[quote=“Ballto;152618”][quote=“Szakalot;152603”]play against good players as fletcher and tell me that nader isnt a lot better. yes fletcher is great on pubs but ina 5v5 he suffers a lot, not to mention the frienddly fire.
its really simple: fletcher has many weaknesses and very little push potential, unlike nader/fragger who can open up a choke, fletcher has to throw sticky-detonate-throw sticky-detonate; this is very slow, at least at high levels of play. ive been plying fletcher since 2014 and i honestly thought he was op until i scrimmed with some people in5v5 whee id get shot at from afar while im trying to setup a sticky throw.
blislok best gun at mid long range? really, where you got that from, from its 2nd worst DPS in smgs?[/quote]
DPS is not the only factorin what makes a gun good, by that thought process the REVIVR was even terrible pre nerf because most guns could out DPS it because of its charge mechanic.[/quote]
alright, didn’t expect you to compare a unique charge-up weapon with 130hp headshot frontloaded damage to an smg, you got me there.
There is accuracy, damage over range, recoil, bloom per shot, hipfire COF, bullet capacity, and reload speed to take into account.
Claiming the bishlok is not a good midrange gun because it has low DPS implies that the Minigun is a better mid to long range weapon because it has the highest DPS in the game, which is obviously false.
got me there too, didnt expect you to compare an smg to the unique rhino’s weapon - minigun.
The bishlok has the best damage over range of any SMG, and even several other weapons of different class (i think it has a better damage over range than Thunders MG but i cant find the stats for thunders MG over range for some reason)
yes, it has a falloff difference of 1m (?) i think compared to other smgs. I’m not sure if falloff is linear, so its hard to say if high damage/bullet weapons suffer from fall off less, but i guess they do (a bit less)
In close quarters its dps is kind of “Meh”, but at medium range since it has such low dropoff it will out DPS higher ROF weapons because of more damage per shot. Even in close quarters, the DPS loss is not very high, even against the KEK 10 it loses only 8 damage per second.
The bishlok has very, very good hipfire. About as good as most SMGs, and i think a bloom rate about as close to most other SMGs, and better than MGs and i think ARs.
if by ‘about as good’ you mean ‘worse than those other, better guns’ then yeah. Blishlok got some decent buffs recently, so its not as obviously inferior as it used to be, but ill take kek accuracy over blish, thank you very much
Then you take into account Recoil, ADS a bishlok and then a Fraggers MG (i honestly forget its name and im too lazy too look it up) and tell me which one is more controllable. Its the bishlok, which doesnt jerk as much and has much lower horizontal recoil and vertical recoil.
alright, Blish has some nice ADS, so i suppose one can come up with some scenarios where Blish is preferable to kek/crotzni; though i’d consider those outliers compared to general utility, where a more accurate, higher DPS SMG is preferable.
Show me a top-level team where someone picks blishlok over crotzni/kek.
Compared to the Timik (which i still think is one of the better ARs because reload speed when you animation cancel) its also much more controllable at mid range, beaten out only by the M4, which is im not mistaken has the best recoil in game of any automatic gun.
faster reload is generally nice, but it becomes less relevant in 5v5. faster reloading is great in 8v8 pubs where you constantly have enemies in front of you. in a 5v5, rather than reload a gun with your dead fingers, its generally preferable to have a better gun that kills that other guy first.
Reload speed is extremely fast compared to most other mid range guns. clocking in at 1.8 compared to
M4: 2.1
K121: 3.5
BR16:2
Stark AR: 2.1
TIMIK:2.1
Diress AR:2.2
do you mind comparing blishlok reload speed to OTHER SMGs? rather than all those weapons that have very different playstyles
Statistically, the Bishlok is close to an assault rifle.
except crap accuracy
A nader will always have to rely on her gun more.
so? compare mercs 1-to-1, don’t compare individual abilities. Rhino is generally poor, but if you gave minigun to proxy, she would be the best merc in the game.
Yes, nader uses guns more than Fletcher who uses stickies more. So?
You can even turn this argument around, fletcher uses stickies more cause he doesn’t have time to shoot people inbetween his super slow sticky throws.
sure, she can mortar the nades super far, but in duels or guarding objectives a fletcher will always out preform her because accuracy, lower delay to detonate, and the ability to plant/disarm/rep twice as fast as nader
Yes, fletcher is strong in close quarters. So is nader with direct 90hp damage hits, which are a lot faster than a sticky-stuck-detonate fletcher combo. Fletcher is great when he has support and can focus on spamming one choke, but suffers greatly from attacks from multiple angles, multiple enemies bumrushing him at once, and other weaknesses.
Nader with her grenade launcher has an immensely better utility potential, and it only gets stronger with high-skill, where people can prefire nades to lock people down in spawns, push off good positions, destroy secondary objectives, prevent defuse from safety, destroy hp stations, etc. etc. etc… Nade launcher is sooo much better in almost all cases, and there are very few scenarios where a sticky is more useful outright; which is why Nader is an assault, and Fletcher is an engy.
OH and engies repair/plant/disarm three times as fast as non-engy mercs.