[quote=“straightforwardOdyssey;159681”][quote=“Eox;159537”][quote=“straightforwardOdyssey;159326”]
Ok allow me to correct something because I’ve been labeling it wrong (what happens from lack of sleep) skill floor is how easy something is to play or initially play, skill ceiling is the full potential at which someone or something can be played at.
I don’t hate or favor any Merc just simply trying to look at there ability’s from an non-biased/objective standpoint. what I meant to say is Nader and Fletcher have a low skill floor not ceiling. I actually think these Mercs have a moderate skill ceiling in that Nader can skillfully ricochet grenades into kills and Fletcher can tactically set his sticky’s but with the current effectiveness of both these skills your not forced as much to do so. sorry for the confusion.
Yes proxy and bush W. have use and forget tools at there disposal but I find neither to be over-tuned or problematic (unless your stacking proxies but Merc stacking/limits is another thread), simply due to there being a system (both interesting and engaging) that allows players to overcome/counter these obstacles.
A good pair of headphones will allow you to hear the mechanical sounds both mines and sentry’s produce as well as a perk that lets you detect them better. Thus giving an opportunity for players to engage proxy and bush W. in interesting ways. also when playing these characters I find my self using my fire-arms and not just my Q or E ability.
- I also think the same of Rhino, his mini-gun is all give and not enough take, and Impossible to overheat with half a brain so why is overheating even there? using Rhino I feel like I have no reason to use anything else but the mini-gun I’m even considering getting Stoker so I don’t have to deal with enemy Rhinos that bunker down with a medic station.[/quote]
The skill ceiling is actually way higher than you might think. Try to land consistent direct hits towards a target located at 25m or more with the GL that is also strafing and shooting at you. Worse now : try with the stickies, which are lower projectiles. Aiming a projectile based weapon that does not explode on contact with the environment is harder than aiming a hitscan weapon.
Any guy can spam mindlessly, but if you play in a competitive environment you’ll never earn anything with mindless spamming : you’ll need to be accurate. Very accurate. Spam only works in those 8v8 servers full of players with a level below 15. Try to do it against decent players and you’ll earn much less frags than usual.
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I counter argue with “not everything can be about the competitive scene”, I’m sure SD doesn’t just balance for the top 10% they have to make QoL changes for other players too. I understand you make your case about Fletcher being competitive I’m simply basing my argument off of weather it’s fun or just frustrating to play against.
But I’m not above looking at another persons point of view.
I think everyone would probably have a better understanding if we could watch Fletcher play in a competitive/ranked game, maybe you could post a video of you playing Fletcher in a competitive match.[/quote]
Sadly I don’t play in competition. I don’t have the time, and I don’t stand a chance against the most skilled players around. However, there are players like @N8o who are extremely good and very likely to play in team competition.
I don’t play Matchmaking too : it’s just 5v5 pubs.

