Fletcher instantly counters any light merc or medic who’s name isn’t Sawbonez. In a pub game, which is all Eox plays, despite acting like Fletcher should be balanced for comp, (prep for a dislike on this comment for quoting him,) combating a Fletcher is more of a risk;
If you’re mid-to-long range, even a few missed stickies can lop off health from squishy mercs. Given his secondaries for some of his shotgun load outs (empire 9) it’s not exactly hard to do reasonable damage at the effective range of his stickies.
The reason I do well with Fletcher (and very few other mercs) in pubs isn’t just the low skill levels of those I play against (compared to competitive). The reason I do well is that fletcher’s machine pistol works wonders for mid-range and finishing off enemies. His stickies make him a corner god and 1shot any merc fast enough to jump around the stickies, while making any merc using a deployable ability worthless. (As Fletcher, if you ever die to a proxy mine, shame on you.) The load outs with a shotgun instead of the blish allow him to chunk anyone who survived a sticky at close range even without a head shot.
I’m aware that strictly fragging classes have greater firepower. Fletcher is an engineer though: NOT a fragging class. So how is it I can consistantly kill people with stickies with more consistency than a cooked Fragger nade?
I do well with Fletcher. It doesn’t mean that I think he’s balanced. The idea that you can counter him by ‘avoiding corners’ and ‘moving erratically’ is NOT a way to combat him; Those are ways to avoid him all together and pray he doesn’t just switch weapons while you’re wall jumping and letting your spread widen.
If your argument is ‘don’t play a light class against Fletcher’ then how is he balanced in any way? It’s like saying ‘don’t stand anywhere in line of a sniper.’ The only thing keeping you alive at that point is the sniper’s incompetence. Alternatively, you can pray the sniper targets someone besides you. That’s not counter play, that’s luck.
Out ranging Fletcher only works in situations which allow it. On chapel outside of the houses, sure. Fletcher is easy to combat. In bridge first point…? Less so.
If Fletcher wants to be a fragging class, let him: but don’t give him bonuses such as being an engie, or let him be ALWAYS be better than proxy.
(As a question to the fletcher ‘mains:’ When would you EVER run proxy over fletcher?)
+1 dislike from Eox. Calling it.
…probably Hel1x too. (good sport)
*post-edit 2 - Quote is 20’th from the top on page 5 of this discussion. - Thanks for the flag. Read the rest of my post now.