5v5 with friendly fire, and you won’t be surprised why most of players will pick Bushwhacker over Fletcher.
Fletcher is fine. Pubs just make him looks strong, and we shouldn’t balance around pubs. At least not too much.[/quote]
Thanks for the lecture on freedom of speech. I was never saying that anyones opinion was invalid thank you very much. I understand the concept of varying opinions quite well.
What I meant about the “thats nuts” comment is that is seems like people just use the diagee button on this forum as a means of saying “thats stupid” and not even giving a reason. I think the disagree button should probably be taken away and if people disagree they should voice their opinion rather than just pushing a button.
Yes, you might say that he has a mid range weakness. But, what about most of the smaller mercs in the game? Aura, Proxy, Sparks. They all rely on mostly close range weapons, or, all of their weapons rely on closer range proximity to enemies to do well in combat. And that is the issue that I have in combat because I like to play aura proxy and sparks a lot, but when there is a really good fletcher on the enemy team, he makes it hard to have a good time because the stickies are just so powerful against smaller mercs.
I suggested a rebalance in the video in which the stickies damage is reduced but when more than one of the stickies damage an enemy at a time. He recieves a damage bonus on top on the damage that the stickies did.
You are free to disagree with me, I just happen to think fletcher could use some rebalancing.